Hi there Mates.
Here's a post about Exploration, and what could make it outstanding.
First, a small improvement that I think is needed, for performance issues and visual aesthetics: instead of progressively filling the galactic map with blue lines to every star that a ship can jump to in one go, use a different icon to mark these stars on the map. Players will be able to look at the map cleanly, without so many lines obstructing the view, and reducing game performance. The need to quickly jump to a close star, or to the furthest possible in a specific direction will still be possible by looking at the stars icons.
Second, create an interstellar scanner module, allowing pilots to scan an area of space in the galactic map (around it's position or long range directional), to locate anomalies. Being these anything out of the ordinary, with unusual energy/composition spectrums. It would be a great way for players to search for wrecks, lost structures, lost ships floating in space, etc...
The scanner would pin-point a specific system on proximity. After that, upon reaching the system, this scanner could work with the fss to speed up planetary scans (geological scans are specially slow), and with the discovery honk locate the direction of the detected anomaly and it's location (planet, nebula, area of space) before the need for surface detail probes.
Hope this helps to make Elite better.
Cheers.
Here's a post about Exploration, and what could make it outstanding.
First, a small improvement that I think is needed, for performance issues and visual aesthetics: instead of progressively filling the galactic map with blue lines to every star that a ship can jump to in one go, use a different icon to mark these stars on the map. Players will be able to look at the map cleanly, without so many lines obstructing the view, and reducing game performance. The need to quickly jump to a close star, or to the furthest possible in a specific direction will still be possible by looking at the stars icons.
Second, create an interstellar scanner module, allowing pilots to scan an area of space in the galactic map (around it's position or long range directional), to locate anomalies. Being these anything out of the ordinary, with unusual energy/composition spectrums. It would be a great way for players to search for wrecks, lost structures, lost ships floating in space, etc...
The scanner would pin-point a specific system on proximity. After that, upon reaching the system, this scanner could work with the fss to speed up planetary scans (geological scans are specially slow), and with the discovery honk locate the direction of the detected anomaly and it's location (planet, nebula, area of space) before the need for surface detail probes.
Hope this helps to make Elite better.
Cheers.