I’ve recently started exploration - and shelled around 10,000,000 credits for a ASP and the equipment (detailed surface scanner, adv. discovery scanner, and a good fuel scoop & FSD) needed to seriously start mapping out the galaxy. Exploration holds a lot of potential, and while the majority of these things will probably get added later in the game’s development, I just wanted to throw them out there as suggestions and things that I would like to see added to exploration in Elite Dangerous:
- Landing on planets & collecting samples. While we can’t land on planets yet, there isn’t much reason to have any amount of cargo space on a pure exploration ship, and maybe this would add a little incentive to get a bigger ship like an ASP vs a smaller & cheape rexploration ship like an Adder. We could enter the planet’s atmosphere and manually (or maybe using a drone?) scoop dirt/ice/gas/liquid from the atmosphere or surface of the planet for analyzation. Then we could store these samples in our cargo space and sell them at stations alongside the exploration data.
In addition, this could create additional things for pirates to steal and could give NPC pirates a better reason to interdict and attempt to destroy/pirate my currently unarmed ASP carrying nothing they could pirate. Seriously, leave me alone. - Faction bidding for uncolonized systems. You have data from a uncolonized system, and samples - you now want to sell them. Most people would probably sell them to the faction they're trying to get friendly with, but maybe we could have bidding between factions (and still keep the option to sell to one specific faction). It would start at a set price (the price you normally sell for at stations) and the factions would begin bidding. Bidding lasts __ ammount of time, and the highest bidder claims ownership of that system and can begin colonization. The credits get automatically placed into your account, and you get positive reputation for whomever bid the most and bought the data/samples.
- Profit bonus for discovering the entire system. There isn’t much reason to explore a large system with planets 10,000+ LS away from each other, and I think we should be rewarded extra for completely exploring large systems.
If a faction (Empire, Alliance, Federation, etc.) has any interest in colonizing, owning, or capturing a system, chances are they want to know as much about the system as possible and even the furthest planet away from the sun matters to them. Throughout history humans have proven themselves greedy, land hoarding [censored for forums] - for the greater good of explorers, mind you. - Change how discovery scanners work. Before you come at me with pitchforks and want to burn me at a stake, let me explain. Currently discovery scanners INSTANTLY discover everything within their range (with advanced discovery scanners discovering everything in a system). There is nothing that justifies this, and I feel that once activated discovery scanners should discover things over time, with the closest being discovered first, and the farthest objects being discovered last. This would also mean that it would take longer to discover systems, especially big ones - but this would be offset by more money because of distance & size of the system.