A single thermal shock weapon, especially on a fixed mount isn't over powered. The problem is when you stack multiple weapons with thermal shock into the same build that it gets uncontrollably ridiculous. I'm using thermal shock on a beam turret and can keep them on the target for most of a fight so I am giving my target a constant, non stop buildup of heat.
Some facts about thermal shock, a single large weapon with thermal shock seems to build up to an additional ~30% heat onto the target. Sustained fire keeps it there. Adding additional thermal shock weapons increases the rate in which heat increases, and its pool of heat is added separately but to the same heat level of the ship. The more you have, the more outrageous the heat levels become.
During the beta Frontier made a change to thermal shock by disallowing it to heat a ship beyond 300%. They however did not modify the rate of heat application or the amount of heat each weapon can apply to a target. It's worth mentioning that they put this 300% cap in place because these weapons were overheating ships to proven heat levels of 8000%. Yes,
eight thousand and doing so with ridiculous rapidity.
Thermal shock should be a weapon that rewards consistent accuracy over time, not small bursts of fire. The moment we get favors, we WILL see it dominant a meta just like we saw with silent running rail builds.
To me the solutions are simple:
- Make it respect thermal resistance
- Don't allow it to pass heat through through the shield (optional if heat sink is immune to heat malfunctions)
- Apply diminishing returns to heat application if you are using more than one weapon with the mod.
- Limit heat sink malfunctions that jettison heat sinks to weapons damage and don't allow them to malfunction from heat damage. It makes sense that a heat sink for emergencies would be hardened against this type of malfunction.