Exploration - Binary stars of Death, are they still here?

I've seen a lot of video about some close binary stars which let you almost dead after jump because you appear just between them.

Are they still in the game?
I mean, I've jump to - I don't know how many - systems and I never found the situation.

Well to be honest, I'm still looking to the galaxy map before each jump for detecting if a star looks to be too close to the central one.
I've already seen stars which look to be very closed, but after jumping to the system, the distance between them was much more safe.

Any body still injured by this kind of stellar trap?

Thanks!
 
Yep

Do not need to be exploring either.

Found myself being cooked arriving between two binary stars on a rare trade goods run.

Despite running into them exploring it confused me greatly.
 
It's really rare it'll happen - normally the FSD will chuck you in either further away from the main star or a little closer if there's a close binary. Even FSD'ing through a star nowodays does nothing to you so long as you're not in the scenario you've described.

Even then, briefly charging the FSD to locate the escape vector, stopping, popping a heat sink and then charging again sorts it with minimal heat damage.
 
I had a couple of hairy moments on a recent exploration trip with some quite close binaries - dropping in between stars around around 5ls away from each other

but have't seen an actual contact binary for a long while. maybe even as far back as 1.1

still a shame there are no unique gfx for stars next to each other (and their atmosphere's & shape being pulled apart)
 
Yes they are still there. If you press zero speed button (whichever you have assigned) you come out at a dead stop. Leaving you time to rotate on the spot to find the best way out.
 
In about 40kly I've never had a problem with binaries. I've seen a few too... maybe its because I'm zero throttle and running relatively cold (about 20% when away from a heat source).
 
Thanks for the info!

So I probably should continue to check before each jump if I detect a dangerous couple of stars :)
 
There are worst traps than binary star-systems, like the right windows key on my keyboard.
Wanted to open galaxy map which is binded to ? and pushed windows key instead just when arriving to next system. I didnt slow down so my ASP was heading right towards the star at full speed.
I wanted to alttab to game immediately but my windows told me that win explorer is not responding. I coudnt get back to the game and also controlls didnt work so I turned off the PC
When I got back to game I was ofc out of supercruise in the close vicinity of star. I deployed heat sink entered supercruise and out. I lost 2% of my hull. I expected much, much worse outcome from this accident.

Lesson learned: I removed also the second windows key from my keyboard :)
 
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Even then, briefly charging the FSD to locate the escape vector, stopping, popping a heat sink and then charging again sorts it with minimal heat damage.

This can also be done by targeting the star and using the compass to align the star to be directly behind you. The benefit of doing this without a false-start on your FSD is that you don't generate any extra heat to find your vector, and thus don't need to waste any resources.

For those worried about heat generation in this case, if you don't have an A-rated powerplant, then you will probably need to pop a heat sink before you go through the full FSD charge sequence as outlined by Dannywhac. I also recommend disabling your fuel scoop module as well, as the act of fuel scooping generates heat and in the case of overheating your ship to escape a star, the last thing you want is for your fuel scoop to slow down the bleed-off of your heat, or worse increase the heat generation.
 
still a shame there are no unique gfx for stars next to each other (and their atmosphere's & shape being pulled apart)

They should be in rapid orbit of each other, also but they aren't. That would force game mechanics to drop your ship outside the orbit of both removing the danger being addressed by the OP.
 
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