I wanted to try exploration for a while and gave it a try. Unlike what people say, it is profitable. Less profitable than trading in solo or bounty hunting at RES, but almost without any risk if you have the right ship/modules (advanced scanner, good fuel scoop, rate A powerplant) and know a few tricks such as throttling to zero after jumping (to avoid crushing this neutron star).
However I quickly realized that to maximize profit, you either:
- Invest a huge amount of time, reach the core area and scan non-sequenced stars/white dwarves which are next to each others over there. This is a way to get the highest profit.
- You just learn how to use the galaxy map filter view and go to the closest non-sequenced stars/white dwarves, one after the other, while simply pinging the other systems in between. Being further away does not bring more profit anyway.
This is boring since the real thing about exploration is to discover what these systems contain, or/and be the first to discover them. But supercruising within a system takes time (so does surface scanning) and the odd to finally find an Earth-like world brings what? Twice the profit of a neutron star on which you would drop directly? And travelling where nobody goes (= most likely not so interesting areas) brings +50% bonus only? This does not bring much motivation to me.
I would like to see:
- Being back to the previous profit (Edit: basically, decrease the profit by 50%) for systems and bodies scanned...
- ...except for Earth-like worlds (since these are the things we should focus on)
- Increasing to +150% the profit for systems and bodies you are the first to discover.
- Maybe an additional +50% bonus if all bodies of a system have been surface scanned?
EDIT: I DO NOT MEAN TO INCREASE (AGAIN) THE GLOBAL PROFIT FOR EXPLORATION. I WOULD LIKE TO SEE THE PROFIT INCREASED IF THE RIGHT THINGS ARE DONE.
This would push players to explore further, deeper, and reward them accordingly.
Players could still go visit the well known area and enjoy the scenery, while still getting a little profit (but going to a touristic area is not about profit anyway, right?)
However I quickly realized that to maximize profit, you either:
- Invest a huge amount of time, reach the core area and scan non-sequenced stars/white dwarves which are next to each others over there. This is a way to get the highest profit.
- You just learn how to use the galaxy map filter view and go to the closest non-sequenced stars/white dwarves, one after the other, while simply pinging the other systems in between. Being further away does not bring more profit anyway.
This is boring since the real thing about exploration is to discover what these systems contain, or/and be the first to discover them. But supercruising within a system takes time (so does surface scanning) and the odd to finally find an Earth-like world brings what? Twice the profit of a neutron star on which you would drop directly? And travelling where nobody goes (= most likely not so interesting areas) brings +50% bonus only? This does not bring much motivation to me.
I would like to see:
- Being back to the previous profit (Edit: basically, decrease the profit by 50%) for systems and bodies scanned...
- ...except for Earth-like worlds (since these are the things we should focus on)
- Increasing to +150% the profit for systems and bodies you are the first to discover.
- Maybe an additional +50% bonus if all bodies of a system have been surface scanned?
EDIT: I DO NOT MEAN TO INCREASE (AGAIN) THE GLOBAL PROFIT FOR EXPLORATION. I WOULD LIKE TO SEE THE PROFIT INCREASED IF THE RIGHT THINGS ARE DONE.
This would push players to explore further, deeper, and reward them accordingly.
Players could still go visit the well known area and enjoy the scenery, while still getting a little profit (but going to a touristic area is not about profit anyway, right?)
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