As per the title.
Military ships, in addition to having the benefit of armor, shield, weapons and the usual fare, also get "Restricted Military Slots" as an added bonus.
It's time Exploration ships got some love.![]()
I think it's because under the general "optional internal" outfitting module, you need plenty of HRPs etc. on a combat build at a large size, but if you just give people extra standard internals you'd end up with the FAS being an excellent trade ship or multirole. So the restricted slots are needed to get non-multirole combat ships.I'm rather surprised they didn't do this. But I also get the impression that the military-specific slots came well after the fact and they haven't worked out revamping everything else in the same way.
I think it's because under the general "optional internal" outfitting module, you need plenty of HRPs etc. on a combat build at a large size, but if you just give people extra standard internals you'd end up with the FAS being an excellent trade ship or multirole. So the restricted slots are needed to get non-multirole combat ships.
However, exploration modules - fuel scoop aside - generally don't need large slots, so if you want a ship to be good at exploration but not at other roles, you just give it lots of small internals and not many large ones. Something like 5-3-2-2-2-1-1-1 could carry every conventional item of exploration equipment, plus all the more common optional ones, but would be pretty useless at trading (<60t space) - and utility/hardpoint count could rule it out for combat too. So there's no need to have specifically restricted slots to build an exploration-focused hull - may as well just add an extra open size 1 or 2 slot if you think it doesn't have enough (as they did for the DBX a while back).
Can we get Restricted Trade slots for Cargo Ranks or Fuel Tanks first in the T-series? Damn things are lagging behind way too much now.
I'd rather just get rid of restricted military slots, and HRPs while we're at it (just offer more armor upgrades). I don't see why you can't put anything in any slot (apart from dedicated engines, power plant, and etc).
I don't think you understand what it means.You already have all that, then.
I don't think you understand what it means.
Adding 256 tonnes to a T9
Adding 128 tonnes to a T7
Adding 64 tonnes to a T6 (maybe Keelback)
Adding 32 tonnes to an Adder
Adding 16 tonnes to a Hauler
Improving the cost-to-cargo ratio of the key trading ships, that's what it means.
I argee, that the slots mentioned are HIGHLY needed. After repair drones only Conda can carry all. What's needed in exlporation:
Scoop
AFMU
Hangar for rover
2 scanners
Shield (YES! - if you are landing on high G planets, it must be)
Repair drones are adding TWO slots - not only controller, but cargo bay for storing the drones aftes synthesis.
Such number of bays - only python, conda, cutter. Maybe, clipper, but only 8tn of fuel... The bay will be useful 4 AFMU, or scanners