Exploration data gone by killing

hi there,

at first, im sorry for my english.

so, happend minutes ago...my last station i visited was "Kolmogorov Freeport" before i jumped from one system to another. it took about 2 weeks (dad( to scan the systems on the way to the system "Maia", 197 LYs away.
Then hundrets of meters before i could enter the station to finally sell the exploration data and repair the ship after this long time, one guy shot me down. IN FRONT OF THE STATION. what the f** i thought...., so many expensive hours of exploration GONE! oh man i am so angry!

i think i know the answer, but do you know, is there a chance to get all the info back? im here now at my last station Kolmogorov Freeport with the second ship, but no data.

it hurts so much, so i have to do this again??

thanks guys!
 
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hi there,

at first, im sorry for my english.

so, happend minutes ago...my last station i visited was "Kolmogorov Freeport" before i jumped from one system to another. it took about 2 weeks (dad( to scan the systems on the way to the system "Maia", 197 LYs away.
Then hundrets of meters before i could enter the station to finally sell the exploration data and repair the ship after this long time, one guy shot me down. IN FRONT OF THE STATION. what the f** i thought...., so many expensive hours of exploration GONE! oh man i am so angry!

i think i know the answer, but do you know, is there a chance to get all the info back? im here now at my last station Kolmogorov Freeport with the second ship, but no data.

it hurts so much, so i have to do this again??

thanks guys!

unfortunately the answer is yes, if you die you lose all your exploration data no exceptions.
 
Yes.

That is the reason so many explorers play in solo or in a private group. At least when returning to populated space.
At least it was only a couple of weeks. Some players have many months or years worth of exploration data when they return.

Was it another player attacking you? Was your ship scanned just before you were attacked?
You are not allowed to fire weapons near a station or the station will attack you. Players generally don't attack other players near stations.
Is it possible you were wanted in that system? If you have a bounty on you and the station scans you, the station or system authority ships will attack you.
 
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Hi - sorry to hear your story, not sure which is worse getting killed or crashing the ship yourself ( which many of us have done - more than once in my case!).

You don't say if it was another player or an AI ship.
It is all part of the game, but you could try raising it with Devs to see if they show any mercy to a new explorer. It isn't possible to restore the data, so any 'first find' tags will be lost, but you may get the credits - but I wouldn't raise your hopes.

too slow!
 
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Yes - that's the way the cookie crumbles. You get killed, you lose your exploration data. And any bounties from any kills you may have made.

As for ways to avoid this - don't get killed. At least not before selling the data. If it was a player who killed you, do the last few jumps in solo or one of the PvE groups. If it was an NPC - get better. Being killed by an NPC is usually avoidable, unless you attack them first (and even then). If you don't want to ever see this player again, block him/her through the comms panel (top left, history tab).

If you want to play it hardcore, though, there are player groups who will provide escort services for explorers - Iridium Wing is one of them.

But: 2 weeks for 197 ly? What kind of ship were you using and what have you been doing all that time? 197 ly is somewhere between 3 (record Anaconda) and 20 (average combat ship) jumps, so even with some time to scan, that can be done in less than 2 hours. You'll have to spend a little more time in the exploration forum :)
 
it hurts so much, so i have to do this again??

thanks guys!
Sorry to say, but yes, you have to. It sucks. But this time around, don't play in "Open" mode, play in "Solo". As an explorer, you're not safe in Open because there are groups of players who play as pirates (for real) and will shoot just for the heck of it. It has happened to me too. I was interdicted by a player and shot in 2 seconds. Didn't even have time to run. Their weapons are over-engineered, so don't even try to fight them. You learned the most important lesson as an explorer, don't play in Open.
 
Sorry to say, but yes, you have to. It sucks. But this time around, don't play in "Open" mode, play in "Solo". As an explorer, you're not safe in Open because there are groups of players who play as pirates (for real) and will shoot just for the heck of it. It has happened to me too. I was interdicted by a player and shot in 2 seconds. Didn't even have time to run. Their weapons are over-engineered, so don't even try to fight them. You learned the most important lesson as an explorer, don't play in Open.

I have had experience of this in beta - in a cutter it took just seconds for me to be destroyed. I like to fly in open whenever possible - just seems that's how it should be. There will always be Humans (?) who will behave this way (If this was for real ;)).
I have never tried, but does anyone know how much we can engineer shields to protect from this for long enough to hyper jump away?
 
I have had experience of this in beta - in a cutter it took just seconds for me to be destroyed. I like to fly in open whenever possible - just seems that's how it should be. There will always be Humans (?) who will behave this way (If this was for real ;)).
I have never tried, but does anyone know how much we can engineer shields to protect from this for long enough to hyper jump away?


Depends on who you're up against. But for full grown psychos - you can't. There are specific engineer effects to kill the shield generator, block (or at least delay) the FSD and damage (or destroy) modules even though the shields are still standing. Any dedicated player killer ship will have enough hardpoints to carry all of those effects and then some. Yes, some/most of these overkill effects (like heat cannon or FSD disruptors) are frowned upon by at least some part of the PvP community, but that's no guarantee that you won't run into someone who uses them. Or that you have a chance against someone who doesn't. Even without engineering special effects, running from a T-9 (which is masslocking you) that has deployed a couple of fighters (and can spam them much longer than necessary for the task) isn't easy.

Only chance is if you can run really fast - constantly boosting at >650 m/s (i.e. outrunning an engineered Clipper) can do the trick. Not something you can achieve in a T-9.
 
You are not allowed to fire weapons near a station or the station will attack you. Players generally don't attack other players near stations.
Firing weapons near a station is just a fine (not a bounty) and not in itself really a problem. Only if you hit the station or hit something else which generates a bounty will the station fire on you.

In Maia, which is an Anarchy system, so long as you don't hit the station itself you can shoot at other players near it as much as you want without even getting a fine.

(Additionally there are two competing Community Goals currently going on at Maia, so there's a much higher than normal level of people getting shot at.)
 
I have had experience of this in beta - in a cutter it took just seconds for me to be destroyed. I like to fly in open whenever possible - just seems that's how it should be. There will always be Humans (?) who will behave this way (If this was for real ;)).
I have never tried, but does anyone know how much we can engineer shields to protect from this for long enough to hyper jump away?
Occasionally I go into Open as well, and I agree, it feels like that was the original intent. But I will never do it now unless I'm prepared. Basically, I'm asking myself, am I ready to lose this ship on a whim? If so, then sure. Like the E3 CG, I did that in open, but I was prepared by cashing in on everything first. Only loss would be the ship.
 
I have never tried, but does anyone know how much we can engineer shields to protect from this for long enough to hyper jump away?

I find that my shields are much more effective when I'm about 10km away from the eejit who has interdicted me. Accordingly, I usually fly very fast ships, which for exploration means perhaps an Orca or a Courier.

On the other hand, I've been flying in Fleetcomm this last month or so to be with friends, and it's certainly relaxing not needing to bother with all the unwashed goons in the Bubble.
 
Sorry to hear that you got ganked. Best bet is to play solo or join a private explorer group like FleetComm or maybe a PVE group like Mobius
 
Was it another player attacking you? Was your ship scanned just before you were attacked?
You are not allowed to fire weapons near a station or the station will attack you. Players generally don't attack other players near stations.
Is it possible you were wanted in that system? If you have a bounty on you and the station scans you, the station or system authority ships will attack you.

thank you guys for all your answers! so this sh** is confusing some other pilots too. thank you for your words, you are right and it helps a lot! jeah

@Major
this was so fast! i contacted the station to get landing permission, and in the first second my shields were gone, and 2 seconds later i was gone. i think that my ship was scanned - but, i was always a harmless player, did not have bounties and did not even have a political way choosen. i have read something like "commander blabla (german name) has killed you" and thats it :-/

@IanDoncaster
thank you for your explanation!

@Ashnak
jeah i am a new explorer, so i was able to effort my first better exp-ship a Hauler ;)
after my death i looked again on the map, and marked the Maia-system and looked at the distanceinfo on it´s screen, perhaps i did understand something wrong :)

will play in solo now, thanks again guys! nice to get backuped here :) (did you understand this? haha)
 
Yep, understood (I think - are you German, your nick suggests it?).

Th Hauler can make a nice explorer - but you should at least upgrade its Frameshift Drive. Depending on how much money you have, a 2D will give you ~12 ly jump range, even if you don't change anything else from its default setup.
Next thing: the galaxy map has a switch in one of the tabs - you can choose between "economic" and "fastest". Economic will give you the most possible jumps, fastest the fewest possible.
 
You know the game design needs a makeover when the accepted advice to avoid getting killed is to "disable" multi-player, i.e. switch to Solo. :p
The number of kills in Maia is exceptionally high at the moment. Obviously, as that's where the usual suspects converge these days. Around 6% arriving there gets killed according to stats from ED Hits.
(ED hits only shows stats from commanders using one of the EDDN API-enabled third party tools for flight/trade/exploration logging.
http://edmc.edhits.space:8080
 
Depends on who you're up against. But for full grown psychos - you can't. There are specific engineer effects to kill the shield generator, block (or at least delay) the FSD and damage (or destroy) modules even though the shields are still standing. Any dedicated player killer ship will have enough hardpoints to carry all of those effects and then some. Yes, some/most of these overkill effects (like heat cannon or FSD disruptors) are frowned upon by at least some part of the PvP community, but that's no guarantee that you won't run into someone who uses them. Or that you have a chance against someone who doesn't. Even without engineering special effects, running from a T-9 (which is masslocking you) that has deployed a couple of fighters (and can spam them much longer than necessary for the task) isn't easy.

I didn't know any of this - thanks +1 :)

Only chance is if you can run really fast - constantly boosting at >650 m/s (i.e. outrunning an engineered Clipper) can do the trick. Not something you can achieve in a T-9.
I can't get that out of my AspX - maybe a bit of engineering will help.

Occasionally I go into Open as well, and I agree, it feels like that was the original intent. But I will never do it now unless I'm prepared. Basically, I'm asking myself, am I ready to lose this ship on a whim? If so, then sure. Like the E3 CG, I did that in open, but I was prepared by cashing in on everything first. Only loss would be the ship.

Yes, sadly true

I find that my shields are much more effective when I'm about 10km away from the eejit who has interdicted me. Accordingly, I usually fly very fast ships, which for exploration means perhaps an Orca or a Courier.
On the other hand, I've been flying in Fleetcomm this last month or so to be with friends, and it's certainly relaxing not needing to bother with all the unwashed goons in the Bubble.

Never tried either of those. I didn't realise an Orca was fast ... :eek:
 
You know the game design needs a makeover when the accepted advice to avoid getting killed is to "disable" multi-player, i.e. switch to Solo. :p
The number of kills in Maia is exceptionally high at the moment. Obviously, as that's where the usual suspects converge these days. Around 6% arriving there gets killed according to stats from ED Hits.
(ED hits only shows stats from commanders using one of the EDDN API-enabled third party tools for flight/trade/exploration logging.
http://edmc.edhits.space:8080

Interesting tool.
I have obviously been lucky with my several 'open' visits to Deciat. ;)
V +1
 
@ashnak
jeah true, before the kill i upgraded the Hauler with a 2B-FSD i think :) at the moment i am searching for a next big station for the next upgrade, passed some systems without one ;)
thank your for the hint with the map :)

@duckofdeath
after reading your post about the actual situation in maia i feel a bit better now, thank you. because auf the small reason of anarchy i think, and not a true senseless kill, anyway thanks !! :)

have a nice flight guys!
 
A game without the risk of loss is worthless, but unfortunatly for explorers they lose far more than easily gained back credits or cargo that other professions are inconvienced with.
 
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