Exploration and Death

So, if I'm not mistaken, in ED we are not clones like in EVE. When your ship gets destroyed a sort of rescue team boards you and delivers you into your last station, insurance paid you are given a new ship with empty cargo and you lose all your unclaimed bounties and exploration data.

But how you roleplay when you die 20000 ly from Sol?

I know they are thinking about an ironman game mode, and if i die that far i can delete my save, restart from scratch, and give it a sense.

I died 4 times in the first week, very close (or inside) stations, so wasn't a big issue. But what if my ship gets destroyed when i'm out there? How do you roleplay it?
 
I have a feeling our bodies are cloned, only our memories get saved when the ship goes boom. Only way I can explain the eject warning, unless someone can explain how exactly I can eject from my T9 or Conda..
 
I have a feeling our bodies are cloned, only our memories get saved when the ship goes boom. Only way I can explain the eject warning, unless someone can explain how exactly I can eject from my T9 or Conda..

Yes personally I don't want to clear my save, so I'm resolving my RP issues imagining we are clones, even if the lore says otherwise.
 
I assumed we were sent out in some kind of stasis pod or emergency pod and just float there until the next ship comes by and picks us up/delivers us to the station.

I just roleplay in my head that between my ship blowing up and the start I loose a number of years...
 
I assumed we were sent out in some kind of stasis pod or emergency pod and just float there until the next ship comes by and picks us up/delivers us to the station.

I just roleplay in my head that between my ship blowing up and the start I loose a number of years...

That's what i understood, but then if your canopy breaks a countdown starts and if you can't dock in time you choke. So it's unlikely that someone will pass in COL xxx SECTOR xx-x xx-x, that is n000 lyght years from civilized bubble, in the next 5 - 15 minutes.
 
Ok, and after that someone is making several thousands light years to rescue me for free?

Well its never been explained but I personally assume thats where your bounty and exploration data ends up. Finders fee of sorts if you will.

I mean its really the question of do you want it super realistic and iron man mode or do you want to let your imagination plug the gaps? Most of the "unexplained" stuff can be imagined away. (In my case at least :D)
 
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Currently every ship comes with an automated escape pod. I haven't read all the lore but continuing on from the original they were a purchasable capsule with ftl capabilities. Much like the Remloc device these encompass your seat on deployment. Due to the small size / low weight ftl distances are therefore much greater.

http://wiki.alioth.net/index.php/Escape_Pod

In game this is instant but in lore I think it would obviously take weeks due to the distances / fuel requirements. Also in the original every star had a station I think. But hey its a game and still under development. I recon this will get ironed out at some point.

An iron man mode is possibly still to be implemented. But for now I understand FD decision not to implement, maybe they just dont want to put people off who may already see the game as too tough.

Personally I would like to see it implemented as a purchasable item that has an auto and manual setting.

https://forums.frontier.co.uk/showthread.php?t=5323

Those wishing to go iron man either don't purchase one or set the toggle to manual.

I also liked David Brabens original idea for everyone to start out with zero credits and working in the docks before even getting near a ship. Hopefully that will get put in with the walking around and planet landing add on.

Thinking on this death will probably be more dangerous when we can step out of the ship. With no escape pod nearby death will mean death.
 
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Well the ship does say "Eject, eject." Who knows, maybe we actually do eject. Maybe we auto-pilot back to the last visited station as an end-game safety measure. All of our cargo and data is gone because of course our ship was destroyed. I've always had my ship destroyed within a civilized system though, so I've been rescued pretty quickly. Can safely claim I am no clone.
 
Despite the fact that you get back to the bubble in mere seconds game-wise, I still stand by the idea of having been rescued. It's possible to get to SagA in less than 10 hours. Communication and position locationing in real time happens with other ships all the time. I like to think there is a special class of NPC search and rescue ship - small, unarmed, with a huge jump range and fuel scoop, whose sole job it is to go out and rescue downed pilots, from Combat Zones, pirate raids, deep space accidents, etc.

When you eject your seat clears whatever danger you're currently in (note the thrusters and main engine on the ejection seat pictures) and provides a one shot frameshift "hop" to clear the instance you're in while broadcasting for search and rescue.

The way I see it, unlike life support, which only lasts up to 25 minutes, when you eject you are kept in a stasis field. You're technically dead, in that your life signs have stopped, but relivable once you're brought back to a medical facility. That's why you have no memories of ejecting.

The whole "instant" element is simply because game wise you can't tell a player "come back in 24 hours when the rescue ship gets back".

Of course the further out you are, the less likely they are to get to you in time, which I took into account in my Pilot Ejection Table ;)

https://forums.frontier.co.uk/showthread.php?t=107694
 
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Thank you everyone for you explanations.

I can buy the instant respawn as a game feature, i wouldn't like to wait 24 hours to be able to play again.
And all the explanations about stasis, escape pods that auto-travel back with their own FSD while you are in controlled coma, etc, i buy them all!!! They are convincing enough for me.
Also if ever die far and stranded, i can force myself to not play for 24/48 hours if that makes more realistic for me.

So basically: I AM NOT A CLONE!!!!!!!!!!!! What a relief, will give all you rep for this.
 
Yeah we are clones .
The escape pod is a lie to stop you going insane.

Yeah, sorry, I can't buy that given that there is absolutely nothing in lore about it. It would be the biggest secret conspiracy in the galaxy, with every single station in on it, yet not a single pilot.

Not to mention I just don't like it.

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Thank you everyone for you explanations.

I can buy the instant respawn as a game feature, i wouldn't like to wait 24 hours to be able to play again.
And all the explanations about stasis, escape pods that auto-travel back with their own FSD while you are in controlled coma, etc, i buy them all!!! They are convincing enough for me.
Also if ever die far and stranded, i can force myself to not play for 24/48 hours if that makes more realistic for me.

So basically: I AM NOT A CLONE!!!!!!!!!!!! What a relief, will give all you rep for this.

You and me both.

Basically it boils down to this - if you are trying to accept everything in-game as real and in real time, then there is no way to reconcile ejection with how you end up back at a station. Therefore cloning is the only answer.

However, there is nothing in game or in lore or in Wiki or anything else to support or even suggest cloning - only ejection and recovery. Therefore a story-logic driven solution is required and the time problem has to be dismissed as a game mechanic only. I think my theory does a pretty good job of covering that.
 
I look at it this way. The escape pod is a teleporter for organic matter. Once ejected from the ship it beams your body back to the station which gave you launch permission and there you get molecular reassembled from the scan of your suit. Instantly. The insurance company has your new ship ready for you once they get word of your body signature coming in. A service every station offers. All the data is destroyed since it was stored on the ship. I hope they find a way to store data in organic tissue soon so we don't loose it all the time, damit... :mad:

This teleporter technique doesn't work with metals and other non organic materials. It must be something in the quantum structure of the universe. But it could explain those organic looking "engines" popping up all around us, someone else must have discovered this phenomenon as well. :rolleyes:;)

Fly safe commanders. :D
 
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I like to think that the escape pod only stores your minds pattern, then the eject warning could mean that the pod automatically grabs your consciousness mashing your brain in the process and launches itself back where you came from, means you can be anywhere in the ship and still be saved no matter how fast it explodes.

Because the pod is not carrying a delicate organic body it can travel much faster and jump further without any of the safeguards a ship must use to keep you alive and so you get back to the last station you were at which has the most up to date scan of your biological body (gotta watch out for disease in a sealed station, bio scans for all entrants) where you can be dumped back into a mostly grown cloned body.

It makes as much sense in game terms than anything else and explains away some of the impossibilities.

Could easily be funded by membership to the pilots federation, live pilots pay more fees than dead ones.
 
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