Explorer Ships Regarding: Thruster Engineering G5 Dirty vs Clean

Just curious what other explorers have been using for their Thruster mods? on both my AspX and my Anaconda explorers, I'm just always used G5 clean. Not a big deal for my Asp, but kind of painful for my Anaconda (which is mainly just used as a Colonia transport ship anyways).

I was going to try out the G5 Dirty on my Anaconda, but I'm already about 4,000 ly from Maia heading far from the Bubble and totally forgot to test out the G5 dirty on it.

Just curious what others use and like, especially if you have tried out both for Anaconda's.

(For the record, I have dirty on all my other ships, both combat and non-combat)...
 
I dunno man, I'm a fairly heavy mod user but even I don't bother with drive mods on exploration ships. This is the shiptype that spends less time in normal space than any other, generally speaking. There is a very small argument for Clean Drives to reduce overall heat signature but the difference in terms of jump time is, in my experience, entirely negligible.
 
I run Clean on my exploration ships. It enables me to go down on super hot worlds without worry, because they often tend to be very interesting places to see. At the very least, you want a Low Emission power plant and could opt for Dirty Drives. I prefer the extra padding while flying on planets, but would likely go for DD on my Anaconda as well. It's just too slow otherwise. Even with the lowest thrusters on my AspX and Clean drives, it's faster than a god rolled DD5 A thruster on an Anaconda which is acceptable for planetary exploration. If you're looking for fumeroles, geysers and alien plant life, you're going to have to actually fly along the surface. For me, a decent speed (300+) and boost is mandatory.

That said, I haven't noticed a big difference while in SC or fuel scooping between CD1-5 and DD5 engines. Planetary exploration is a whole different story, so I guess it depends on what you value the most. Any landable world I find within the corona of a star is an instant exploration hot spot (literally, and figuratively) for me. :)

[video=youtube;C8ebABHEqR0]https://www.youtube.com/watch?v=C8ebABHEqR0&t=364s[/video]
 
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There is a very small argument for Clean Drives to reduce overall heat signature but the difference in terms of jump time is, in my experience, entirely negligible.
Well turning radius and time is quicker when you are scanning planets which does help a bit to shave of entire system time. The main reason is I'm just so used to dirty drives, that I just hate this molasses movement. Of course with 5D thrusters on my Anaconda, I really shouldn't expect much.

At the very least, you want a Low Emission power plant and could opt for Dirty Drives. I prefer the extra padding while flying on planets, but would likely go for DD on my Anaconda as well. It's just too slow otherwise. Even with the lowest thrusters on my AspX and Clean drives, it's faster than a god rolled DD5 A thruster on an Anaconda which is acceptable for planetary exploration. If you're looking for fumeroles, geysers and alien plant life, you're going to have to actually fly along the surface. For me, a decent speed (300+) and boost is mandatory.

That said, I haven't noticed a big difference while in SC or fuel scooping between CD1-5 and DD5 engines. Planetary exploration is a whole different story, so I guess it depends on what you value the most. Any landable world I find within the corona of a star is an instant exploration hot spot (literally, and figuratively) for me. :)

https://www.youtube.com/watch?v=C8ebABHEqR0&t=364s

Well I have an overcharged G2 power plant, so can't do the low emissions. But with that, I also don't use this ship for any planetary landings either (I do that with my AspX).

So far though, it seems there's no point in turning around and trying it out at this point. Maybe when I return to the bubble I'll give it a shot and see how it compares being that now I'm about 6,000ly away from Maia...
 
I didn't think thrusters had any impact on SC performance?

I don't even bother with thrusters while exploring. I slap on the weakest, lightest thrusters that I'm allowed. No boosting, but don't need to anyway.
 
I always choose clean drive tuning on exploration ship, it allows me to use a smaller thruster (and therefore lighter) than I would normally be able to and also gives me a little more safety margin for landing on planets.
 
Dirty drives on both my Asp X (5A) and Anaconda (5D). The Anaconda is for the farthest reaches, the Asp X is for everywhere else.

Z...
 

verminstar

Banned
I use basic D rate thrusters non engineered on all my exploration ships including currently my T9 thats parked out at Sag A. Not once have I ever encountered a situation where that wasnt enough even on planets with upto 6g gravity.

They also have no effect whatsoever on sc which is where I spend about 90% of my time, so it literally makes no difference what thrusters yer using.
 
They don't have any impact on SC performance, or performance on high G worlds.

Yeah, didn't think so. Outside of combat situations and anything requiring high speed when not in SC, there really isn't much need for any thruster larger than the minium required to move the ship, even if that means no boosting.

I took a 70k ly trip (round trip) in an anaconda with no shields and the smallest thruster allowed, and had no problems.
 
I saw a comparison thread not so long ago (and can't find it when I need it) about Dirty vs Clean. Didn't read it carefully enough then but general thought was Dirty > Clean with an exception for Clean when heat is an issue.

note to self - start bookmarking valuable info threads.
 
I have grade 5 filthy drives on my Anaconda - it makes the big beast much more fun to fly.

Filthy drives are only a problem if you're doing manoeuvres such as boosting and turning - then, there's a whole load of extra heat generated. Try boost + yaw with filthy drives and then try just boosting in one direction, then you'll see what I'm on about, from my personal observation.

One day I'll try landing on a really hot planet with the dirty drives to see if I'm right - haven't tested that yet, but I reckon if you don't make too many changes in direction whilst flying down to such a planet's surface, you should be able to get away with using them.
 
Clean G3 drives on my cona - all fine i'm exploring, armoured G3 powerplant (integrity and a low heat secondary effect).

Works fine for me.

In the bubble everything was A rated etc. etc. out here don't need it no hurry...
 
G4 Dirty drives on my 55lyr Exploraconda let me boost at 310 non stop. Also, scooping didn't feel any hotter then usual. I'll have to see how a G5 will go eventually but.
 
I use clean drive mod and modded scanners , for the thrusters, it allows the ship to be colder and cool faster allowing you to jump from empty or useless systems faster, and then the scanners so I can scan bodies from further away than normal, both of these contribute to being able to enter a system, scan and leave faster than normal, specially if all you are doing is looking for earth likes using eddb as a source in order to collect carto data for either credits or more usefully, for BGS purposes....
 
Reading a lot of guides I started with fitting my exploration ships with cleans. Lol, yeah right, how dumb I was, the difference in SC is negligible if any. Now I'm only doing dirties on everything. They are better in every way, just hunt for a mod that will have a smaller heat penalty/heat secondaries. There is only one situation when heat can get dangerous outside of combat, while starting from a planet, but there the charging FSD is the main culprit, so prioritize heat secondaries on it.
 
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I have grade 5 filthy drives on my Anaconda - it makes the big beast much more fun to fly.

Filthy drives are only a problem if you're doing manoeuvres such as boosting and turning - then, there's a whole load of extra heat generated. Try boost + yaw with filthy drives and then try just boosting in one direction, then you'll see what I'm on about, from my personal observation.

One day I'll try landing on a really hot planet with the dirty drives to see if I'm right - haven't tested that yet, but I reckon if you don't make too many changes in direction whilst flying down to such a planet's surface, you should be able to get away with using them.

Skardee 1 is close enough to test it out. ;) I'd have to go back and check, but I don't recall going over 55% (on planet) in my AspX, or 92% while going around to the front of the planet and entering glide.. Don't have to use heat sinks at all. Guess it's not as much of a big deal now that you can synthesize heat sinks.


Running a non cool build will end up more like this poor guy.
[video=youtube;WzDH7_nlxSk]https://www.youtube.com/watch?v=WzDH7_nlxSk[/video]


Once lava worlds are landable, I intend to return to visit this one I discovered. Not sure if it'll be survivable, but it'll be interesting to see.
31524166725_56e6e515b7_h.jpg


31408420071_1f349151a6_h.jpg
 
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I'm seeing a lot of stuff in this thread that seems questionable at best, regarding the purported benifits of dirty vs clean drive tuning, particularly while in SC. Things like:
1. Can scan planets from further away
2. Reduced time to jump to next system
3. Dirty drives are only a problem in combat situations
4. Take off & landing on high-g or "hot" planets

As a few have stated already, thrusters have zero impact on ship performance while in SC (unless someone can verify yaw/pitch deltas, though unlikely) or ability to take off or land on a planet surface, outside of (possibly) having to flip & boost to avoid a hard landing.

Drive tuning also has no impact on scanner range or FSD charge times, unless you've picked up some crazy secondary engineering effect.

Dirty Drive tuning does creat excess heat while boosting, and yes this can be problematic during combat, but dirty drive tuning is almost excusively used for combat; and in fact, to seriously compete in PvP sitations, G5 dirty drive tuning is really an absolute necessity due to the need for manuverability and high precision required for fixed weapons.

If you just want to go faster while NOT in SC and can manage the heat (really only a problem if you're also doing other things - just flying around through canyons and boosting with G5 DD isn't likely to cause at heat issues) then go for it, but don't go looking for any real benefits for exploration.

For exploration, the only difference between an Anaconda with with 7A G5 DD thrusters and the minimum 5A stock thrusters is about 60 tons, which is going to mean reduced FSD range. Now, it is debatable among explorers if increased jump range is considered a benefit or not, and I'm not trying to steer that conversation either way, but one may chose to go with DD tuning on a 5A thruster in order to get the performance of a larger module with thr weight of a smaller one, but oftentimes explorers won't have a power plant or distributor capable of supoorting boosting, because there is zero need for it.

So big DD thrusters likely require bigger power plants and distributors, which increases weight, which reduces FSD range, which is counter to the core objectives of most exploration loadouts. Since the thursters add no objective value, it is hardly worth the trade off.
 
As a few have stated already, thrusters have zero impact on ship performance while in SC (unless someone can verify yaw/pitch deltas, though unlikely) or ability to take off or land on a planet surface, outside of (possibly) having to flip & boost to avoid a hard landing.

This then is where I was under the assumption that the turning (pitch/yaw, etc) would be faster with dirty drives vs clean in SC which may not be in fact true at all by the comments posted.

That was my only reasoning in thinking it would be faster to turn and scan a star when arriving in a new system. But really it probably doesn't make any difference and so sticking to my current G5 Clean 5D thrusters is probably just fine (I like the engineered thrusters though for stations at least)...
 
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