I guess that could work tooMaybe just decrease jitter by a good amount, not ignore chaff.
Maybe just decrease jitter by a good amount, not ignore chaff.
Gimbals should default to pointing forward when they lose lock. This flailing around like the robot's arms in Lost in Space is ridiculous. It's even more ridiculous when your weapons aren't even pointing anywhere near chaff and they're still waving around like windmills just because you flicked past a chaffing ship when cycling targets.
Selecting empty space is unselect.As a sidenote, i also am still waiting for the "unselect target" button.
Selecting empty space is unselect.
When you look at what it displays, the mechanic makes some sense. You don't loose lock. Chaff is not stealth, it does not eliminate the targets signature. Instead it creates many other target signatures. So your weapons randomly target all those signatures, instead of the actual one.
Exactly. Our ship is smart enough, the coding for “if your current target suddenly becomes 200 targets, it is deploying chaff so lock gimbals” should be simple enough.Doesn't make sense to me. I never want to target multiple targets simultaneously, if that's happening gimbals should turn off.
The "target next system in route" will deselect your target even if you don't have a "next system".only there the "unselect target" button really would be nice to have.
And damage -90%.It would be "focused mount" for gimballed weapons making them ignore chaff, while increasing jitter by 1-2% and power draw by .5-1%
The "target next system in route" will deselect your target even if you don't have a "next system".
I'm not good at aiming fixed projectiles, other than rails. Rails... for the most part are okay. But I often miss the target by a small amount.Oh, come on. Drop those lasers. Pick rails and plasmas.
How about a mod that reduces gimbal range by 50 percent, but increases damage to be halfway closer to fixed weapon stats as well as accuracy.It would be "focused mount" for gimballed weapons making them ignore chaff, while increasing jitter by 1-2% and power draw by .5-1%
I'm trying to get better at fixed weaponry, but I still need practice...You could just not fly all-gimballed and counter chaff with aiming instead of squashing combat dynamics gamewide to suit your auto-aim preferences. Don't even need to use up your mats or wait for the Devs either!![]()
I'm trying to get better at fixed weaponry, but I still need practice...
A lot of practice