Explorer Class Compartments

Now that we have military compartments for combat focused modules and passenger slots for cabins, is it pretty much a given that we're going to get explorer class slots that can only be filled with scanners and AFMUs? I'm building a DBX-E purely for long range exploring and an extra slot or two would be nice.

2.2 was dropped in October, we should be hearing some stuff about 2.3 soon, shouldn't we?
 
I'd settle for a combined advanced scanner and detailed surface scanner in a single module... even if it's twice the cost and requires a size 2 slot. Or an exploration suite that fits into a size 3 or 4 slot with both scanners and a single vehicle bay.
 
Iirc there was a few suggestions to break up the class two compartment into two class ones back when the DBE was in beta specifically because of the lack of internal slots. I don't think anything ever came of that.

I wouldn't count on any other ships that aren't military ships having specialized slots. At least not anytime soon. IMO, the reason the military ships got that was to give them a leg up over using multipurpose ships for combat.
 
Iirc there was a few suggestions to break up the class two compartment into two class ones back when the DBE was in beta specifically because of the lack of internal slots. I don't think anything ever came of that.

I wouldn't count on any other ships that aren't military ships having specialized slots. At least not anytime soon. IMO, the reason the military ships got that was to give them a leg up over using multipurpose ships for combat.

Passenger ships were the first to have role specific slots though with their passenger cabins. Going along your line of thinking, doesn't that mean that cargo ships should have cargo only slots to give them the same leg up over multi-roles like the Conda and Python?

Maybe the reason nothing was done about the DBX's slots was because they knew the design plan was to have role specific slots?
 
We need more things for explorers before we worry about explorer compartments. A DBX can already basically have everything an explorer needs, going up to an AspX or an Anaconda is pretty much pointless from a profit-making perspective. A DBX pilot complaining about a lack of slots for explorer equipment would be like an Eagle pilot complaining that they can't mount the firepower of a Corvette or a Hauler pilot complaining they can't haul as much as a T-9.
 
It certainly would be nice, but I wouldn't hold your breath. FD has a pertinacity for slowly eking out exploration upgrades.

Personally, I'd like to see an exploration ship actually have the best jump range(crazy I know!), and have the cockpit off a Type9. Then toss in a specialized ship launched craft, and an ADS combined with DSS in a lvl3 module. Plus the obligatory exploration stuff. That would make me very happy!

S1E
 
We need more things for explorers before we worry about explorer compartments. A DBX can already basically have everything an explorer needs, going up to an AspX or an Anaconda is pretty much pointless from a profit-making perspective. A DBX pilot complaining about a lack of slots for explorer equipment would be like an Eagle pilot complaining that they can't mount the firepower of a Corvette or a Hauler pilot complaining they can't haul as much as a T-9.

I'm not sure your analogies are right, I'm not asking for 8 more slots, just one or two. That would allow me to run an SRV hangar, AFMU and a small cargo hold just in case. I could run shieldless but I'd hate to get blown to bits getting back into the bubble.
 
Passenger ships were the first to have role specific slots though with their passenger cabins. Going along your line of thinking, doesn't that mean that cargo ships should have cargo only slots to give them the same leg up over multi-roles like the Conda and Python?

Maybe the reason nothing was done about the DBX's slots was because they knew the design plan was to have role specific slots?
Iirc, passenger ships are stuck with those slots. The military ships can fit hull or module reinforcements or scb's in the new slots. Something that they were hindered by because of their limited internal slots put them at a disadvantage to the multipurpose ships that could carry more.

That isn't the case for the multipurpose or trade focused ships that can be used for exploring or trade since there is generally a surplus of slots to use. They also aren't stuck with modules/slots for specific purposes. Sure you're under utilizing the slots with scanners in them, but you have more slots to play with in builds for the other ship types.

So, no because other ships can be used for various purposes, even passenger vessels, and be effective than military/combat ships in the same role without specialized slots.
 
Great question OP!!! Sounds like a very appropriate upgrade to any ship with the name surname: Scout or Explorer.

While we're at it, maybe finally get some lightweight mods for discovery and surface scanners?
 
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I'm not sure your analogies are right, I'm not asking for 8 more slots, just one or two. That would allow me to run an SRV hangar, AFMU and a small cargo hold just in case. I could run shieldless but I'd hate to get blown to bits getting back into the bubble.
The ship that would probably meet your needs is the type 6.
 
I'm not sure your analogies are right, I'm not asking for 8 more slots, just one or two. That would allow me to run an SRV hangar, AFMU and a small cargo hold just in case. I could run shieldless but I'd hate to get blown to bits getting back into the bubble.

And then what else would you need? The DBX having additional slots would render upgrading to bigger ships with more slots completely pointless for exploration. The DBX and the DBS are pretty much the entry level explorers, they give a nice little introduction to what it's like jumping long distances and honking at stars, but they are only entry level explorers and aren't meant to be the be all and end all of exploring.

If you want to fit everything exploration related into a ship for exploring, then that's what the Asps and the Anaconda are for.

If we had another half-dozen other oddities, scanners, processors and gizmos to install in our ships for exploration purposes, then it would be okay for the DBs to get a special scanner slot as they would still be very much limited by their internal slots, but until then any increases to the DBs' internals would simply render the bigger explorer ships utterly pointless for exploring.
 
Great question OP!!! Sounds like a very appropriate upgrade to any ship with the name surname: Scout or Explorer.

While we're at it, maybe finally get some lightweight mods for discovery and surface scanners?
I think combining the scanners into one, class two module would be a better answer. What I mean is make the ADS and DSS one module. Keep the DSS but so that it can be used in conjunction with the other two entry scanners.

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And then what else would you need? The DBX having additional slots would render upgrading to bigger ships with more slots completely pointless for exploration. The DBX and the DBS are pretty much the entry level explorers, they give a nice little introduction to what it's like jumping long distances and honking at stars, but they are only entry level explorers and aren't meant to be the be all and end all of exploring.

If you want to fit everything exploration related into a ship for exploring, then that's what the Asps and the Anaconda are for.

If we had another half-dozen other oddities, scanners, processors and gizmos to install in our ships for exploration purposes, then it would be okay for the DBs to get a special scanner slot as they would still be very much limited by their internal slots, but until then any increases to the DBs' internals would simply render the bigger explorer ships utterly pointless for exploring.
+1 to this.

Plus iirc the mass of the DBX is larger than the AspX. The reason is for balance, otherwise it would put jump the AspX.
 
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Deleted member 110222

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I think combining the scanners into one, class two module would be a better answer.

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+1 to this.

Plus iirc the mass of the DBX is larger than the AspX. The reason is for balance, otherwise it would put jump the AspX.

I agree, I too would rather see a combined scanner.
 
I agree, I too would rather see a combined scanner.

I edited that post, but I think combining the ADS and DSS into one module would solve the issue. Keep the DSS as it's own module so it can be used with the basic and intermediate, but combining the ADS and DSS into one module would open things up more for people that like the smaller ships.

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The Type6 does make a decent explorer, but I think what the OP is saying, and I would agree, is that it would be nice to have "explorer" ships actually carry everything an explorer needs.

So, the Asp Explorer? I don't see the issue here, the DBX is basically an entry level explorer ship. And frankly I think the Cobra mk3 is better, or the Type 6.

I get what the OP is saying, but he's asking to invalidate the reason to use other, larger ships for exploring.
 
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I'd settle for a combined advanced scanner and detailed surface scanner in a single module... even if it's twice the cost and requires a size 2 slot.
^This. Even if it was more than double the cost, - size2 and 7 mil I'd happily pay for it.
 
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