Exploration - Double honking and double scanning

So there's been improvements, but it seems like depending on time of day to be worse or ok. It doesn't seem to be listed in the known bugs for 1.3.5, so I gather it's a server issue. Will performance ever be improved here, or should we stop scanning and adding to the data in the servers? ;)

It's making a slow process even slower, I hope it's a priority.
 
Seems like every object scan I've made yesterday needed at least 2 tries. For systems, it was about 1 in 10, way better than earlier days.
 
It has been posted as a bug on the bug forum, and is a known issue. I would get technical about servers, but would only end up looking stupid, as my knowledge is as threadbare as the pants I am wearing.
 
It has been posted as a bug on the bug forum, and is a known issue. I would get technical about servers, but would only end up looking stupid, as my knowledge is as threadbare as the pants I am wearing.

They have a post with known issues, couldn't find it there, maybe I missed it.

Anyway I feel like every time someone posts a bug about it they ask if it's still an issue, they seem a bit too surprised to me :)
 
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Oddly, I played for a good few hours on Saturday and only had one time where I needed to honk twice... seems to be a server based issue, in that it's not replying to your honk/
 
It has been posted as a bug on the bug forum, and is a known issue. I would get technical about servers, but would only end up looking stupid, as my knowledge is as threadbare as the pants I am wearing.


Get new pants dude!!!!


And yeah, the exploring woes are a known issue to FDev, maybe someday us explorers will get some love and attention with bug fixes.
 
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