Exploration honk.

I think I have been misunderstood.

I mean I dont want to have to press a button to do what the scanner is doing passively anyway. I feel like it's an extra step.

For example, when you jump into a system with nothing but the star, before your scan is complete the passive scanner tells you "system scan complete"

So it knows what's in the system anyway without me even pressing the button. I dont understand what people mean by choice because you can't uninstall the scanner from your ship? Everything will still be undiscovered without the new scanner mode where you tune it.. what ever it's called.

So to recap. I like the scanner where you have the pick the signal and zoom in but I dont understand why I have to scan the system before that even though the scanner is doing it anyway.
I understand what you mean, and I agree.

An option to auto-honk upon entering a system would be great for those long exploration journeys!

+1
 
Six months later one of them rolls up and goes "na, nothing wrong" They all but gave you the finger.
At least it meant we could (mostly) stop arguing about it.

My response has been to give the store the finger.
IMO FD have not yet addressed the issues they have created with the introduction of the FSS/DSS, removal of the original exploration mechanics just added insult to injury.

They have essentially made the same mistakes (as well as other mistakes) with their approach to the FSS/DSS that they did with the Guardian lore mission where we had to carry two specific Guardian/Thargoid relics (in a specific order) in the SRV to unlock specific entries of Guardian lore.

The over engineered segregation of Combat and Analysis HUD modes (with no difference between them except what equipment can operate - and the annoying repetitive and unnecessary warning messages), the lack of true consideration for those with hearing impairment in the overall FSS design approach, the general pointless nature of the DSS enabled space-golf, and the overall lack of proper database management where existing user exploration data is concerned all highlights how badly the 3.3 update was handled.

For new CMDRs, they would not know any different thus I would not expect them to appreciate all the concerns or complaints. Where the legacy anti-honk crowd are concerned, I am convinced they are mostly of the mindset that would cut off their nose despite their face. For the rest of us, FD have still ways to go before their 3.3 exploration changes can be considered anything but acceptable.

WRT the OP's specific suggestion/request, the lack of requirement for any form of honk in either completely virgin or mostly virgin systems (touched systems do not require the honk) - I do not believe it would have a significant impact on gameplay either way. It has already been ruined with the 3.3 update, there are plenty of other changes that would be of far greater significance (improving or mitigating the 3.3 exploration changes) that FD could do - but to date seemingly have been dismissive of.
 
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IMO FD have not yet addressed the issues they have created with the introduction of the FSS/DSS, removal of the original exploration mechanics just added insult to injury.

They are never going to address it. You saw the reply, we have been dismissed. Thats it.

Im trying to think back thru games i have played in the past, but i cant think of any other example of a small group of players being treated so... well disgustingly really, by a game dev. The new changes dumped all over the efforts people had made with the old system in a few different ways. Its almost like the person behind it had some sort of grudge against players who were quietly enjoying the old way and posting their achievments.

I would like to offer some suggestions to fix all this but tbh, the bugs, the stupid new light saturation, mode switching.... i think things are too far gone at this point.

You speak about the guardian stuff but it was never forced on anybody. Neither was engineering really. Until the FSS it was always the players choice to weigh up the advantages and decide if they wanted to engage with it or not. Nobody escapes from the FSS!
 
They are never going to address it. You saw the reply, we have been dismissed. Thats it.

Im trying to think back thru games i have played in the past, but i cant think of any other example of a small group of players being treated so... well disgustingly really, by a game dev. The new changes dumped all over the efforts people had made with the old system in a few different ways. Its almost like the person behind it had some sort of grudge against players who were quietly enjoying the old way and posting their achievments.

I would like to offer some suggestions to fix all this but tbh, the bugs, the stupid new light saturation, mode switching.... i think things are too far gone at this point.

You speak about the guardian stuff but it was never forced on anybody. Neither was engineering really. Until the FSS it was always the players choice to weigh up the advantages and decide if they wanted to engage with it or not. Nobody escapes from the FSS!
You claim they are never going to address it but they will have to at some point - unless they wish to face financial consequences of refunds/compensation and/or lost future income in regards to the affected parties.

WRT the guardian stuff, you are right in that it was not explicitly forced on anyone but that does not change the fact that the nature of the mechanic design errors is comparable.
 
IMO FD have not yet addressed the issues they have created with the introduction of the FSS/DSS, removal of the original exploration mechanics just added insult to injury.

They have essentially made the same mistakes (as well as other mistakes) with their approach to the FSS/DSS that they did with the Guardian lore mission where we had to carry two specific Guardian/Thargoid relics (in a specific order) in the SRV to unlock specific entries of Guardian lore.

The over engineered segregation of Combat and Analysis HUD modes (with no difference between them except what equipment can operate - and the annoying repetitive and unnecessary warning messages), the lack of true consideration for those with hearing impairment in the overall FSS design approach, the general pointless nature of the DSS enabled space-golf, and the overall lack of proper database management where existing user exploration data is concerned all highlights how badly the 3.3 update was handled.

For new CMDRs, they would not know any different thus I would not expect them to appreciate all the concerns or complaints. Where the legacy anti-honk crowd are concerned, I am convinced they are mostly of the mindset that would cut off their nose despite their face. For the rest of us, FD have still ways to go before their 3.3 exploration changes can be considered anything but acceptable.

WRT the OP's specific suggestion/request, the lack of requirement for any form of honk in either completely virgin or mostly virgin systems (touched systems do not require the honk) - I do not believe it would have a significant impact on gameplay either way. It has already been ruined with the 3.3 update, there are plenty of other changes that would be of far greater significance (improving or mitigating the 3.3 exploration changes) that FD could do - but to date seemingly have been dismissive of.

I like the scanner mini game.I think the honk is no longer needed. Without that I would love it. Otherwise it's just an overlay to the old system so to that end, I agree.
 
I like the scanner mini game.I think the honk is no longer needed. Without that I would love it. Otherwise it's just an overlay to the old system so to that end, I agree.
It is not an overlay, it is an inconsequential feature given the revised mechanics.

The scanner mini-game is tantamount to a human-rights violation in terms of the end effect on at least some existing explorers. An atrocity of software design that should have never made release due to a number of inherent flaws.

Even with said flaws addressed, personally I think the honk should be kept as it is an active scan rather than simply relying on database synch (essentially what happens in non-virgin systems).
 
unless they wish to face financial consequences of refunds/compensation and/or lost future income in regards to the affected parties.

Good luck with that. You get a refund i want one too. I appreciate your persistence with this issue but you need to accept that it was a calculated decision on FDs part. We have been excluded on an adapt or leave basis. This game... its probably made its money back ten times over by now. There is always another customer to be tempted in by the sale price, we have already paid why should they care if we leave? This is how they are.

lol@human rights violation btw. That it is.
 
Good luck with that. You get a refund i want one too. I appreciate your persistence with this issue but you need to accept that it was a calculated decision on FDs part. We have been excluded on an adapt or leave basis.
FD have "accessibility" concerns that they have failed to consider with the design of the FSS specifically, easy to address but they have repeatedly ignored it. There are other things that arguably need to be done in order to silence (probably) most complaints and we are not talking about revival of the ADS mechanic though that would be one simple way to silence all the FSS complaints in one move.

The only aspect they have publicly refused is the ADS mechanic revival - other changes are warranted and arguably necessary since their changes in 3.3 introduced new accessibility concerns that previously did not exist. No visual equivalent of the "learnable" audio component is the key one I am referring to here.

However, we have drifted off-topic.

TL;DR in the context of this thread - consider my vote a down/no-vote reference the OP's suggestion.
 
The scanner mini-game is tantamount to a human-rights violation in terms of the end effect on at least some existing explorers. An atrocity of software design that should have never made release due to a number of inherent flaws.

FD have "accessibility" concerns

No visual equivalent of the "learnable" audio component is the key one I am referring to here.

I have to ask.

Are you visually impaired? Not being snarky, just asking
 
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