Exploration profit should bring more motivation

The honest answer to that 2nd question is: whoever is lucky enough to get the randomly generated trigger on the servers to spawn a low intensity signal source for the player to investigate. The probability of finding something of worth in a 500,000 ls are ridiculous to even estimate. The thing is you'll go for the astronomical bodies of interest anyway and whatever you might find should be there. However, the possibility of finding something interesting doesn't change the fact that you should be able to fast travel to those bodies that are far away.

You're kind of assuming that whatever it is out there is putting out some kind of signal. This does not have to be the case. Also, can you define 'fast travel' in this context please?
 
I think exploration will become much, much more attractive when you can actually put your ship down on alien planets.
I hope they will add some explorer bonuses for on-site exploration too. This should all add up to very good earnings.
Perhaps we will be able to take home samples and bring them to a research station.
I think that would be very cool. If stuff like that is in I will become much more interested in exploring.

And Surly_Badger... I would like to give you much more rep than I can.
 
Last edited:
I think exploration will become much, much more attractive when you can actually put your ship down on alien planets.
I hope they will add some explorer bonuses for on-site exploration too. This should all add up to very good earnings.
Perhaps we will be able to take home samples and bring them to a research station.
I think that would be very cool. If stuff like that is in I will become much more interested in exploring.




Why you guys look always so much ahead? Instead of fixing the current issues first?
If exploring in space would reach the point were it is interessting, lucrative and motivating,
than I would start thinking about landing on planets.... just saying...
 
You're kind of assuming that whatever it is out there is putting out some kind of signal. This does not have to be the case. Also, can you define 'fast travel' in this context please?

In systems with no players, that are far away from trade routes - therefore, that have no reason for pirate NPCs being spawned gratuitously, you should be able to skip the uneventful 20 min of travel between 2 points. Large distances should be skippable. To not enter a discussion about how much is too much, you should be able to jump between large bodies, stars and gas giants or other stars. That would simplify things a lot and make it more interesting for everybody.
 
Last edited:
In systems with no players, that are far away from trade routes - therefore, that have no reason for pirate NPCs being spawned gratuitously, you should be able to skip the uneventful 20 min of travel between 2 points. Large distances should be skippable. To not enter a discussion about how much is too much, you should be able to jump between large bodies, stars and gas giants or other stars. That would simplify things a lot and make it more interesting for everybody.

Again you are making the mistake of assuming that everyone else gets their enjoyment the same way you do. You even go so far as to say in your closing sentence that YOUR idea of enjoyment will make it more interesting for EVERYBODY. This just isn't the case. Let's say I don't like combat. Would it be right for me to say that combat should be 'first shot wins' because that simplifies things a lot and will make it more interesting for everybody? Of course not. Just because 'I' don't think much of a particular game mechanic it does not give me the right to impose what I think is fun on others.

I happen to enjoy exploring. I like being immersed in the cradle of the system I am exploring. The thrum of the engines is relaxing, the anticipation of arrival, exciting. Please don't try and spoil MY game in favour of YOURS. Thank you.
 
Again you are making the mistake of assuming that everyone else gets their enjoyment the same way you do. You even go so far as to say in your closing sentence that YOUR idea of enjoyment will make it more interesting for EVERYBODY. This just isn't the case. Let's say I don't like combat. Would it be right for me to say that combat should be 'first shot wins' because that simplifies things a lot and will make it more interesting for everybody? Of course not. Just because 'I' don't think much of a particular game mechanic it does not give me the right to impose what I think is fun on others.

I happen to enjoy exploring. I like being immersed in the cradle of the system I am exploring. The thrum of the engines is relaxing, the anticipation of arrival, exciting. Please don't try and spoil MY game in favour of YOURS. Thank you.

That's just arrogant. The fact that people who don't like long, uneventful travels get an EXTRA option that doesn't impact the existing mechanics means we both get to play the game the way we both like. You don't like to fast travel - DON'T USE IT. Simple stuff. Your version is the one that limits playing options, hat means only you and a limited number of other players get to enjoy a type of activity. Your comparison to combat is so wrong that I shouldn't bother, but I can't resist the bait: this extra feature would be for explorers, like an extra level of tactics being available for combat. Your attitude is not only arrogant, but counter-productive to this game on the long run. If you're going to stand in the way of this game progressing to a logical conclusion, at least please argument your position properly.
 
Last edited:
That's just arrogant. The fact that people who don't like long, uneventful travels get an EXTRA option that doesn't impact the existing mechanics means we both get to play the game the way we both like. You don't like to fast travel - DON'T USE IT. Simple stuff. Your version is the one that limits playing options, hat means only you and a limited number of other players get to enjoy a type of activity. Your comparison to combat is so wrong that I shouldn't bother, but I can't resist the bait: this extra feature would be for explorers, like an extra level of tactics being available for combat. Your attitude is not only arrogant, but counter-productive to this game on the long run. If you're going to stand in the way of this game progressing to a logical conclusion, at least please argument your position properly.

Wow, I guess I ruffled your feathers huh? Dared to disagree did I? No, my post is not arrogant, it wasn't me who asserted that MY idea; "would simplify things a lot and make it more interesting for everybody." But I'm not going to be drawn further into swapping insults with you. On the face of it optional fast travel seems like a good idea to you because you find travel between bodies within a system boring and pointless. You also seem to be suggesting: "To not enter a discussion about how much is too much, you should be able to jump between large bodies, stars and gas giants or other stars" that we should also fast travel between stars? So not only do you want to remove supercruise within a system, but FSD too? All optional of course... except being 'optional' is really just a fallacy because you and I both know that if there is an easy way do something then that is the route people will go, especially when profit is involved.

So how do you interdict players in fast travel? Yes, yes, I know you said: "In systems with no players, that are far away from trade routes - therefore, that have no reason for pirate NPCs being spawned gratuitously." But Players are handled differently. It's bad enough now with fast cooldown of the FSD and combat logging. Now you've just added 'fast travel' into the mix of ways to escape combat. So now who is being counter-productive?

I am not standing in the way of anything. By the way, what is this 'logical conclusion' you alluded to? I am not standing in the way of anything because it is ultimately FD who will do exactly what they want to do, something they have stated many many times. Oh yes, before I leave you, one more thing FD have said from the beginning. There will be no 'fast travel' in Elite Dangerous. Perhaps I should have mentioned that at the start... oh well.
 
Last edited:
Wow, I guess I ruffled your feathers huh? Dared to disagree did I? No, my post is not arrogant, it wasn't me who asserted that MY idea; "would simplify things a lot and make it more interesting for everybody." But I'm not going to be drawn further into swapping insults with you. On the face of it optional fast travel seems like a good idea to you because you find travel between bodies within a system boring and pointless. You also seem to be suggesting: "To not enter a discussion about how much is too much, you should be able to jump between large bodies, stars and gas giants or other stars" that we should also fast travel between stars? So not only do you want to remove supercruise within a system, but FSD too? All optional of course... except being 'optional' is really just a fallacy because you and I both know that if there is an easy way do something then that is the route people will go, especially when profit is involved.

So how do you interdict players in fast travel? Yes, yes, I know you said: "In systems with no players, that are far away from trade routes - therefore, that have no reason for pirate NPCs being spawned gratuitously." But Players are handled differently. It's bad enough now with fast cooldown of the FSD and combat logging. Now you've just added 'fast travel' into the mix of ways to escape combat. So now who is being counter-productive?

I am not standing in the way of anything. By the way, what is this 'logical conclusion' you alluded to? I am not standing in the way of anything because it is ultimately FD who will do exactly what they want to do, something they have stated many many times. Oh yes, before I leave you, one more thing FD have said from the beginning. There will be no 'fast travel' in Elite Dangerous. Perhaps I should have mentioned that at the start... oh well.

How is it an insult to call someone's ? You know very well that you're the one doing the exact same thing you were accusing me of - and I'm not interested in flames. If you have a good, reasonable argument - let's hear it. All you've offered so far is your personal preference and denying other people what they want. My position is to try and add an extra dimension to existing ones... What can I tell you, having both options available instead of just your option is my idea of a better version for everybody - yeah it genuinely is and I won't make any excuse for that, it's an obvious position. I do understand where you come from, without the fans of the old Elite, there wouldn't be this one, however the game was released before the all features discussed were implemented and development costs money - that has to come from people playing the game. Therefore, it needs to be less of a grind to attract more people. And in a topic about making exploration more profitable, it only makes sense to bring back into discussion in-system traveling.

Please tell us, do you supercruise between systems? Because that option is available as far as I can tell, I supercruised 1/3 of the distance to Vega from a system 1.44ly away (no permit to jump to it). I chickened out due to not being sure that my fuel was enough to reach a point where to refuel or a quick jump in case the security comes after me (my speed was about 1,700c). Hyperdrive is a shortcut that skips through the actual travel between 2 different points (how do you even reconcile your position with this notion? it even shows you during hyperdrive the relative speed at which you're traveling - a speed which would take aprox. 2-3h in a Cobra to achieve, by my own estimates). What I'm suggesting is another shortcut for intermediate distances - which should be a technological possibility when one can fast travel between points 25ly apart. If you don't cruise realistically, then what's your point exactly? Cause I really don't get it. Should the game limit you in an unrealistic way and with no gamey mechanics in mind? WHY? I'm all for one or the other in the right circumstances. Like the travel time inside a system allows for interdictions and involves skill at the same time - in order for you to limit that amount of time, which is kind of awesome, but gamey ALL THE WAY - that's an example of a well-thought feature that makes a new player try and learn more about how to fly properly. Landing is another such feature, it might be doable automatically in 30y time, not 1000, but from a gameplay perspective, it gives a motivation to learn to steer your ship - it would be a pretty basic requirement for you to receive a flight permit in the 1st place.

As for the easy way to do it: that's just exactly what I want. In situations where it makes no sense, from both a realism perspective and from a gameplay perspective to take the long road - like travelling between 2 different systems, it makes sense to have these shortcuts available and more of them should be available. Empty systems are just one more similar situation. I already wash dishes, do push-ups during travels, watch movies and even play other games while elite is running. What else do you want from people? And if you don't respect the journey enough and take the shortcuts instead - isn't that kind of your own problem?

Face it, you can't fight us, we are Legion.
 
Last edited:
There should be more motivation to exploring an entire system instead of firing off your advanced scanner, noting it's all ice planets and moving on.

Increasing the payout wouldn't actually make it more profitable. You'd spend more time scanning the system and get roughly the same amount of credits as you would from just going after the 'big payouts'.

I do wish there were exploration signal sources...
 
Last edited:
Face it, you can't fight us, we are Legion.

And there we have it. Need I say more? The unquantified 'we'? :D Yet another bald assumption, that your views are the majority view.

Well, as you don't seem to want to tackle the points I mentioned (in fact your first paragraph blindly ignores the game-play points I raised and you just carry on regardless) I'll play the bigger man and tackle the point you are so desperately clinging to. No, you cannot supercruise between different systems... well, you can, but as the FSD countdown and subsequent pretty animation is the loading screen for the distant instance, if you do supercruise to the next system there will be nothing there for you to interact with. You know, I really would have thought you would have familiarised yourself with the current game mechanics before banging on about changing them.

Yes, development costs money but, no, it does not HAVE to come from the people playing the game (although the game is doing very nicely thank you, heading towards 450,000 sales the last time I looked). In case you didn't know it FD is not a one trick company. It develops other titles of its own as well as for other companies. There is no publisher breathing down the necks of the developers. David Braben and his board are perfectly capable of making the sound business decisions needed to keep ED on track AND in profit. Once again let me remind you what every dev at FD has said time and again. "We are making the game WE want." And that seems to be working as the shareholders seem very happy with the way things are going. Unlike subscription based games, players here do not hold the power some players think they do.

This is Braben's dream. This is also the dream of the backers. So although you and the mythical 'we' may be legion (I doubt as legion as you hope btw), it all depends what that 'legion' can actually do in the face of those who actually control things. I'll keep my money on Team Braben for now.
 
Last edited:
That's just arrogant. The fact that people who don't like long, uneventful travels get an EXTRA option that doesn't impact the existing mechanics means we both get to play the game the way we both like. You don't like to fast travel - DON'T USE IT. Simple stuff. Your version is the one that limits playing options, hat means only you and a limited number of other players get to enjoy a type of activity. Your comparison to combat is so wrong that I shouldn't bother, but I can't resist the bait: this extra feature would be for explorers, like an extra level of tactics being available for combat. Your attitude is not only arrogant, but counter-productive to this game on the long run. If you're going to stand in the way of this game progressing to a logical conclusion, at least please argument your position properly.

We had this discussion pretty much when we entered Open Beta. The game would suffer from it. There is a compromise that they're looking at being able to jump to different stars within the same system.
 
We had this discussion pretty much when we entered Open Beta. The game would suffer from it. There is a compromise that they're looking at being able to jump to different stars within the same system.


Yes and that would fit perfectly within the game's travel systems that are already in place.

In my mind magical fast travel would erode the space travel experience and detract from the game as a whole.
Personally I would not like it to be in the game even if it was optional.
It would feel like there was a horrible rotten spot in the apple. I know I can eat around it, but it would still diminish the experience.
 
Back
Top Bottom