Exploration in future, collection of Ideas, flesh out the details, priorization by community...

For every rank in Explorer you gain, you can gain a voucher to name an undiscovered world for yourself. Doesn't matter what kind. To avoid stupid names, you can choose from a list that includes your own CMDR name. You get to flag it on the galaxy map as well.

At Elite you gain two vouchers to use. One is a planetary voucher, the other is a voucher for an undiscovered star.

Every time someone visits one of your worlds or star you get a tourism bonus (not much, just a little something). The visitor is flagged so you don't get the bonus again for the same player. To avoid exploits.

If you use your voucher, you get credit for it immediately. You do not need to return to sell the data.
 
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For every rank in Explorer you gain, you can gain a voucher to name an undiscovered world for yourself. Doesn't matter what kind. To avoid stupid names, you can choose from a list that includes your own CMDR name. You get to flag it on the galaxy map as well.

At Elite you gain two vouchers to use. One is a planetary voucher, the other is a voucher for an undiscovered star.

Every time someone visits one of your worlds or star you get a tourism bonus (not much, just a little something). The visitor is flagged so you don't get the bonus again for the same player. To avoid exploits.

If you use your voucher, you get credit for it immediately. You do not need to return to sell the data.


This. I like this. Not only could I find a home; I could name it! Planet Cats could be a reality! :D
 
For every rank in Explorer you gain, you can gain a voucher to name an undiscovered world for yourself. Doesn't matter what kind. To avoid stupid names, you can choose from a list that includes your own CMDR name. You get to flag it on the galaxy map as well.

At Elite you gain two vouchers to use. One is a planetary voucher, the other is a voucher for an undiscovered star.

Every time someone visits one of your worlds or star you get a tourism bonus (not much, just a little something). The visitor is flagged so you don't get the bonus again for the same player. To avoid exploits.

If you use your voucher, you get credit for it immediately. You do not need to return to sell the data.

I think it would be nice if you could submit naming requests for any system with a procedurally generated name where you've got first discovered on the primary star, and naming option on any planet you've got first discovered on too. These need to go to a moderator for approval (obviously).
 
Some ideas for what human civilization should start to look like, now that we have jump drives that can get us across the galaxy in a week in any ship.

An immediate improvement would be no pirates (or ANYBODY besides explorers in the rare case, or aliens ;) ) beyond say a couple hundred Ly outside of inhabited areas, or routes.

I don't think any changes to the galaxy "physically" is needed. We don't have enough information to make a real map of the galaxy for any more than 0.05% (as of last count in 2014), procedural generation is the best we can get, though there have been some bugs and errors in accuracy. I don't think it warrants changing existing data.

We can bounce around all the ideas that we want but we're not sat around the boardroom table with the Dev team.

What needs to be asked is 'Have FD developed the Exploration side of the game as far as they intend to?'.

A question that i'll be putting to Michael's next Q&A
...
Hear hear! I would like some feedback on this!
 
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I've had an idea rolling around in my head about a replacement for the "honk once, discover all" ADS module.

The new device would use parallax to find planets and bodies, but instead of us pilots staring at the screen for hours looking for tiny specks of light moving against the background stars, we have the module highlight anything that appears to move against the background.

It could be a device that we toggle on/off with perhaps a slight coloration or tinting of the outside view slightly to remind us that it's on (like putting a colored filter over a camera lens).

The first 300 or so systems that I scanned were done using the parallax method and I got a real sense of actually "finding" planets. The downside of course to the manual method was the fatigue and eyestrain of staring intently at the screen for hours looking for tiny moving specks, but if the computer does the tedious bit, then we just have to take notice of what the computer has "seen" and pilot the ship to steer toward anything that shows up and use the DSS on it.

Let the computer do the tedious bits, and free the explorer to make the high level decisions as to whether something's worth going after to get a more complete scan.

This automated parallax method would benefit the ships with a good canopy view as well as make it a challenge to find all the bodies in a system, especially the planets orbiting out of the ecliptic plane or the ones very far out.

I'm sure this idea will be VERY unpopular to the "Explorer's" who like to cherry pick what they scan to maximize the credits earned, and will be shot down in so many ways because it slows down the process too much, so I've been reluctant to bring it up before, but I think this is a good time.


Andrew Reid
This! I found the initial experience of exploring with a basic scanner in a sidey to be incredibly fun and full of the spirit of exploration that I SO want this game to be!

These are the best ideas to improve the game IMHO. Full discovery is terrible for gameplay. Increase the rewards in general (and perhaps some more fine tuning) to offset the greater time taken and this will make for a much better gameplay experience!

Sorry for the double post :/
 
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There is nothing stopping you exploring with a basic or intermediate scanner. Personally I'd much prefer making the ADS less informative, so it was harder from the system map to be able to cherry pick planets.
 
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Quoting myself:
And this highlights what I think should be implemented in the future with regard to exploring.

What is the result of exploring? Finding new territory to expand to. It is highly unlikely that the situation would occur that explored regions would stretch further and further from human civilisation. A mechanism like this should take place:

Systems which are explored repeatedly become common knowledge and available on the map. Especially for the unexplored regions within the bubble it's weird that this hasn't already happened. You can use the idea of stacked exploring. After x pilots honked the system, it becomes available on the map. After y pilots scanned the objects in it, the information also becomes available.
The explored systems are examined for potential colonisation and exploitation.
The bubble expands.

That way explorers can actually see the fruits of their labour. They would be the driving force of human expansion. That way the new explorers won't have to travel longer than those who started to find unexplored regions.


We need our data to be used for colonising and exploitation.
 
And the answer will be "Yes we have lots of exciting things planned for <X>, we will announce them when we are ready"
You could ask about the FD office coffee machine and you will get the same answer.

When will it serve hot chocolate? I demand an answer from the devs!
 
One thing that I haven't yet seen anyone mention is ''bubble of exploration / fog of unexplored systems'' in the galaxy map:

An option in the galaxy map to toggle and see which systems have already been discovered (the initial ping/horn) with a certain colour and which systems have been detailed scanned with another color - a bubble similar to those used in PP. Also a differentiation of explored systems based on systems that have their data submitted and systems that have not.

Ideally explorers should cooperate based on this information and explore unvisited systems.

Maybe a silent code of ethics should exist that dictates an explorer not to scan a system that has been scanned but has not its data submitted in universal cartographics. Actually maybe this is already implemented by Frontier, if someone could enlighten my ignorance i.e. if you are the 1st cmdr to scan a system but you return for submission to uni.cart. after the 2nd, 3rd cmdr has scanned it but returned before you, do you loose the credit?...

Also this will help increase the % of explored galaxy insteed of every explorer scanning the same systems again and again ...
 
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First Discovery bonus credits go to the first person to turn in the data, whether they were actually the first to scan doesn't matter.
 
I honestly think they should do a 1.4 or 1.5 for exploration. A few of the things I'd like to see:

- Let us see the universe with different wave lengths translated to the hud/windshield, so that some stars in x-ray might be being torn apart by a black hole but you couldn't necessarily see it in normal vision
- Stars need more variation, they are all "calm" while it's likely some would be in the middle of being torn apart or more active than others. Also, there should be more types as mentioned, but overall I'd like to see more of a visual variation too.
- There seems to be very few really big stars, which needs a fix imo as the real life facts show that this isn't that uncommon, and if it isn't in our own galaxy then I don't see why the star forge has created so few of them.
- Let us scoop gas giants, make them multi-layered (this has been mentioned I believe?)
- Create outposts in outer space, could be big rewarding CGs to get materials further and further out.

But the biggest of all: I want more stats, preferably on the web. Of what I have scanned and when. It's very difficult with the big data load, but not impossible.
 
What I would like, right now, is a combined advanced disco scanner and detailed surface scanner with a size of two. That would make me happy.
 
After watching Mahddogg's stream last night, I've been kind of thinking the exploration game over a bit..

Before I say much else, let me point out that, for me at least, exploration is predominantly about seeing things, even if only briefly, that may never be seen by another player, ever again. I've even gone to the effort of deliberately obfuscating my path so that any would be follower is going to find my trail dies off for some 100ly in any direction, where I've passed through systems without performing any scans, because as much as I'd love to hear from explorers that have found my name on some object somewhere, I don't want to find out people have followed my exact route and missed all the stuff either side.

Anyhoos -

At the time of writing, I have absolutely no clue how far I've travelled in my asp. I could give you stats about the number of systems I've passed through, and the various jump ranges my ship has been capable of over the 6 months I've been sat at the helm, but the best you could do with that is hazard an approximate guess at a theoretical maximum possible distance I've covered.

What I can tell you with reasonable certainty, however, is that the distance actually covered is very likely in excess of 100,000 (probably 200,000) light years, which I'm sure you'll agree, is no quick jaunt around the place.

In that time, I've basically encountered the same dozen or so systems, over and over again, with endless iteration. Out on the rim especially, where there aren't even nebulae to provide something slightly different to look at, all I've seen is big glowy balls, little glowy balls, rings and rocks.

After my brain was actually engaged whilst watching the stream, I finally got to thinking... "is this really all there is?" I get that the intent is that we are reminded how small and frail humanity is.... but where is everything else?

In crossing less than 3/4 of the distance (even less than that if you allow for distance covered by wormholes, random "tunnels" and plot devices) the, albiet fictional, USS Voyager managed to run into "interesting" phenomena fairly regularly. Even ignoring the alien wars and stupidly fantastic stories, they still ran into unusual things every now and then. Weird, one off phenomena, "environmental" hazards, exploding stars and colonies of lost explorers. There were ruins a plenty to explore, unusual ancient technology, etc etc. When that wasn't enough, they even started getting messages from home, sometimes with orders to do this or that thing.

I know Star Trek is hardly the basis for an arguement, but I use it to give a bit of context to the situation as it currently stands.

As I said before, we travel, and we scan things. Sometimes, for whatever reason, those things pose a slight threat to us, (predominantly due to pilot error if we're honest) but largely its system after system, light year after light year, of the same, non-descript, stuff.

All we currently have to spice that up is the concern of running into another player, if we're in open, or the paranoia on the way through the killer NPC screen on the way home to repair and sell up. Every few months an update will cause some of us to worry about the possibility of logging in to find themselves nose to nose with a thargoid battle group, but largely its just gas and rocks.

The galaxy feels like there should be more out there, wether alive, dead or whatever. The galaxy as we know it already contains two sentient races, humans and the thargoids.... any evolutionary biologist can tell you, thats scientific mandate enough to permit the development of as many other races and species as you could ever want to populate the place with.... to quote Simon Conway Morris, Professor of Evolutionary Palaeobiology at Cambridge University for example, when discussing the idea of evolutionary convergence (the simple idea that if something can be created by evolution more than once, it can be created by evolution at any time)

"Twice is forever in my opinion, if something happens twice, it can happen forever. The famous example used by many biologists is that of the eye. If we look at the human eye, it works a little bit like a camera. If we look at an octopus or a squid eye, it's effectively identical, but we know that they evolved entirely independently... ...It's the same with olfaction, with hearing and many other things"
- In Our Time, BBC, 2003.

So my suggestion is simply, add more out there. Make me curious about what I'll see next, instead of just wondering how many rocks I'll pick up with the pong and if any will look attractive enough to warrant a screenshot.

I know I have only visited around 0.000002% of the galaxy, and that collectively all of explored space doesnt add up to all that much more, but I can't help but feel that some explorer out there, somewhere, should have by now seen something different, some hint or clue or thing that isnt just another system with a star and potentially a few rocks.

Give us the potential for a distress call every couple of hundred systems. Give us alien probes that interfere with our systems for a bit but are worth the hassle for the details scan data they contain for a handful of local systems. Let me run into a crazed, lost pilot, desperate to find his way home, and driven insane by the loneliness and endless black in which they find themselves. Give me the odd priority call from the Pilots Federation asking if I could please visit star system X and perform a scan of the 8th planet for some reason.

How about planets ripped apart by tidal forces from a vast sun, surrounded by a ring of their own debris, cores glowing red and sinister, like a deep space carved pumpkin? Half formed planets with holes in, and system wide asteroid belts, or a weird formation of some kind that defies explanation and draws in pilots on a pilgrimage to visit the "wonder" and try to make sense of it.

Maybe, after 40,000 ly's it'd be nice to take a break and relax with the small colony of religious nut jobs that live on a modified freighter orbiting the twin blackhole's that are their gods....

Don't get me wrong, there are some excellent idea's on this thread already, many of which will have radical impacts on the quality of life for many explorers... but for those who want to do a bit more than collect an elite badge or make some money, please take this post as an almighty +1 towards injecting a little more life into the cosmos, just to give the remaining explorers something other than another 1,000 systems scanned milestone to get excited about.
 
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Quality of life improvement:
- Improve loading time of System map.
- Have specific icons into Navigation Window for unexplored objects (asteroid, sun, giant, planet, etc... - a small version of the images we already have on HUD)
- "Disable first discovering window" option when selling
- Possibility to choose the number of systems per page when selling (up to "all")

And, as said by previous players - which means improve network latency:
- Fix double honk
- Fix double scan
 
I know Star Trek is hardly the basis for an arguement, but I use it to give a bit of context to the situation as it currently stands.

I would argue that is a perfect GOOD basis for argument. It is an astonishingly successful and long running franchise that whos style would have fitted the ED universe far better than any other major franchise that springs to mind.
However, too late now to suddenly add any major items of plot. We might get the odd wreck, space hazard or maybe a Generation ship, but we will not suddenly get a flurry of intelligent life or other "common" occurrence.
 
just a quick idea that I think would add to both the game and the background sim somewhat as well as allow for expanding the colonizing of space and to a lesser extend the naming of worlds...

For this to work my idea is as follows...

You go out exploring, come back and sell your data to a faction...
That faction then decides if it wishes to expand into that region buy building a station there, and this can be based on multiple criteria of faction type and size, target system planetary body types and and system resource types, potential value of system to faction, distance from closest faction controlled system etc.
If it is decided that the faction wants to expand there, then they send a resource processing ship and a station building factory ship if the faction has the 'resources' to obtain such ships - which might also be a leadup community goal mission set before the faction can expand...
Player(s) then would either take the needed resources (via missions or trade price booosts) there or go there with their ships tooled up for resource collection through mining, scooping fuel etc as fuel could also be a commodity required to build the station etc, maybe scooping from USS and WSS as well...

Now just to clarify, I do not mean major faction per se I mean system faction... If that system faction is part of a major faction then there would be more chance of being able to obtain the production ship with less up front resource cost...

Depending on the resources delivered during the resource supply aspect of the community goan then different types of station may be built... if the minimum requirement is not met then an orbital relay platform is all that is built, this would solely allow selling of exploration data when docked with it, it would contain only 1 pad which would fit all ship sizes and would not contain any repair / refuel or other services...

If the minimum is met then a basic outpost is created...

if enough total resources are delivered to allow for it, then an orbital station is created (type dependant on the actual surplus level of materials delivered) Any such stations or outposts would only have the basic services, refuel, basic repairs, suitable commodities for the type of system and type of faction involved and over time as other systems around it become populated then perhaps they will begin upgrading community goals to allow for the building of shipyards and rearming facilities
 
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