The new phenomena introduced by Beyond 3.3 are nice but they are too few and too rare.
I understand if they are too common they are not special anymore but at the moment I simply can't find any, except if I look in thetouristic flyer Codex.
The galaxy should be filled with more phenomena, more dangerous/challenging features and not rare!
FDEV should dedicate a small team of devs to develop new features because the introduction of the FSS gave a big boost to the explorers community but it is my opinion that it is an empty tool because there are not a lot of special things that we can find. Sometimes it seems like playing a demo.
Every system, or almost, should feature one special element and this should require some new gameplay to be found (including surface investigation with the ship and the SRV). So you can always choose to spend some time in it to find it or just skip it if you are already doing something else. I'm not talking about eye-balling or flying randomly. There should clearly be some signal to be investigated and this would require some basic scientific knowledge, game experience and personal skills.
Here a list of things that should be added and that should not be very rare (at least outside the bubble):
So when we have many of these features they don't need to be extremely rare like the few we have now.
I understand if they are too common they are not special anymore but at the moment I simply can't find any, except if I look in the
The galaxy should be filled with more phenomena, more dangerous/challenging features and not rare!
FDEV should dedicate a small team of devs to develop new features because the introduction of the FSS gave a big boost to the explorers community but it is my opinion that it is an empty tool because there are not a lot of special things that we can find. Sometimes it seems like playing a demo.
Every system, or almost, should feature one special element and this should require some new gameplay to be found (including surface investigation with the ship and the SRV). So you can always choose to spend some time in it to find it or just skip it if you are already doing something else. I'm not talking about eye-balling or flying randomly. There should clearly be some signal to be investigated and this would require some basic scientific knowledge, game experience and personal skills.
Here a list of things that should be added and that should not be very rare (at least outside the bubble):
- colliding planets/moons
- merging stars
- earthquakes and volcanic eruptions on planets.
- big wandering asteroids with new rare materials that can be mined from the ship or with the SRV by landing on them
- ancient civilizations structures on planets and in orbit
- more and bigger dangerous magnetic thunderstorms, some of them also at the entry of a star system to make multiple jumps less repetitive and boring.
- dangerous black holes, including very small ones not fully revealed by the initial FSS scan.
- gravitational anomalies that interfere with the FSD in Supercruise that makes harder to control the ship but boosts the speed too (just an example).
- unknown interferences during hyperspace that pulls you out from witchspace to places with some strange energetic/magnetic anomaly with biological structures (you have to find them if you want, or you just jump again if you want to continue your trip)
- exotic planets with weird biological/geological actvity, strange and caotic mountains/canyon shapes: you may think they are bugs at first glance but then thanks to the ship/srv scanners you would find some interesting scientific evidence (magnetic/chemical activity, reactive ground composition, influence of gravity anomalies from nearby moons).
- human wrecked ships on planets: exploration ships like DBX, ASP-X. Scanning these ships should provide clues to find more of these new features in the nearby systems
- explorers in need: they would need some material from you to synthesize the reparations and continue with the journey. They would also give you some random mission if you want (they lost some cargo in the nearby system, locate its signal and take it back or if you don't have cargo space go back to him and report the location.
- scientific expeditions in need: find human signals on planets leading to a small camp where some scientific expedition is building an outpost and you could support them by selling specific cartography or providing materials.
So when we have many of these features they don't need to be extremely rare like the few we have now.
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