Exploration suggestions

Howdy,

First of all I am loving the game and I have been doing a heap of exploration and I wanted to give some feedback.

Good
- the mechanics of exploration are pretty good and I find it challenging enough to keep me interested
- I love the concept of selling your data
- epic feeling of getting lost out there are there are no boundaries

improvements I can see
- reward is too low. E.g. I spent 1 hour mapping out this huge system this morning. I received a total of 11k using a detailed surface scanner. In comparison I earnt 40k in 20 min bounty hunting at the next systems Nav point. If anything with exploration I think the reward should be higher as the work involved is so much more.
- after a while exploration can become a bit samey. I feel there needs to be a small/tiny percentage to find something epic. Otherwise it's really just visit system, scan and sell data with no chance of anything else happening. Even a 1-3% chance makes you want to continue.
* e.g. Adding a bit of mystery about an extinct alien race so you may see a Nav point near a planet which rewards a broken piece of tech which could contribute to a faction ultimately gaining a new weapon. Progress could be shown somewhere on how many parts a faction has. Reward should be in the 100-500k range and large rep bonus. Epic reward
* e.g. Come across a large battlefield with wreckage. It's scannable and you get reward for finding a lost battleship with faction rep boost.
* e.g. When scanning a planet you get a mayday call from near the planet. If you decide to super cruise to it you will see a hauler being attacked. You can decide to save a hauler from pirates. Reward will be like a bounty and rep increase or help pirates and you steal cargo.
- there should be exploration missions given at stations or a generic one stating that you must sell xx amount
- scanner takes a little too long. Especially if you do multiple exploration trips
- chance of finding wreckage or derelict stations with pirate npc's. If you destroy you may find ship module or rare goods
- map should show where you have been so you feel like you are achieving something. (I loved this in eve)
- if you are the first to map a system then in the map screen under the system information it should have 'discovered by xxxx' players name. (Almost all online games has a players name on a made weapon or first time crafted/discovered item etc)
- comms in game. Space games need this more than anything due to long sessions mining or scanning systems. I am finding myself chatting to people on the iPad whilst exploring as space is too quiet right now.

future concepts
- tiny chance of finding station as above and if you manage to clear out you can capture the rights to if. You can sell the rights on the market, gift it to a faction for mass reputation and it becomes an outpost which then becomes operational. Maybe a note on the station will state 'founded by xxxx' players name. Maybe players can own these but they need to be found.

Exploration is huge in this game but without fleshing it out and making it rewarding enough it will become pretty vanilla quickly. I love exploration in any game and it keeps me going a long time but I am already finding myself hanging at Nav pts bounty hunting as the reward or chance of reward is just not there for exploration. With a game this size exploration should be a huge piece of the gameplay and with the mechanics working really well I hope you can flesh it out further.

thanks for reading
 
These are excellent ideas. I was posting in a similar thread yesterday, and the comment that came to me was that when you first see the galaxy map the game feels huge. But that after you've been to a few systems and realised they all feel the same, you lose the impression of vastness.

+1 to your post. Hopefully ideas like these will be picked up and added to future updates.

I think that since the announcement that there would be no offline mode - in favour of a dynamic, growing story experience even in solo play - there's an opportunity to build in these sorts of random encounters, and then to continually expand the database of encounters all the time. Also now that the game is officially an online games, it could surely use some general ideas from other online games, such as the wider chat option you mention in the first post.
 
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I pretty much agree with all the suggestions above, particularly on content (but I suspect that E:D will be fleshed out over the course of time).

Scanning does take a little too long in most cases - but I haven't upgraded to intermediate/advanced scanners yet - do these have an effect on the time it takes to scan an object?

I'd like to also find out some more about how the future expansion of populated space will occur. Over what timeframe are new stations pushed out/set up? Will we "see" these stations/platforms going into place? What is canon in terms of how the stations turn up in orbit? Are they tugged out by slow moving powerful ships? Do they have some sort of single use giant jump drive to pop them into the system? Are they built in situ? Will we ever see any of these thing happening?

So, stations, the ever creeping spread of humanity... I'd like to see stations start being built/moved into the borders of unpopulated space. I imagine that the spread of stations should be tied to player exploration and some NPC exploration - Probably along the lines of a general "creep" moving the boundaries of explored space (based on NPC exploration), but also to have stations start moving into systems where players have been, explored and bought back system scans - tendrils and paths leading into unexplored space.

The new stations should move in logically - where resources are available mainly. Terraforming setups near habitable planets, mining facilities near resources. Tourism facilities near pretty/exotic systems/nebulae.

Factions/independents etc can fight it out for superiority, player driven missions and decisions forming the basis for these movements.

I honestly don't know what the state is (or what the plans are) for future expansion, but I'd hope to see stations popping up in time, as well as the excellent suggestions above.
 
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+1 to your Ideas. I'm an Alfa backer and I know that many of the things you mentioned will come. And regarding reward, you can get a lot of money if you find a habitable world or a metal ring, or other interesting stuff. More will come :)
 
Long term rewards for scanning/selling a system like lifetime discount in stations built in the system, financial participation in all future commercial transactions in the system, that kind of things.
 
I found a 2 star system, one with a water, earth like world, as well as dense metal planets, one of the starts was a red dwarf, etc. As it stands, the 2 stars were about 160,000 Ls apart. Scanning the whole thing got me 72k credits, and it took close to 30 minutes. I can still do better, mostly with bounty hunting. Not arguing any points, but agreeing the reward should be higher. The only reason I explore is because I like to. Course, if they release planet landing anytime in the near future it would make exploring a whole different animal.
 
I found a 2 star system, one with a water, earth like world, as well as dense metal planets, one of the starts was a red dwarf, etc. As it stands, the 2 stars were about 160,000 Ls apart. Scanning the whole thing got me 72k credits, and it took close to 30 minutes. I can still do better, mostly with bounty hunting. Not arguing any points, but agreeing the reward should be higher. The only reason I explore is because I like to. Course, if they release planet landing anytime in the near future it would make exploring a whole different animal.
.

- interestingly in the update from frontier today they also had a map of the planet/star types and which ones are worth more value. I explore because I enjoy it but once again I took a 40m break and made 100k just killing bounties. I guess like mining the further you go out the better it is.

thanks for the comments and support. I am pretty excited at the world/shell they have created and the game has incredible potential if they develop exploration to a point where it means something long term. As one of the posts mentioned the feeling of a vast universe is lost currently when every system seems the same. I am pretty keen on the idea of having derelict stations or pirate stations that require several commanders to kill. Then these get occupied by a faction which could be based on what players do e.g. Run missions, cargo, bounties and then once it hits a % that faction then takes over. They already have stations etc so you would think the development work wouldn't be astronomical
 
I agree to all of it but the idea on "founding" new stations. Not basically, but in detail: since (human made) space stations are huge complex structures, discovering them shouldn't be rewarded with "rights" on them. +1

Exploration is huge in this game but without fleshing it out and making it rewarding enough it will become pretty vanilla quickly.

True, any well developed exploration concept would be an unique selling proposition for ED.
 
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