PvP Expert PvPer opinion needed (weapon config)

I Play in solo, but since I had the money and material lying around I decided to create my own PvP vessel (to my very best anyway)

it is an Alliance Challenger, with 3x size 2 PA's ( Lock breaker, Phasing and the one that messes up gimbaled weapons) and the rest Frags ( corrosive, drag, dazzle, incendiary) I don't really want to use weapon colour on these, they look very beautiful when fired... almost like my challenger is sneezing skittles :D


after spending hours engineering these weapons, I decided to test it on some big ships. engineered ships (threat 6 pirate zones have them) this is where things got interesting. Killing the conda was a pest (kept popping SCB's until it ran out...eating up a heap of frag and PA rounds) but then exposed it was shredded in seconds with both weapons. but then came the closest thing to a PvP player ship... engineered FDL.


this thing was whippy as all hell and had phasing on a heap of it's pulse lasers. missed most of my PA's due to its profile and ran out of ammo in frags (double shot is really thirsty) it took I swear almost 10 minutes to kill the damn thing, I am not used to the fire power of vessels smaller than the corvette or cutter, usually I flatten things like this, but not this time. I did eventually kill it though.

very longwinded story, but my point is am I doing this right? have I chosen the right weapons for the job or over extended myself on the loadout? I love all the colours but can't really find a practical use for it when it can only kill a few ships. then again, from what I hear with PvP, that's the point isn't it? :)
 
Small frag cannon aren't that great and phasing should generally be applied to enough weapons to really matter or omitted in favor of something else. I'd rethink the smaller hardpoints.

Also, skilled CMDRs in FDL will often be considerably more evasive than what you see from NPCs, even for the primary target of high ranked wing assassination missions, so you'll need to be able to land those PA shots.
 
Small frag cannon aren't that great and phasing should generally be applied to enough weapons to really matter or omitted in favor of something else. I'd rethink the smaller hardpoints.

Also, skilled CMDRs in FDL will often be considerably more evasive than what you see from NPCs, even for the primary target of high ranked wing assassination missions, so you'll need to be able to land those PA shots.
He said expert not noob...
 

AP Birdman

Banned
You should very seriously consider running 3 Hi cap rails w/ feedback cascade and super penetrator in you size 1 slots. This will drastically increase you overall dps stop players with shield cell banks from having much effect.
Also make sure you gather enough materials to run premium ammo, especially on the rails.
 

The Replicated Man

T
I Play in solo, but since I had the money and material lying around I decided to create my own PvP vessel (to my very best anyway)

it is an Alliance Challenger, with 3x size 2 PA's ( Lock breaker, Phasing and the one that messes up gimbaled weapons) and the rest Frags ( corrosive, drag, dazzle, incendiary) I don't really want to use weapon colour on these, they look very beautiful when fired... almost like my challenger is sneezing skittles :D


after spending hours engineering these weapons, I decided to test it on some big ships. engineered ships (threat 6 pirate zones have them) this is where things got interesting. Killing the conda was a pest (kept popping SCB's until it ran out...eating up a heap of frag and PA rounds) but then exposed it was shredded in seconds with both weapons. but then came the closest thing to a PvP player ship... engineered FDL.


this thing was whippy as all hell and had phasing on a heap of it's pulse lasers. missed most of my PA's due to its profile and ran out of ammo in frags (double shot is really thirsty) it took I swear almost 10 minutes to kill the damn thing, I am not used to the fire power of vessels smaller than the corvette or cutter, usually I flatten things like this, but not this time. I did eventually kill it though.

very longwinded story, but my point is am I doing this right? have I chosen the right weapons for the job or over extended myself on the loadout? I love all the colours but can't really find a practical use for it when it can only kill a few ships. then again, from what I hear with PvP, that's the point isn't it? :)

Due to the 3.0 Overcharged Buff, Overcharged is the way to go for frags now. Does more damage than Double Shot and has more ammo. Frags are decent, but the challenger lacks speed. I would recommend running 3 medium plasma (efficent) 1 long range large scramble pulse and 3 small railguns (2 Feedback 1 Super Pen Grade 5 Long Range)

You should very seriously consider running 3 Hi cap rails w/ feedback cascade and super penetrator in you size 1 slots. This will drastically increase you overall dps stop players with shield cell banks from having much effect.
Also make sure you gather enough materials to run premium ammo, especially on the rails.

Unfortunately High Cap has major damage falloff. Long range is the best on rails, sure you get less ammo, but you don't have to worry about your rails "Not" doing damage
 
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If you target uses fixed weapons then seems that "Lock breaker and dazzle and the one that messes up gimbaled weapons" not very useful.
Also it seems that your configuration should match target's configuration and hit its weak points...
I mean, most likely it will use shields with high termal resistance, because most players use lasers, and high boost against PA...
Hull probably will have a lot of kinetic resistance because mostly all players will shoot kinetic weapons when target's shields gone...
As it shoots with fixed weapons then maneuverability is your friend.
Usually pvper's like PAs because of their experimental effects, so high temperature is already his enemy (probably you would like to use thermal shock/vent lasers and emissive munitions to counter their heat sinks).
Usually they are very fast, this means that their engine dirty drived which means low integrity.

So basically theory is clear - remove shields with multicannons and hit engines with two (usually 4 missiles required to destroy engine completely) seekers.[noob]
 
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He said expert not noob...

Do you have any actual criticism of the content of my post, or only ironic non sequiturs?

If you have an better suggestions, maybe regarding how all combat should be saved for the docking bay, feel free to put them forward.

I would recommend running 3 medium plasma (efficent) 1 long range large scramble pulse and 3 small railguns (2 Feedback 1 Super Pen Grade 5 Long Range)

Projectile velocity might be an issue, but I generally feel corrosive (usually on an MC) is more effective than scramble and I'd be reluctant to use the only large hardpoint for a pulse laser rather than one of the PAs.

If you target uses fixed weapons then seems that "Lock breaker and dazzle and the one that messes up gimbaled weapons" not very useful.

TLB still has utility against fixed weapons. It can really mess up the aim of slower projectiles by removing the lead indicator and forces a reselection of any subsystem targets.
 

AP Birdman

Banned
Unfortunately High Cap has major damage falloff. Long range is the best on rails, sure you get less ammo, but you don't have to worry about your rails "Not" doing damage

Touche but since he's using frags and plasma's wouldn't it make sense to go hi cap since he's built a close range setup anyways?
 
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The Replicated Man

T
Projectile velocity might be an issue, but I generally feel corrosive (usually on an MC) is more effective than scramble and I'd be reluctant to use the only large hardpoint for a pulse laser rather than one of the PAs.

Scramble is only a bonus, The pulse would be used to counter regen and provide consistent damage to the target.
 
i would replace one medium pa with imp hammer or railguns with SCB effect.
also you dont need single phasing PA, thing with phasing is that you either go with all weapons phasing or none, otherwise you are handicapping yourself
 
i would replace one medium pa with imp hammer or railguns with SCB effect.
also you dont need single phasing PA, thing with phasing is that you either go with all weapons phasing or none, otherwise you are handicapping yourself

I was kind of going for the 'rainbow machine of death' approach...and I didn't have the materials for the upgrade I wanted so I settled for that :(

But it does look really pretty when it sneezes! and I bet it has some effectiveness (being 0) against other players! :D
 
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