Explorer Class Compartments

And then what else would you need? The DBX having additional slots would render upgrading to bigger ships with more slots completely pointless for exploration. The DBX and the DBS are pretty much the entry level explorers, they give a nice little introduction to what it's like jumping long distances and honking at stars, but they are only entry level explorers and aren't meant to be the be all and end all of exploring.

If you want to fit everything exploration related into a ship for exploring, then that's what the Asps and the Anaconda are for.

If we had another half-dozen other oddities, scanners, processors and gizmos to install in our ships for exploration purposes, then it would be okay for the DBs to get a special scanner slot as they would still be very much limited by their internal slots, but until then any increases to the DBs' internals would simply render the bigger explorer ships utterly pointless for exploring.

The DBX isn't an introduction to exploration. It is a dedicated exploration vessel, but is not great at exploring. The Cobra Mk3, 4 and Type 6 are better explorers at a much cheaper price.

Infact I would go and say the Adder and Cobra are more entry level explorers.

Adding an extra size 1 internal slot would help the DBX as an exploration ship. It wouldn't be as good or as versatile as the AspX or the Anaconda, so people can still go up in to those ships.

As it happens I can't stand the AspX, and I don't like the big ships, so I am now exploring in a Cobra mk4. It would be nice to explore in my DBX which I prefer but doesn't have the internal space. They should also add more armour to the DBX. It weighs the same as an AspX but half the size. Where is all the weight. Yep, give it more armour and a size 1 internal slot and you have a good niche ship. The Combat explorer, not as verstile as the AspX but has nice combat capabilities.
I can see the AspX getting a size 1 internal slot as well.

DBX: Combat Explorer
AspX: Combat, Trade and Exploration.

That is fair. The AspX would still gets the upper hand in jump distance and internal space.
 
It's a problem, but your reasoning for it not being a problem is that FD haven't fixed it yet. It's just a matter of having no opinion of your own, which I can't fault you for since that's a really common stance on the forums.

You insist that a problem exists, multipurpose ships being better at exploring, when there is only example of a truly dedicated ship to the purpose in the game. Of which the OP is wanting to go beyond the intended design with anyways. So the supposed issue is debatable. It's not a problem until actual ships designed for the stated purpose exist in the game.

That's not an opinion, that's reasoned after looking at examples of ships and intended design purpose already implemented in game. You're insisting that it's an unintentional design flaw that FDEV has done since the game was released, and I just can't agree with that.
 
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Explorer ships just need size 1 slots for the scanners, you can use the existing slots for fuel scoop and AFMU. I don't think it would break balance. Would like to see additional cargo slots for traders as well (if it fits).

The solution is breaking up the class two slot into two class ones. Problem solved. As another posted pointed out, the issue isn't the size of the internals, but rather the number of slots at an appropriate size. Scanners only need class one slots to work, which then frees up the class three to have a vehicle bay.

The Asp and Anaconda don't have an issue with this since they have internal slots to spare.
 
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Dont need anything fancy for exploration but there are some basic things.

Shields.
Fuel scoop.
Afmu
Dss
Ads.
Post Horizons - SRV

DBX. The dedicated exploration ship, gimped once horizons dropped.

Material gathering by SRV, for jumponium, repairs, ammunition etc. All essential for long range exploration.

The DBX needs to be viable for long range exploration. It what its made for.

Its not a starter ship, the hauler is a starter explo ship.

Its not meant to be a taxi.

Its certainly not a combat or multi role ship.

And theres no such thing as a short range explorer. Any ship can do that.

When expansions and patches come in there is always some rebalancing needed.

All the dbx needs is to split one of the modules into 2 class 1s. Or an extra module.

Wether its a dedicated explorer module doesnt bother me, although that would be nice.

Anything else like cargo bays, heat sinks blah blah blah. Those are luxury items. Those are why you get an Asp explorer or bigger.

If this was a combat role ship that needed rebalancing or tweaking, there would be uproar.

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I still dont understand why the ads and dss arent in the utility slots like all the other scanners. That would solve a lot of problems. But hey thats just me.
 
Have they? I missed that! Was it on a live stream or something?

Sorry for the late reply.... My bad.
On one of the live streams (I forget which one, sorry), they said that they were testing dedicated military slots and if that went well dedicated exploration slots would be looked at for the next patch.
Which is to say, I assume they're looking at it for a future patch - although there is, of course, every chance they could decide it's no longer needed.
 
I have no problem with Frontier putting exploration specific slots on certain ships similar to how they added military slots to combat ships, but truthfully the only ship in the game where internals for exploring is a serious issue is the Diamondback Explorer. It just can't fit all of the modules needed since Horizons. If the devs simply split that class 2 slot into two class 1's then the game really wouldn't need exploration specific slots. But, whichever path Frontier wants to take to solve the dilemma if fine, both will work.

And to the people stating that the DBX is fine because it's an entry level ship, you are wrong. It has the name "Explorer" in it but many other lesser ships can do the job better than the super gimped DBX. It already has the slowest fuel scoop speed in the entire game, it doesn't need to be gimped by a lack of internals too. That fuel scoop speed already makes it a far worse choice for exploring than practically every other ship in the game.
 
DBX

Been there done that. Its useless as an explorer. Horizons crippled it.

With everything fitted youre left with a choice, forego shields, afmu or srv bay for one of the others.

Fly without shields? Nope cant do that now with planetary landings.

So toss the afmu or srv?

Deep space exploration requires self sustainability. But with the afmu installed, you cant explore planets to refill the afmu, so you are limited.

Install the srv, scout for materials, no amfu to refill but at least jumponium, but whats the point, once youre ship is damaged to a certain point youre going to have to self destruct or get home. So deep space exploration limited.

Ditch the shields and youll need the srv and afmu just to keep on top of landing damage, but one wrong move and even that wont help.

So. The ship, one of two in the game, that is actually a dedicated exploration ship, considering its NAME. And any other ship is better, bar a sidewinder.

The differences between it and the Asp Explorer come down to more space for cargo or passenger compartments, much bigger fuel scoop options and tougher, with better all round capabilities.

If anything the DBX should be the premium exploration ship. It certainly isnt a starter ship, for anything.
Nd it definately shouldnt be relegated to being a taxi.
 
Fair to want them, but necessary? No.
Yes, it will improve maybe a DBX and ASP for this one puprose.
But really needed? I do not think so.

If considered then it will take time. There are so many other thing
to be done first.

Regards,
Miklos
 
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