I've written up a proposal -
docs.google.com
TLDR:
Have elements that are multi-modal: useful in multiple kinds of gameplay, instead of silo-ing everything to just guns.
Have different suits with actual different capabilities.
Have consequences for exploration gameplay other than money ("engineer" suits by gathering field data and turning it in for research)
Proposals for “Exobiology game” in Elite Dangerous Odyssey
Proposals for “Exobiology game” in Elite Dangerous Odyssey The problem with the exploration game is more about its integration to the rest of the game than it not being very interesting and quickly becoming a boring chore. This includes the tool, minigame, suit, and potential suit improvements....
TLDR:
Have elements that are multi-modal: useful in multiple kinds of gameplay, instead of silo-ing everything to just guns.
Have different suits with actual different capabilities.
Have consequences for exploration gameplay other than money ("engineer" suits by gathering field data and turning it in for research)