Ship Builds & Load Outs Exploraconda outfitting question

So I'm going to be embarking on my second long exploration journey. The first time I took my Asp to the local nebulae, Sag A, and then back home. This time I will be going all the way to the far side of the galaxy and spending several months out there. I am using an Anaconda this time since with engineering upgrades the jump range is great. Currently sitting at 57LY and I am trying to push that up to 60LY if possible.

My question is about thrusters and High G worlds. Right now I am running 6D thrusters downgraded from the stock size 7. If I were to go even smaller and use a 5D, will I be able to land on a High G world or will I just drop like a rock?

(Thrusters will be Dirty drive 5 modded btw)
 
I wouldn't recommend it as a 5D thrusters optimum mass is well below the all up mass of a stripped out Anaconda, DDT drives potentially lose more optimum mass than CDT and generate more heat so perhaps a CDT might be more suitable for exploration.

I'd also suggest waiting until the latest Beta finishes as there's a lot of potential for mass reduction and integrity improvements from the new engineers, also adding heavy duty armour to stock bulkheads will result in a much tougher hull with no added mass, perfect for explorers!

If you want to use neutron star FSD boosts perhaps a tougher ship might be needed as well

https://forums.frontier.co.uk/showt...to-reach-a-very-unique-place?highlight=erimus
 
A long time ago I landed my conda with 5D thrusters on a 9.77g world (this was before engineers). The only real difference is how long it will take them to break your fall, but they can keep you hovering over high G worlds and are perfectly fine for exploration.
 
So I'm going to be embarking on my second long exploration journey. The first time I took my Asp to the local nebulae, Sag A, and then back home. This time I will be going all the way to the far side of the galaxy and spending several months out there. I am using an Anaconda this time since with engineering upgrades the jump range is great. Currently sitting at 57LY and I am trying to push that up to 60LY if possible.

My question is about thrusters and High G worlds. Right now I am running 6D thrusters downgraded from the stock size 7. If I were to go even smaller and use a 5D, will I be able to land on a High G world or will I just drop like a rock?

(Thrusters will be Dirty drive 5 modded btw)

I would be interested in your configuration, I will be doing exploration and I have an Anaconda to rig.
 
Ive also fitted my explorer Anaconda with a smaller sized thruster, i downdgraded from a 7C to a 6A and modded it to level 3 Dirty Drives. So far, performance is on par with 7A thrusters and thats well and good since i shaved a lot of mass and increased heat efficiency.

As for the question, i tried landing on a 6G world a little while ago using my Anaconda and there werent any problems at all, took a long time for me to land though because its my first time landing a large ship on a high G world (tried before on my ASP-X and no problems too). My advise is check the specs on that 5D, see if it can support your ship by looking at the lower left details when you highlight your Thruster (min/optimal/max mass). If you're ship's mass is lower than the maximum mass that 5D can support then that means you can use it and it will get you to wherever you want to fly too (albeit slower). Although i'd still suggest getting at least 6D.

And wow, 57LY on the jump range, i was happy to get 40LY on mine. I know i can improve that but since i jump on economy when im out in the black it doesnt really bother me at all ;)
 
The one problem I have with my 50+ly 'conda is the fuel tank capacity. While my AspX can happily do 6 jumps on one fuelling, the 'conda is on dregs after 3.
Until the route filters of 2.2 are implemented, I spend a lot of travel time looking for refuelling stops. There are a few clusters of non-scoopable stars, so it's a concern for me.

See you the other side of SagA
 
The one problem I have with my 50+ly 'conda is the fuel tank capacity. While my AspX can happily do 6 jumps on one fuelling, the 'conda is on dregs after 3.
Until the route filters of 2.2 are implemented, I spend a lot of travel time looking for refuelling stops. There are a few clusters of non-scoopable stars, so it's a concern for me.

See you the other side of SagA

You can always fit an extra fuel tank. Switch to eco mode or re-route when low. When I jump (jump already initiated), I consult the galmap to check for a scoopable, especially when low. The new feature in 2.2 where the star class is displayed on the hud makes it easier and quicker to check.
 
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The one problem I have with my 50+ly 'conda is the fuel tank capacity. While my AspX can happily do 6 jumps on one fuelling, the 'conda is on dregs after 3.
Until the route filters of 2.2 are implemented, I spend a lot of travel time looking for refuelling stops. There are a few clusters of non-scoopable stars, so it's a concern for me.

See you the other side of SagA

Fitting a 16T or 32T fuel tank doesnt really hurt jump range that much, i always have them just for convenience - 32T (so i dont have to worry about running out of fuel every 3 jumps or so).

You might also want to try jumping on Economy when running low to save fuel and when you're in a cluster where most systems are still undiscovered it gives you the most credits because you get to scan more undiscovered systems :D

Cant wait til 2.2 drops so i can start a new circumnavigation of the galaxy :cool:
 
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