Ship Builds & Load Outs Exploration Anaconda Build question

Does anyone know a good exploration build loadout for my Anaconda to go exploring towards Sagittarius A. I do want to keep it reasonably defended, a bit armed in-case I'm still in deep space when 2.1 comes out and I have to deal with improved AI on the back since I heard they'll start using boost now. My single jump range doesn't need to be ludicrous or anything either since I'm focusing on getting to the core areas not the outer rim. Any help and tips would be appreciated.
 
Exploration + landing is a completely different build than exploration.
Which are you doing?
 
Exploration + landing is a completely different build than exploration.
Which are you doing?
Thanks for the couple of builds so far guys. And EUS my plan is Exploration with some landing on 1g worlds or less, not going to take an Anaconda on anything much higher than 1g.
 
So I've been out away from human space since December in this:
http://www.edshipyard.com/#/L=706,mpa0Wg0Wg,2-7_B69Y8SBaD88I,53c1Oc1Oc7UI0Nm0Nm08c0nE5fa2jw2UI

It was a bad idea, way too overkill. I'd instead recommend this:
http://www.edshipyard.com/#/L=706,mpb0Wg,2-6QBa9Y8S2CD88I,53c1Oc0PA7Um0NcmpW2jw2UI

Key notes:
1 Heat sink. I've used one full one in 4 months so you should be ok with one.
A rated powerplant for heat management.
7D thrusters for planet landing. They help a lot, 7A are even better if you are doing canyon runs and stuff (Distributor for boosting can also be useful if you are a stunt pilot :)).
D rated everything else apart from FSD.

7A fuelscoop - can be downgraded if needed for cheaper build
4 SRV's for security since the last thing you want is to have an accident and be 25,000Ly from a new SRV
6D shields - Solid amount for mishaps, can be downgraded but it's very nice not to have to worry too much when landing.
2X AFMU's

Optional for the empty slots: Doubled fuel tank, further AFMU's, docking computer

6D shields should be enough to keep you out of danger on your return. If you are still pessimistic then 6A. Taking weapons implies you intend to fight, explorers generally run because data is worth more than the bounty on attackers, focus on defence not offence is therefore my advice. If you really really feel threatened throw a chaff or two and some shield boosters on but you kill your range a bit. Also added a distributor for boosting to this build:
http://www.edshipyard.com/#/L=706,m...0_g,2-9YBa9Y8SBaD88I,53c1Oc0PA7UI0NcmpW2jw2UI
 
Last edited:
So I've been out away from human space since December in this:
http://www.edshipyard.com/#/L=706,mpa0Wg0Wg,2-7_B69Y8SBaD88I,53c1Oc1Oc7UI0Nm0Nm08c0nE5fa2jw2UI

It was a bad idea, way too overkill. I'd instead recommend this:
http://www.edshipyard.com/#/L=706,mpb0Wg,2-6QBa9Y8S2CD88I,53c1Oc0PA7Um0NcmpW2jw2UI

Key notes:
1 Heat sink. I've used one full one in 4 months so you should be ok with one.
A rated powerplant for heat management.
7D thrusters for planet landing. They help a lot, 7A are even better if you are doing canyon runs and stuff (Distributor for boosting can also be useful if you are a stunt pilot :)).
D rated everything else apart from FSD.

7A fuelscoop - can be downgraded if needed for cheaper build
4 SRV's for security since the last thing you want is to have an accident and be 25,000Ly from a new SRV
6D shields - Solid amount for mishaps, can be downgraded but it's very nice not to have to worry too much when landing.
2X AFMU's

Optional for the empty slots: Doubled fuel tank, further AFMU's, docking computer

6D shields should be enough to keep you out of danger on your return. If you are still pessimistic then 6A. Taking weapons implies you intend to fight, explorers generally run because data is worth more than the bounty on attackers, focus on defence not offence is therefore my advice. If you really really feel threatened throw a chaff or two and some shield boosters on but you kill your range a bit. Also added a distributor for boosting to this build:
http://www.edshipyard.com/#/L=706,m...0_g,2-9YBa9Y8SBaD88I,53c1Oc0PA7UI0NcmpW2jw2UI

Awesome thanks for the loadout, ended up going with the last one, and damn AMFU's are hard to find near Sol XD. Got an extra fuel tank so I can carry 64 tons of fuel and a 30ly jump range. Now to head out twoards the core.
 
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