Exploration? You can make more trading scrap...

I just got back from my 1,800ly journey to the SADR nebula. It took me about 5 days in total to get there and back while scanning all the systems along the way. Cost me around 90k in wear and tear from my Cobra and saw some cool sights. But was it really worth it? Not really. You see, it doesn't matter how far away you travel, whether its 21ly or 2000ly, the value of the data is the same. In total I made 1.15 million credits, a meager sum that gets laughter from those making minimum wage. Hell, you can even make more credits trading scrap.

With the time it takes to scan down a system, even with an advanced discovery scanner + detailed surface scanner, exploration needs to be a whole lot more lucrative to be a viable career path - especially since it's so shallow. All you do is fly around and scan planets, maybe see a cool planet here and there, but nothing really worth doing. I propose that there should be a distance multiplier on the value received. Perhaps an additional 5% per light year traveled, sort of like rare commodities. Anyways, I just wanted to voice my frustrations. Here's some pics of "interesting" things out there.

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What you say is correct :(
Buuuuut for me it's not all about the money it's finding that really stunning sight on your travels :)
Now I am no expert in Elite, far from it, but a lot is about the journey not the money, although that helps :)
Hope you got some great print screens on your travel , keep on trucking :D
 
I'd like to see cartographic data being a bit more "useful" than it is now. It shouldn't be a fixed ~30,000cr for an Earth-like world, you should be able to sell it to a specific (relatively close) minor faction for an amount that's dependant on how likely it would be for them to colonise it. An agricultural or over-populated economy could make a LOT of money from a nearby Earth-like world. Also contributes to the "player influenced galaxy" by helping certain factions expand. Introduce passenger ferrying with it?

Also, perhaps exploration data should be worth (a lot?) more, but only available to sell to stations that don't have data on that system? It makes sense, why would this station buy my data when they bought the last guy's data on the same system? It encourages exploration outside of the known regions, makes exploration more lucrative (as it is, I only explore to see things I want to see, or occasionally blasting my scanner out if I'm travelling long distances through obscure systems). At the end of the day, 400 billion stars is all well and good, but probability dictates that a lot of them are very similar, so exploration for exploration's sake is a rare thing. Giving it that credit incentive would certainly entice shallow old me, at least.
 
I recently did a similar excursion.. here are my results:
Ship equipped with advanced discovery scanner + detailed surface scanner
Farthest system reached from starting point = 473 LY
Total systems scanned = 90
Ship integrity cost = 12,644c
highest single system scan value = 64,547c @ 450ly
Total earnings after expenses = 562,740c
total time invested = 9 hours
approximate hourly return = 62,527 / per hour

Not the most profitable.. but I did enjoy the various wonders seen along the way, including star systems within a nebula.
 
I'll assume exploration isn't just for scanning but will become way way more profitable when we land on planets, do level 2 and get out of our ship to do level 3 scans.
 
I've been playing much the same way and I've been finding the same results. Obvs I'm not in it (only) for the money, but the whole scan+detailed scan affair is a bit dull, especially after ~500 systems. I can't imagine how sick I'll be of it once I hit Elite in exploration. I'd love a bigger payoff (esp for far-flung stuff) or at the very least make it more interesting and engaging.
 
It seems like time spend exploring nets you the least amount of money in the game. I could spend the same amount of time trading, mining, and bounty hunting and still make tons more. Unless you get really lucky and find a system work 100,000 or something that is.
 
find the nearest setled system to the dead zone ..... now youve got all this trade data sold, find the nearest earth like and mineral rich planet, and in that settled system help bring about a democratic-corporate government and do trade missions to get them to a trade boom. Search nearby systems for expansion of colonies outposts etc
 
I'd like to see cartographic data being a bit more "useful" than it is now. It shouldn't be a fixed ~30,000cr for an Earth-like world, you should be able to sell it to a specific (relatively close) minor faction for an amount that's dependant on how likely it would be for them to colonise it. An agricultural or over-populated economy could make a LOT of money from a nearby Earth-like world. Also contributes to the "player influenced galaxy" by helping certain factions expand. Introduce passenger ferrying with it?

Also, perhaps exploration data should be worth (a lot?) more, but only available to sell to stations that don't have data on that system? It makes sense, why would this station buy my data when they bought the last guy's data on the same system? It encourages exploration outside of the known regions, makes exploration more lucrative (as it is, I only explore to see things I want to see, or occasionally blasting my scanner out if I'm travelling long distances through obscure systems). At the end of the day, 400 billion stars is all well and good, but probability dictates that a lot of them are very similar, so exploration for exploration's sake is a rare thing. Giving it that credit incentive would certainly entice shallow old me, at least.

the first part (seling data to special faction to increase their chance of expansion) was originally planned, afaik
now it's kinda manual, meaning FD want to watch where people go and then expand the civilized systems
not sure if the faction you sell it to, makes any difference

generally the mechanics are bit shallow and the profit is not great (made 200k from a 1000ly journey)
but we'll have to make most of what we have for now, and when i recently made my first longer exploration trip, by chance i found a contact binary with the shortest period known in the galaxy, which was kinda impressive

if nothing else, you can learn quite a bit about our galaxy, which is great
 
Well I am only speaking for myself but I am not really exploring to make a profit in the credits sense. I am doing it because I personally find it interesting fun activity in and of itself. Any credits I get for doing it I see as a bonus and not a reason for doing it. Its pretty much how I personally approach the entire game any credits I get are a bonus as I am all ready winning with the fun I had doing whatever beforehand. That way I don't get fixed into a grinding rut and tend to enjoy things for longer.
 
While it's true I do exploring because I like that it could be at least competitive in making money :( 2h spent in one unexplored populated system with 30 bodies, advanced surface scanner and I get 19k :( that's less then one neighbor system trade run in non-freighter ship. Doing things because I like them is one thing. But not being even remotely able to make enough money for better scanner (not even talking about better ship).. that's demoting.

On top of that.. I get most (if not all) money from just initial scan bodies. Detail scan is worth nothing (or maybe next to nothing) while it's 95% of job :/ Seems like bug to me.
 
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I'm hoping that by the time I am back in civilized space, the profitability of exploration will be increased. For now, I'm just enjoying exploring different nebulae out in the galaxy.
 
A different experience profit wise for me. About 150 systems and over 1.5 million profit. Scanned about another 30 to 40 and got 500k. I think the profit v risk is woth it and exploring is not just about profit. Some of the things out there are amazig to see.
 
I have been combining exploration with rare commodity trading and getting distracted along the way quite often. Obviously the routes i take will be regular so that form of income will very quickly dry up. But i can then whizz off from my rares systems in order to maximise their profit at the same time. So if the value of rares does go up the further you are from the point of purchase then the same game logic perhaps should apply to the usefullness and therefore the value of cartographic data.
I would like to think that my deep space asp when i can afford it will generate me some serious cash. Your accounts suggest a hobbyist approach rather than a career...
 
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