Exploraconda with 5d Thrusters and high G landings?

Is it possible?

At the moment my 5d Thruster on my Anaconda isn't engineered, but I'm hoping to change that soon, and run it Dirty... just as soon as I can find some of those 'goid sensors to unlock Palin...

Back in May, I attempted to land on a planet with 1.71 G... But I didn't anticipate it and came in a little too steep and fast... Either my unengineered thruster just wasn't quite enough, or I used it too late.... Couldn't pull up in time and crashed pretty hard.

So I'm wondered if having the 5d thruster engineered dirty would make a difference?
 
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first thing about landing,
it is nice to be able to escape, if you need to.

more importantly
your landing gear takes most of the hit on Landings

even a cutter with no shields and 8D or less thrusters can land on places like that or Achenar, if you use the landing gear to land on

try to do a nose up and use thrusters is not the way to do hi g, imo/e

in any similar downgrade for range, my only concern usually is, can you still boost, and is it any good?

I have several condas, 2 are longish range. 1 uses 6D, the other uses 6A.
 
You can get up to Grade 3 Dirty Drives at Farseer - they have a +26% Optimal Multiplier, that will give you more thrust (higher speed).

I used them on my exploration Conda without any issues, but was always wary of landing on high G planets and coming in too steep.
 
Is it possible?

At the moment my 5d Thruster on my Anaconda isn't engineered, but I'm hoping to change that soon, and run it Dirty... just as soon as I can find some of those 'goid sensors to unlock Palin...

Back in May, I attempted to land on a planet with 1.71 G... But I didn't anticipate it and came in a little too steep and fast... Either my unengineered thruster just wasn't quite enough, or I used it too late.... Couldn't pull up in time and crashed pretty hard.

So I'm wondered if having the 5d thruster engineered dirty would make a difference?
Yes it is possible, but in fact, you can land on any arbitrarily high G planet with any arbitrarily bad ship.

When your ship hovers, it will keep you from falling no matter how weak the thrusters. However, if you turn ever so slightly, your ship will begin to lose altitude due to weak thrusters, so you need to come for a landing at a shallow angle (perhaps -5 degrees). Patience is the key. See this video for what I mean:
Source: https://www.youtube.com/watch?v=f_JYs9dNBRE


I have landed an anaconda with 4D thrusters on Via Gravitas, the 43 g planet.
 
Thrusters will, however, make a huge difference on leaving if you aren't ready for it. Climb at lease a few kilometers just using vertical thrusters and remaining horizontal before trying to get any forward speed, the moment you swap between vertical and forward thrusters you will drop, if you have weak thrusters you will drop quite fast and a long way. SO basically any strength thrusters will let you land, but weak thrusters can cause issues trying to leave.
 
I managed to both land and leave planet KOI 1701 1 (over 45G) in my Conda. 5D thrusters, G5 clean drives, stripped down.

So it's all about technique. And being patient. At 45G you rush, you die. :LOL:
 
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Personally I do not understand extreme high jump range designs unless you are trying to get some region with very sparse star population. Reasonable enough jump range to make travel easy enough. When you get to region you after all are changing to economy jumps.
 
Personally I do not understand extreme high jump range designs unless you are trying to get some region with very sparse star population. Reasonable enough jump range to make travel easy enough. When you get to region you after all are changing to economy jumps.
If you want to go from A to B having higher jump range directly shortens your time jumping. There's a lot of sightseeing to be done (which is travelling from A to B) and targeted searches (also A to B) so a higher jump range reduces number of jumps. Of course if you just want to find ELWs or jump around without any particular goal then jump range won't be as important.
 
If you want to go from A to B having higher jump range directly shortens your time jumping. There's a lot of sightseeing to be done (which is travelling from A to B) and targeted searches (also A to B) so a higher jump range reduces number of jumps. Of course if you just want to find ELWs or jump around without any particular goal then jump range won't be as important.
Well I think when building my ships at least their survivability against environment. So no paperthin ships, and ships with engines that can withstand high g's. Good exploration ship should have at least fender bender shields, good enough thusters, afmu :)
 
Personally I do not understand extreme high jump range designs unless you are trying to get some region with very sparse star population. Reasonable enough jump range to make travel easy enough. When you get to region you after all are changing to economy jumps.
For awhile, I was out in a very space area exploring.... Though more recently I've been around more dense areas....

However, for me the purpose for having a high jump range is because frankly... I'm nearly 50, I don't have as much free time to play computer games, cause one day I grew up, and that thing called "life" became a reality.... So when I log on to ED, and want to cover as much distance as I can when travelling to a destination... I don't have all day to spend jumping a thousand light-years.
 
You can get up to Grade 3 Dirty Drives at Farseer - they have a +26% Optimal Multiplier, that will give you more thrust (higher speed).

I used them on my exploration Conda without any issues, but was always wary of landing on high G planets and coming in too steep.
I did visit Farseer and did grade 3 dirty... Before that I think my boost was around 230 and now it's 312...

Though at some point, I still want to unlock Palin, and top that off to grade 5.
 
Well I think when building my ships at least their survivability against environment. So no paperthin ships, and ships with engines that can withstand high g's. Good exploration ship should have at least fender bender shields, good enough thusters, afmu :)
It's important to be comfortable with your ship! Don't fly without shields unless you're comfortable. Same goes for engines and other things.
 
The jump range difference between having grade A thrusters and grade D thrusters really isn't worth the trade off, all my ships have grade A, thrusters aren't something I go cheap on, my Type 6 explorer escaped a couple of Thargoid attacks because it can boost to well over 500mps, also helps against the occasional pirate attack when in the bubble. Pick and choose areas to save weight, go with what you are happy with.
 
I did visit Farseer and did grade 3 dirty... Before that I think my boost was around 230 and now it's 312...

Though at some point, I still want to unlock Palin, and top that off to grade 5.
Ok - no problems, the increased boost does help. In my case I decided that the higher grades were not worth the increase in heat and power draw.
 
The only reason to fly this metal oil tanker Conda is to make her jumps as long as possible. It's the only fun she is able to deliver. :p

Sometimes I like to have a bit of fun like that (like: oh, let's do a 25-kylie speedrun from my carrier to Star One and back!) and then I switch to my DBX with shields and grade A thrusters for serious exploration. :p

Speaking if long jumps: do you happen to know if class 6 double-engineered FSD is going to be available anytime soon? My Conda could use some more jump range... :unsure:
 
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All my explorers have decent engines , it's my thing and when you look at the jump range depreciation it's normally a few lights years max if that . So maxing out the jump range is just tweaks . I've done beagle in a 44 lyr dolphin but in the end it's down to the commander
 
I managed to both land and leave planet KOI 1701 1 (over 45G) in my Conda. 5D thrusters, G5 clean drives, stripped down.

So it's all about technique. And being patient. At 45G you rush, you die. :LOL:

Oh yes that's understood, practice and technique make for an easy time, but a lot of new players first time landing on High G are hardly prepared when their ship suddenly slides backwards into the planet and goes boom :sneaky:
 
Oh yes that's understood, practice and technique make for an easy time, but a lot of new players first time landing on High G are hardly prepared when their ship suddenly slides backwards into the planet and goes boom :sneaky:
Of course. I pancaked several ships personally. Learning process, I guess. :)
 
Of course. I pancaked several ships personally. Learning process, I guess. :)
My first major incident was attempting to land on a 1.71g world without realizing it was 1.71g and presuming it was low around 0.XXg something.... and coming in at a 45+ degree descent angle at full throttle... on the Dark Side... then realizing my mistake too late and not being able to pull out of the dive quick enough before plowing into the surface... and losing around 90mil worth in cartography data...
 
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