Exploration Ship Choice

I also think that the Type 6 is a good choice for exploration. Upgraded the FDS, PP, thrusters etc. to A* the ship has a jump range between 25 and 27 ly depending how empty your fuel tank is. I'm currently 2000 ly away from SOL and the jump range is still high enough.
 
I also think that the Type 6 is a good choice for exploration. Upgraded the FDS, PP, thrusters etc. to A* the ship has a jump range between 25 and 27 ly depending how empty your fuel tank is. I'm currently 2000 ly away from SOL and the jump range is still high enough.

Agreed, I like my poor man's Asp (i.e., Type-6) as a workhorse explorer. It won't win any records, but it's getting the job done just fine.

The only issue I have with it is that, while the windows are huge, vertically...they aren't wide enough. But with an Advanced Discovery Scanner, it's not that big of an issue.
 
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My only concern with the Hauler is it's speed. It's one of the slower ships in the game. Since I fly with no weapons or shields, evasion is paramount. I'd rather sacrifice some FSD range for the speed. Even my optimized Sidewinder that I currently fly does 12+ly jumps and that's not even with the best FSD available. There seems to be plenty to explore even with that jump range. I may just keep upgrading my Sidewinder. Then eventually get a Cobra for the speed.

I did a mini-exploration trip in a Hauler last night. I was interdicted twice, once by a dropship and once by an Asp, and escaped with no damage each time.
(Acrtually, that isn't quite true, I damaged myself, as I didn't realise that constantly using the thrusters would overheat me)
This way my loadout:
 
This is what I've found too. The Cobra is fine for anything within 15,000 LYS. I squeezed a 29,000 LY trip out of a 25LY-capable Cobra but it was a complete chore at times looking for routes across sectors full of brown dwarfs and crossing interarm voids that have lower star density - never again!.. beyond that you really need a 35.5LY capable Asp with field maintenace units packed in the internal slots as you will have the odd fuel scooping accident from time to time. And with the new wear & tear feature it can subtly creep up on you. I have 3 fitted to my ship and have exhausted one already.

Thx for the field maintenance unit tip, it was always my intention to fit that.
However, i wasn't aware of that they are consumables.
I shall make sure to bring more than one now.
 
How much would a kitted adder set me back? I am considering a minor exploration tour to learn my new X52 Pro setup and I have only 120k in my bank (about 50ish worth of gear in my Sidewinder).
 
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