Exploration ship adjustment

I've been asking to split that last module into singles of 1 to house all the scanners. For some reason FD things size 4 is good for the smallest module, so you can fit your advanced scanner snugly.


I'm a big fan of modular spaces (see my topic about it) so we can fit whatever we like within a given volume. These fixed slot sizes is so 1980's it's unbelievable. Out of all the mechanics in this game, this has to be the most useless piece of junk to ever come out of someone's imagination.
 
I've been asking to split that last module into singles of 1 to house all the scanners. For some reason FD things size 4 is good for the smallest module, so you can fit your advanced scanner snugly.

I'm a big fan of modular spaces (see my topic about it) so we can fit whatever we like within a given volume. These fixed slot sizes is so 1980's it's unbelievable. Out of all the mechanics in this game, this has to be the most useless piece of junk to ever come out of someone's imagination.


Star Trek Online has something similar but it doesn't do it by numbers like ED does. It does it by classification: Warp Core, Impulse Drive, Scanner Package, etc.

Warframe does something similar to what you suggest with their mod systems, but you can't adjust point draw based on polarity changes to the slots.

Most ground based fantasy/sci-fi MMOs don't try to play with numbers quite like this.

Why FDev decided to stick with an old system (based on "tradition") is beyond me. "Are we old folk that inflexible," is the only question that comes to mind.
 
Altho the blue circle on the scanner when you're under 5k altitude might be adjusted for such play if the player has that intrepid spirit?

It can be over 30km depending on the size and makeup of the body. Typically around 12km for bodies under 200km radius, but it does seem to vary with density, ice planets and moons being less dense seem to give a lower height for POI and glide mode.
 
It can be over 30km depending on the size and makeup of the body. Typically around 12km for bodies under 200km radius, but it does seem to vary with density, ice planets and moons being less dense seem to give a lower height for POI and glide mode.

That's why I was working with a percentage. That would be controlled by the density of the planet, moon/rocky/icy body. I have seen small moons only get scanned at 10 LS from source.
 
That's why I was working with a percentage. That would be controlled by the density of the planet, moon/rocky/icy body. I have seen small moons only get scanned at 10 LS from source.

Has anyone noticed that scanning asteroid fields can be done through a sun if you're close enough and moons on the other side of gas giants? Not necessary to have LOS.
 
Has anyone noticed that scanning asteroid fields can be done through a sun if you're close enough and moons on the other side of gas giants? Not necessary to have LOS.

This has been reported as a bug. It's not only asteroids that it's happening with, I've done it with planets through a star, moons through gas giants, etc.
 
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