Explorer ship with airship-gondola bridge placement

I had this thought late last night, we have ships with bridge at bow of ship, and bridge mid-body on dorsal surface, but none with a mid-body ventral bridge.
As in the title, such a config is used on airships today. It would offer superior look-down ability, as you would need in surveying a planetary surface as you flew over it, so I imagine a ship would benefit from such an arrangement if it were an explorer or SAR ship.
It'd be kind of useless in a pitching battle, as any pilot LoS to target would be obscured during natural pitching maneuvers.


I imagine a new, dedicated explorer, as big as will fit on a large landing pad.
"Built as a collaboration between Gutamaya and Saud-Kruger (or AAAI) it would have a gently curved body, with slightly upswept wings punctuated by engine nacelles extending aft of the wingroot. Its body sweeps down into a subtle keel-like shape on it's ventral side, punctuated by a sweeping gondola canopy for it's bridge, with fighter hanger just aft, and cargo scoop just forward of bridge.
It is designed to be at home in the upper atmosphere as it is in space. It's range caps out at 35/40 ly on a spartan outfitting, but with the right modification this can be exceeded.
As a sensors platform it has no equal, boasting sensor arrays that can reach out to 10km when optimally fitted and tuned, and comes prefitted with discovery and surface scanners. In fact the Imperial Navy have considered it's use as a military AEW/C platform.
However, it's agility is low, and it has a meager defensive armament for it's size, 3 C3 weapons, one centreline dorsal, one under each engine nacelle in the wingroot, and 2 C2 paired up under the nose.
Internally it brings enough internal space to store a defensive fighter, ground craft for the crew, cargo space for anything found whilst on expedition, shields strong enough to brave the wildest corners of space, a repair suite, a large fuel scoop and exploration sensors."
 
Nice idea. I'd love to see more variety in both ship layout (and cockpit layout, though I'd imagine that's a huge amount of work).

A ventral cockpit would be great for surface surveying, search and rescue, or surface mining. It would be horrible for typical dogfighting, unless you roll over and push on the stick rather than pull back. :)
 
The T6 (And presumably the KeelBack) are cool in this regard. You can look down through the floor when docking!

The Diamondbacks have good visibility, too. It's a Lakon trait.
 
If we ever get the Moray Starboat (and the singular important reason to have it!) back, I'd like to see a redesign with a ventral bridge/viewing area.

:D S
 
An airship is designed that way out of necessity - it's basically a big mostly-empty ball of gas, if you park the controls on top the pilot couldn't see anything of the ground and would be so far off the ground that they'd be in big trouble if the ship went down. An airship with the controls on the nose would have a better view but still be too high up off the ground. They also tend to make the nose of an airship all full of structural integrity beams and supports so there isn't really enough room there for a cockpit too.

As for having a ship with that kind of downwards view, in a sense we're already supposed to have that with the Asp. The Asp was designed for a crew of 2 and the Observer's chair is on the deck beneath the Pilot's chair; it ought to have an excellent view down. Once we get walking-around-our-ships, you should be able to see this better.
 
The Lakon ships generally have great visibility, it's just the dashboard gets in the way. That's why I was really hoping we'd have a bit of variety there, perhaps having some ships where the dashboard is split into left and right side console, which clear vision in front from your toes all the way up over your head. Unlikely it's going to happen though, given how the UI is standarised across all ships.
 
The Lakon ships generally have great visibility, it's just the dashboard gets in the way. That's why I was really hoping we'd have a bit of variety there, perhaps having some ships where the dashboard is split into left and right side console, which clear vision in front from your toes all the way up over your head. Unlikely it's going to happen though, given how the UI is standarised across all ships.

I'd love a HUD update that allows us to rearrange the various discrete HUD elements, and assign colours and theme at will.
 
Im not opposed to this idea but I imagine there would be intense stress landing on a 4+ g planet knowing there is >500 tonnes of metal above you
 
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