Exploration - First Discovery Protection

The recent enhancements to exploration have been a huge boon to the E:D community. The addition of the FSS and the new DSS have pushed many players to try their hands at exploration. In addition the new systems inspired, in part, the organizers and community to run this current Distant Worlds 2 event.

There is a minor hitch in the current system though. The first discovery tag is currently very valuable, increasing the exploration data turn in by roughly three times. Now, I'm all in favor of new discovery data being this valuable as it'll push players out into new frontiers rather than just running proven routes already treaded. But since the first discovery tag is so very valuable, players are not willing to collaborate or share information about systems they've discovered until they've turned in their data. For a seasoned explorer this can be weeks or even months later. Some important secret about the Thargoid threat or even Raxxla might go unheeded or even forgotten due to a player trying to protect their discovery.

I would like to suggest a first discovery protection system. When a player turns in their discovery data, if they scanned a system before anyone else, they should get the first discovered tag (and reward) even if another player beat them to turning in the data. This mirrors our real world history books in many ways where if someone can prove they discovered something before everyone else, they get the credit. The method would work as follows:

Player A scans body X and discovers it.
Player B scans body X. Since X has not been reported to universal cartographics yet, it shows as undiscovered.
Player B turns in the discovery data for X. They get the first discovered tag and the reward.
Player A turns in the discovery data for X. The first discovered tag updates to show player A discovered it first, and player A gets the first discovered reward.

There's obviously the concern with players trying to game this system, such as a bunch of friends all exploring together and timing the turn-in data. I wouldn't be too concerned with this as the amount of credits earned per hour in this way is far fewer than the current hotness that is deep core mining. Players would earn as much this way as they would if everyone all went in different directions instead and explored their own areas of the galaxy.

On the upside, players would be more willing to share interesting findings with each other knowing that their discoveries are truly protected.
 
. Some important secret about the Thargoid threat or even Raxxla might go unheeded or even forgotten due to a player trying to protect their discovery.

Except I would see this as a feature that could be leveraged to add to game play. Players able to keep secrets and only share among friends etc might lead to proper pirate faction play, it would be rather annoying to set up a secret pirate base to operate out of only to have show up in some record somewhere for everyone to see.

On the upside, players would be more willing to share interesting findings with each other knowing that their discoveries are truly protected.

Fortunately I seem to be immune to this failing, I am quite happy to hang on to data and not sell if another player has made a valuable discovery, it would seem a common courtesy not to steal it, and conversely I am happy to share my findings with others, first discovered tags, are, after all just a monetary thing, if some players find them important surely that's up to them to get back as soon as possible to turn it in.

So while some players may feel it's important to have the first discovery tag it has no effect on me really, but than that's just me. If I was first there I know it was me regardless of whoever else claims credit, and that's all that matters.
 
T.........
Player B turns in the discovery data for X. They get the first discovered tag and the reward.
Player A turns in the discovery data for X. The first discovered tag updates to show player A discovered it first, and player A gets the first discovered reward.

........

Nobody would possibly consider gaming this would they - like having players c, d, e, f, g, etc .... cash-in for "first discovered" in sequence between B and A ....

Even innocent c, d, e, etc sequences would result in multiple "First" bonuses - how would you stop that?

I don't think this idea would work in practice.
 

Ozric

Volunteer Moderator
I'm with Varonica on this I'm afraid, I have no real interest in keeping locations that I find a secret.

I think people will game the system and it's not just the credits themselves you need to think about as you also have to take into account the progression through Exploration ranking, and given the fact that I have seen someone who got over 139 million for just one system! there could be a bit of an issue :)
 
Yeah, I think the current system works in that regard. There are other things that could be changed in exploration but the "FIRST!" is not one of them in my opinion.
 
So what is the "risk" really that someone else will turn in alot of systems you have visited "first"?



If you are afraid of others going to cherry pick your discoveries for the high paying system, then avoid using 3rd party tools that uploads your discoveries to sites liked EDSM.



According FDev, we have only discovered 0.028% of all systems, or just over 112 million systems. so there is no shortage of systems to discover.


Source Elite Dangerous twitter https://twitter.com/EliteDangerous/status/969618512909078528
 
I've raised this in the past too.

I don't care one whit about the actual monetary reward; just give that to the first person to return with the data for all I care. There should be a reward for being first back too.

But the tag I think should always honour the actual First Discoverer. Instead of overwriting it, my proposal was to add the name and highlight it in some way. This way both the First Discoverer and the First Returned are kept.

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So taking a more extreme case where something is discovered by A B C and D in turn before any of them hand in the data, but they return in C B D A order, I'd award as follows as each one returns and sells the data:

* C gets the FD money and tag.
* B gets added to the FD tag but their name highlighted.
* D replaces C's FD tag.
* A replaces D's FD tag.

So while the intermediate Cmdrs also independently discovered the thing, this approach would avoid adding too many names to the First Discovered tag. While this would almost never happen during normal play, during major expeditions to out-of-the-way places it's not unreasonable to assume that tens or hundreds of Commanders discover the same system before any of them return.

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I'd certainly be far more willing to share interesting discoveries before handing in the data if I knew my FD Tag was "safe".
 
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