Exploration, i'm doing something wrong

Hi fellow commanders :),

I've been playing for a while, as usual, trying bits and pieces from everything. Long story short, I'm now trying some deep space exploration. I fetched myself an ASP and buffed it with the best gear I could afford.

The important components:
Fuel scoop: B5
Frame shift drive: A5
Auto field-maintenance unit: C3
Shield Generator: D6
Fuel Scoop: B5

So, my problem.. and the reason I think I'm doing something wrong is:
In about 10-15 jumps, all my internal modules are damaged.. at 97-98%.

Now how I'm supposed to do deep space exploration when I suffer 2-3% damage in each module for just 10-15 jumps? I was very very careful, my heat never got above 65%

My AFM unit hasn't kicked in to repair anything - is this manually activated?

Is it worth having more than one AFM?
Do my shield generator actually do anything against environment dmg? Or I can change it to lower class shield and get higher class AFM?

Thanks,
CMDR Solmur
 
Something definitely sounds wrong. You shouldn't have ANY damage unless you're being forced out of Supercruise a lot. I've made trips with hundreds of jumps that only resulted in like 1% damage by the time I returned. And I've never had to use the AFM myself.
 
Only damage I take exploring, is jumping to another system, from too close to the Sun(s)
The temperature rockets when its in the countdown stage, and you're still in fuel scoop distance. probably this.
 
When I drop in, I usually move away from the sun to cool off, and the close in to fuel scoop if I need to. And as I mentioned in the openning post, I look at my heat levels very closely. I'm certain it's not heat dmg...

Although I have no explanation what it might be causing the dmg.
 
The only other thing that can hurt you while exploring is being forced out of supercruise somehow. Too close to something or activating your AFMU will pull you out and hurt you if you're traveling over 1Mm/s.
 
Ookey then... any speculations from what i'm suffering DMG when I'm not doing either of those? I don't even drop from SC manually (under or over 1Mm/s) while exploring.

Also, any thoughts on the shields and AFM units?
 
Well that's odd. Have you been kicked out of SC by chance? Do you have any hull damage? Module damage occurs from either heat damage (which you've been watching) or dropping out of SC while going too fast or by proximity.

The AFMU works by using the Modules tab in your Systems panel. It adds an extra click, if you will. Highlight a module and hit your select button and it'll start repairing as long as your AFMU is active. Word of warning though, DO NOT REPAIR YOUR THRUSTERS OR FSD WHILE IN SUPER CRUISE! It will turn the module off and then you WILL take hull damage ;)

EDIT: Also, shields don't help at all while exploring. A lot of folks take the lightest one possible (a 3D in the Asp) in case of interdictions. Those only happen ~1000Ly from inhabited space. After that, turn it off and your ship will generate less heat.

And speaking of heat, all you need running are your Thrusters, FSD, Fuel Scoop, Sensors and Life Support. A cool ship is a happy ship. I pop my shields on when going in to planetary rings...just in case. The AFMU only needs to be turned on when making repairs, and so on. Hope this helps!
 
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Well, the only situations where I drop off SC is when I head for stations to land. And that's after I got the dmg. it's weird... no hull dmg what so ever, just the internal modules.

is there any point of dropping off SC during exploration? I mean, is there something you can find outside SC? :)
 
1 It sounds like you have a low class Power Plant. It should be A rated (class number doesn't matter if it's sufficient MJ). An A-rated PP will reduce heat build up during jumps and prevent component damage. E or D class will fry your components on a regular basis, if you aren't watching your temps like a hawk.

2 Be more careful to watch your heat % while refueling. When you drop out of warp, you have to either change your direction, or slow down to avoid crashing into certain exotic objects.

3 Don't spool your FSD until you are starting to cool down again on your way out of the corona. Spooling the FSD generates a lot of heat.

4 If you accidentally fall out of SC near a neutron star etc, you can launch a heat sink before charging up your FSD.

5 You don't need shields to explore, unless you think you might encounter a greifer or an asteroid. Every item that wastes power will also add to your heat %, and increase the chance of component damage during jumps or refueling.
 
If it isnt heat damage, and you are not bumping into stuff, all I can think is you have Toxic Waste, and Unidentified Artefact or other weird thing in your Cargo Hold

Shields do nothing in the black.
AMFU are activated manually. Turn it on. The normal On/Off toggle for components will change to a 3 way toggle, On/Repair/Off. Set the module to Repair and wait till it is fixed, turn it back On or Off
NEVER do AMFU in SC. If you accidentally fiddle with the FSD or Thrusters, you crash to normal space and take damage.
Make sure you turn your Life Support back on ASAP. While under repair, a component is OFF

I take a 5A AMFU which is ample. If you would rather use the 3 slots, take 2
 
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Hi fellow commanders :),

I've been playing for a while, as usual, trying bits and pieces from everything. Long story short, I'm now trying some deep space exploration. I fetched myself an ASP and buffed it with the best gear I could afford.

The important components:
Fuel scoop: B5
Frame shift drive: A5
Auto field-maintenance unit: C3
Shield Generator: D6
Fuel Scoop: B5

So, my problem.. and the reason I think I'm doing something wrong is:
In about 10-15 jumps, all my internal modules are damaged.. at 97-98%.

Now how I'm supposed to do deep space exploration when I suffer 2-3% damage in each module for just 10-15 jumps? I was very very careful, my heat never got above 65%

My AFM unit hasn't kicked in to repair anything - is this manually activated?

Is it worth having more than one AFM?
Do my shield generator actually do anything against environment dmg? Or I can change it to lower class shield and get higher class AFM?

Thanks,
CMDR Solmur

2 fuel scoops, how ?
 
Power plant is A5, sorry for not mentioning on start.

So shield is worthless in exploration? looks like I should change it for better AFM unit.


Thanks for the tips, I'll make quick 20 jumps run to check it out again and try to watch every aspect to see why/from where i'm taking dmg.
 
In about 10-15 jumps, all my internal modules are damaged.. at 97-98%.

Throttle to zero on the jump countdown.

Unless you reach the other system at a dead stop you're lunchmeat when you encounter neutron stars.
Also: when you're done for the night, park someplace near a planet, not near a star.
 
Power plant is A5, sorry for not mentioning on start.

So shield is worthless in exploration? looks like I should change it for better AFM unit.


Thanks for the tips, I'll make quick 20 jumps run to check it out again and try to watch every aspect to see why/from where i'm taking dmg.

no , shields is useless in the black, but a huge boon when you come back to population. Take one and switch it off when you are away from the bubble(around 500 LY from civilisation) and you generate less heat, but remember to switch back on when you get near home
 
So shield is worthless in exploration? looks like I should change it for better AFM unit.

Shield is worthless unless you plan on mixing it up with an asteroid belt (not recommended)
You shouldn't need to repair, much. I got all the way to Sag A* with 1% damage.

Are you getting damage on arrival, or on departure? If it's on departure, then you need to fly away from the star farther before you charge your FSD. Figure out what's the safe temperature number and don't charge the FSD until your temperature is at or below that. If it's on arrival, throttle to zero on jump countdown.
 
AMFU are activated manually. Turn it on. The normal On/Off toggle for components will change to a 3 way toggle, On/Repair/Off. Set the module to Repair and wait till it is fixed, turn it back On or Off
NEVER do AMFU in SC. If you accidentally fiddle with the FSD or Thrusters, you crash to normal space and take damage.

Hehe, it is all too easy to do.
 
I don't know when I was taking dmg... I just manage to do quick 15 jumps test run, not a single % dmg.

Looks like thehairymob is right, I was poping J before "disengaging" from the Sun.

Thanks for all the tips :). Might see some of you out there... in the void ;)
 
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