Exploration Anaconda loadout?

If I was forced to use that build I'd get rid of the docking computer and downgrade those shields to a smaller D Class. You'll only need a small shield for any heavy planetary landings, you can also switch them off to keep the ship cooler whilst out in the black. I'd also recommend going for the LVL-5 FSD, you can also shave some weight of the sensors through engineers.

Edit, also go with an A powerplant for better heat efficiency, mod it if possible.
 
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If I was forced to use that build I'd get rid of the docking computer and downgrade those shields to a smaller D Class. You'll only need a small shield for any heavy planetary landings, you can also switch them off to keep the ship cooler whilst out in the black. I'd also recommend going for the LVL-5 FSD, you can also shave some weight of the sensors through engineers

That *was* a lvl 5 FSD roll...>_> I tried a few more times with a vanilla drive of the same class when getting it and didn't really get a significantly better roll, everything was coming out in the 48-49% range. And I'm a bit hesitant about downgrading the shields, I lost one 'Conda a while back whilst trying to land on a heavy G rock (first attempt in those circumstances, but it's still made me wary lol).
 
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What 777Driver said, get a 3A power plant and try some G1 low emissions rolls on it, just 1 iron and you're often lucky enough to get an increase in power output on top of a better heat management.

Oh and don't forget a planetary scanner... ;)


Edit/P.S.: maybe get a 5A distributor instead of the 7D, no need for that
 
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What 777Driver said, get a 3A power plant and try some G1 low emissions rolls on it, just 1 iron and you're often lucky enough to get an increase in power output on top of a better heat management.

Oh and don't forget a planetary scanner... ;)


Edit/P.S.: maybe get a 5A distributor instead of the 7D, no need for that

3A plant or 4A? Cuz 777Driver just said A rate it, but you specifically said 3A, just wondering if it's a typo or I'd get the best mass to heat efficiency ratio with a modded 3A.
 
At work so don't have access to my saved loadouts but just from looking at your range you can definitely optimise more, it just depends on how far you want to go with it. One thing I would do without doubt is lightweight sensors, nobody needs 64 tons of sensors out in the black. A 3A powerplant is also a no-brainer, it gives you more power, better heat efficiency and is 1.5 tons lighter than your 4D.

Oh and a detailed surface scanner.

I can tell you mine jumps 55LY and that's without a god-roll on the FSD; bear in mind I have 4 heatsink launchers on it (this was built before heatsink synthesis) and a class 6 SRV bay (I'm tough on SRVs lol) plus I think my shield is a class 4 too. The thing is, pretty much everything is engineered for light weight. Really though, 30Ly is plenty for exploring anywhere but the very sparsest regions so don't get hung up on range too much. The biggest thing to remember about exploring is that you're going to be in that ship for a long time and you can't just dock quickly to buy something you wished you'd taken with you, so I'd go for comfort over range every time.
 
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3A plant or 4A? Cuz 777Driver just said A rate it, but you specifically said 3A, just wondering if it's a typo or I'd get the best mass to heat efficiency ratio with a modded 3A.

Just needs to be A for heat efficiency. You only need 4A if you require extra power, 3A is fine if you are not going over power requirements for the build.
 
Really though, 30Ly is plenty for exploring anywhere but the very sparsest regions so don't get hung up on range too much. The biggest thing to remember about exploring is that you're going to be in that ship for a long time and you can't just dock quickly to buy something you wished you'd taken with you, so I'd go for comfort over range every time.

Well the thing is, with me, I have certain regions I wanna explore, and I'm not doing it for money, I'm doing it just to see some cool stuff and the money's a bonus; so I wanna get to the my destination regions as quickly as possible, which means getting the biggest range boost I can. Like this is kinda the reason I *got* the game, lol go to the far reaches and see what I wanna see, but that meant working my way up to the ship that could go furthest-an Anaconda, since everything I read says a maxed out Conda beats a maxed out AspX, and now that I have the Conda and can afford to outfit it, it's a matter of optimizing it.
 
Also, I wanna pull a "Hitchhiker's Guide" and go to "the restaraunt at the end of the universe" :p Meaning I wanna go to the farthest star out as possible diametrically opposite the bubble.
 
Hey all.

So I'm just about ready to head out on a cross-galaxy exploration trip (just gotta harvest the materials for those tier 3 FSD boosts :p) But I was wondering if there's any way I could further optimize this loadout for my Anaconda? Or if I should bother trying for better a range boost roll on the FSD?

https://coriolis.edcd.io/outfit/ana...BwIGAA80O/YdAAAA.EweloBhBmSQUwIYHMA28QgIwV0A=

There, fixed it: https://coriolis.edcd.io/outfit/ana...ggEAhxpI010AAAA=.EweloBhBGA2EoFMCGBzANokMK6A=
 
Hmm, alrighty then, thanks for the feedback guys. Seems like the best of the adjustments will get me in the 60-61 ly range. Looks like I got some work to do XD
 
First, take everything in the stock ship and throw it all out.

Engineer the stock hull for lightweight or whtlatever you want

Now add:
-A class and G5 engineer your FSD for long range
- ADS/DSC for ligthweight/efficiency
- SRV (*2, Lighter one)
- SLF (great for surface recon and general blowing off boredom)
- few heat sink
- smallest thrusters, D Class (you can't boost, but have zero need for anyway, outside of saving yourself from slamming into a high G surface)
- smalls D Class life support (2 min, 10 min, 20 min, 2 hours....you're going to die anyway so no need in dragging it out!)
- 16 T fuel tank
- 6D to 7A fuel scoop (completely up to you, and won't get into any debate on if one is actually faster than the other)
- smallest power plant that will keep the lights on with the SRV, SLF, AFMU, and Cargo Hatch powered off.

That's it!

AFMU is optional but if you plan on using neutron boosts I would bring one and leave it powered down until you need it. If you must bring two of them, you will have to keep the backup stored in your pocket protector with all of your other nerd stuff.

Shields are not required, nor are any limpets or cargo racks. However, you should try adding them after you've done everything else, and if the impacts to your range are something you can live with, then go for it!
 
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