Wow, I guess I ruffled your feathers huh? Dared to disagree did I? No, my post is not arrogant, it wasn't me who asserted that MY idea; "would simplify things a lot and make it more interesting for everybody." But I'm not going to be drawn further into swapping insults with you. On the face of it optional fast travel seems like a good idea to you because you find travel between bodies within a system boring and pointless. You also seem to be suggesting: "To not enter a discussion about how much is too much, you should be able to jump between large bodies, stars and gas giants or other stars" that we should also fast travel between stars? So not only do you want to remove supercruise within a system, but FSD too? All optional of course... except being 'optional' is really just a fallacy because you and I both know that if there is an easy way do something then that is the route people will go, especially when profit is involved.
So how do you interdict players in fast travel? Yes, yes, I know you said: "In systems with no players, that are far away from trade routes - therefore, that have no reason for pirate NPCs being spawned gratuitously." But Players are handled differently. It's bad enough now with fast cooldown of the FSD and combat logging. Now you've just added 'fast travel' into the mix of ways to escape combat. So now who is being counter-productive?
I am not standing in the way of anything. By the way, what is this 'logical conclusion' you alluded to? I am not standing in the way of anything because it is ultimately FD who will do exactly what they want to do, something they have stated many many times. Oh yes, before I leave you, one more thing FD have said from the beginning. There will be no 'fast travel' in Elite Dangerous. Perhaps I should have mentioned that at the start... oh well.
How is it an insult to call someone's ? You know very well that you're the one doing the exact same thing you were accusing me of - and I'm not interested in flames. If you have a good, reasonable argument - let's hear it. All you've offered so far is your personal preference and denying other people what they want. My position is to try and add an extra dimension to existing ones... What can I tell you, having both options available instead of just your option is my idea of a better version for everybody - yeah it genuinely is and I won't make any excuse for that, it's an obvious position. I do understand where you come from, without the fans of the old Elite, there wouldn't be this one, however the game was released before the all features discussed were implemented and development costs money - that has to come from people playing the game. Therefore, it needs to be less of a grind to attract more people. And in a topic about making exploration more profitable, it only makes sense to bring back into discussion in-system traveling.
Please tell us, do you supercruise between systems? Because that option is available as far as I can tell, I supercruised 1/3 of the distance to Vega from a system 1.44ly away (no permit to jump to it). I chickened out due to not being sure that my fuel was enough to reach a point where to refuel or a quick jump in case the security comes after me (my speed was about 1,700c). Hyperdrive is a shortcut that skips through the actual travel between 2 different points (how do you even reconcile your position with this notion? it even shows you during hyperdrive the relative speed at which you're traveling - a speed which would take aprox. 2-3h in a Cobra to achieve, by my own estimates). What I'm suggesting is another shortcut for intermediate distances - which should be a technological possibility when one can fast travel between points 25ly apart. If you don't cruise realistically, then what's your point exactly? Cause I really don't get it. Should the game limit you in an unrealistic way and with no gamey mechanics in mind? WHY? I'm all for one or the other in the right circumstances. Like the travel time inside a system allows for interdictions and involves skill at the same time - in order for you to limit that amount of time, which is kind of awesome, but gamey ALL THE WAY - that's an example of a well-thought feature that makes a new player try and learn more about how to fly properly. Landing is another such feature, it might be doable automatically in 30y time, not 1000, but from a gameplay perspective, it gives a motivation to learn to steer your ship - it would be a pretty basic requirement for you to receive a flight permit in the 1st place.
As for the easy way to do it: that's just exactly what I want. In situations where it makes
no sense, from both a realism perspective and from a gameplay perspective to take the long road - like travelling between 2 different systems, it makes sense to have these shortcuts available and more of them should be available. Empty systems are just one more similar situation. I already wash dishes, do push-ups during travels, watch movies and even play other games while elite is running. What else do you want from people? And if you don't respect the journey enough and take the shortcuts instead - isn't that kind of your own problem?
Face it, you can't fight us, we are Legion.