Exploration via Carrier, is it the answer to my on again/off again adventures?

As there isn't yet a Fleet Carrier subsection I thought I'd post this here as it is about exploration, though whether some of the older explorers may agree with my thoughts and think it suitable for such a prestigious sub forum is another thing:)

After DW2 I decided to reset my explorer account and use it as a role play account. I'd already pretty much stopped exploring on my main account and concentrated on Bubble stuff. Then, during a sale, I had the itch again and purchased a third account. Promising to myself that I would work towards an Asp, engineer it to around 50ly range and head off never to come back. With two other accounts surely now I would be free to meander through the stars and not feel any urge to get back...or even just get there....wherever that may be.

It certainly worked better, a lot better. I found myself enjoying exploration more than at any time other than DW2 ( exploring with others and simply having some Comms chat was superb, let alone playing on distant worlds with others.) Yet the whole one ship thing was starting to grate a little. Having to be extra careful on high G worlds, never quite having enough kit for everything I wanted to do and if I'm honest there's always that question "Am I really in the mood to sit in SC for 700Kls to scan one waterworld."

I'd not thought about the inevitable and long awaited Fleet Carriers until a month or two prior to their release when it dawned or me, or perhaps someone else just mentioned the idea in a thread ( ;) ) that a Fleet Carrier may offer actual gameplay for that account. So I headed back to the Bubble thinking that if EDSM were correct I could afford a FC and maybe do a bit of mining to top up the funds a little more.

I'm now out in my Carrier approaching the Lin-Shu Hollow and the settlements close by, heading towards Hawkings Gap and then turning on to The Gallipolis before deciding where to go next. It's been a bit of a revelation to be quite honest.

  • Filling up with 25'000 tonnes of fuel, neither as expensive or arduous as I expected.
  • Having a small fleet of specialised ships ( e.g. A Cobra MkIII with big Reinforced shields, lots of HRPs and with no need for a GFSD booster I can fit two buggies in and go nuts surface side) works brilliantly. Canyon racers, Sidey explorers and mining ships plus three different long range explorers in the Annie, Phantom and AspX gives me the option to change things up immensely.
  • 15 minute spool up times are actually pretty short when you can collect materials, scan systems/bodies and either get back on board or let it head off and just scan your way back towards its new location.
  • Finally, when you come across a system with one bloomin' water world 700'000ls away, just get your FC to orbit it and scan some systems for ten minutes before getting back on board.

The only thing I've yet to try fully, outside of the Beta, is mining for Tritium. I still wouldn't want to attempt to fill a Carrier from mining but topping up from time to time - just another bit of the game I can play whilst out in the void.

I haven't been this engaged in exploring since DW2 and that was all down to the work of others, now I wonder if I'm actually finding my own way out there. Oh, and I made my weekly upkeep just from this mornings scanning.




*Apologies if this is too upbeat for a FC thread...and further apologies for another FC thread. I'm now off to post a new thread about VR and Odyssey.😇
 
Same here! I'm loving having the carrier for exploration! I just finished loading it up with tritium today, so I was able to do my first few jumps with it. It is great to have this mobile base of operations out in the black. And the ability to reach previously unreachable stars is a good bonus.

I've got my entire fleet of ships along for the ride, so I'll be able to do mining, canyon racing, exploration, etc. as desired.

I still haven't quite decided what style I want to use for traveling with it:
  • Schedule the jump, and hang out inside the carrier while it jumps. Then pop outside once I arrive and scan the system.
  • Schedule the jump, then go jump ahead and "meet" the carrier there. This way I can scan as I go and earn up some credits.
  • Leave the carrier and jump ahead, scanning as I go. Then once I get to the destination system I can pick a good planet or moon and schedule the jump to that body. But then I have to wait around for a bit.
I think I'm generally going to be doing the third option. Except for those times I'm feeling lazy.
But oh wow the sounds are SPECTACULAR when riding along inside the carrier during a jump. The sound team at Frontier has (yet again) done an absolutely wonderful job.

I've a cargo hold full of tritium, and a whole galaxy to explore. Loving it! :D
 
The one thing that carries did for explorers is to pretty much remove the need to engineer ships (removing the mat grind as well) to make them viable. Even better, it allows outlandish modifications like faster FSD charging. Not to mention that, if you so wish, you can explore with ships that are bad at long distance jumping.
As for myself, I plan to jump, flip the visited systems filter and explore everything around me until I am satisfied, jump again and repeat the process.
 
The one thing that carries did for explorers is to pretty much remove the need to engineer ships (removing the mat grind as well) to make them viable. Even better, it allows outlandish modifications like faster FSD charging. Not to mention that, if you so wish, you can explore with ships that are bad at long distance jumping.
As for myself, I plan to jump, flip the visited systems filter and explore everything around me until I am satisfied, jump again and repeat the process.

The changes it makes to, or offers to make, to explorer‘s engineering is superb. Ignore engineering completely if you wish or build that specialist ship you always wanted to make just to visit that one planet with the crazy gravity or deep canyons etc. I built my Anaconda to jump over 80ly which makes it pretty much useless for anything but it’s range, but it doesn’t matter as I now have something that can get me somewhere very quickly if needed, whilst the Carrier contains better suited ships for exploring all sorts of situations plus all of my added fuel tanks, mining equipment and so on.

Options = gameplay. At least for me.
 
Thank you. Followup question: Does that give an infinite supply of SRVs or will the carrier need to restock back at civilization?
 
Nice.

During DW1 there was a lot of fun stuff happening because any broken SRVs would "magically" reappear (after logging in and out I think, hard to remember the details). If support carriers can do this for us, and also be a respawn point for ships, the opportunities for shenanigans during expeditions are growing :)
 
I agree, carriers seem like a neat feature for exploring.

My only issue is their upkeep and cost, it's just way out of my budget even after having played since launch day with over 2000 hours played. I'm only halfway to the base cost of the carrier itself, and that 12,000,000 weekly cost is often more than I make in a week of playing.

I'd have to grind mining for weeks on end and do nothing else at all just to even begin to buy a carrier for myself. I wish some other playstyles were feasible methods of earning the credits to buy carriers too.
 
and that 12,000,000 weekly cost is often more than I make in a week of playing.

True, same here. But what I did was just stockpile 500 million credits in the carrier. That should keep it going for nearly an entire year even if I do nothing between now and then. Of course I plan on earning money as I go by selling my exploration data through Universal Cartographics on the carrier. So that should keep it going even longer.

I totally hear you about the cost though. Fortunately I enjoyed mining, so it was fun to earn the billions to buy it. But I recognize that's not the case for everyone.
 
I agree, carriers seem like a neat feature for exploring.

My only issue is their upkeep and cost, it's just way out of my budget even after having played since launch day with over 2000 hours played. I'm only halfway to the base cost of the carrier itself, and that 12,000,000 weekly cost is often more than I make in a week of playing.

I'd have to grind mining for weeks on end and do nothing else at all just to even begin to buy a carrier for myself. I wish some other playstyles were feasible methods of earning the credits to buy carriers too.
Unfortunately it has to be said that rather than be a feature for ‘end game’ or long term players it actually seems simply to be a feature for those of us with enough playtime to earn the credits or those that were happy to mine in pretty much one specific spot for a good period of time.

The weekly expense isn’t as bad as I initially thought it would be. Exploration can mean a very stripped down Carrier and in that set up I’m hitting my weekly costs without a huge amount of scanning, although I am hitting terraformable worlds like never before:)
 
Are you joking? >:
With full fuel loaded it can do 40k +/-, maybe 50k distance. One way. So if you plan to return it is a half.
Mining tritium on the go is about 500t/3hr. Mining diamonds in new borann same. Now.
If I spend 3 hours in new boran and sell, i have over 1 billion with good price (once a week about). 1 billion per 3 hours.
If I order delivery from commanders they will put 20000t of fuel for 1 billion. If I will do 30 runs using my T9 I will load up that for 100mil. And have extra 900 mil free.
I mined only 3 hrs!
Now they say I should mine on beagle point...just to come almost home. Tritium. 20k / 500 t= 40 chunks. Each 3 hrs = 120hrs! And I still don't earn a credit!
Not saying I cannot go ahead too much because need manual recharge...
...I think this thing is limited usable 10k around bubble. No further.
 
As an update, my fleet carrier is working spectacularly well for exploration. I was able to reach a system (HD 71639) near the Anaconda Graveyard (HD 76133) that was previously unreachable, and I've been able to tag and map all of the bodies. My current plan is to head back "down" into areas of thicker stars and do some exploration to find a place to mine more tritium.

I am very much enjoying the 500 LY jump range of the carrier, and having a home base is great for exploring a cluster of stars.
 
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