Experimental effects on CG size 3, 4, and 6 FSDs

You can do it, but it needs a workaround and it's not officially approved. Details have appeared in threads here, I forget the exact method.
 
So…are we still in SOON(tm) status on being able to add the Experimental effect to these?

Frontier hasn't given any news about that, but, i can confirm they experimental effects CAN be applied and they WORK.
I have done this about like a week ago, and was able to apply the experimentals correctly on all 3 FSD's.

-Go to the engineer's base and transfer all the FSD's you want to modify.
-Buy any cheap FSD, storing the one in your ship.
-Relog
-Put the double-modified FSD back on your ship from the storage.
-Now you should be able to apply the experimental effect. Apply it.
-IMPORTANT: AFTER THAT, THE MODULE WILL VISUALLY BECOME A "GRADE 1 ENGINEERED" MODULE. DON'T TOUCH IT.
-RELOG AGAIN.
-Now the module should be a Grade 5 again. Check if the FSD has a Optimized Mass of 76.8%.
 
final step go to location of the ships you want to put FSDs into and transfer again those FSD back to them..
Extra If you use a class 7 FSD enabled ship (beluga, cutter, T10) You can scrap all that messing with buying a FSD and just transfer then put the exp on then put the class 7 back in after doing the class 4 5 and 6 FSD exp,,.
 
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