Explorer Ships Regarding: Thruster Engineering G5 Dirty vs Clean

IMO the question becomes which ship and how heat efficient it is- and then if you want to mod, heat efficiency becomes a factor.

For example, a DBX can be more efficient than an AspX- so you've got a bit more room to play with.
 
Just curious what other explorers have been using for their Thruster mods? on both my AspX and my Anaconda explorers, I'm just always used G5 clean. Not a big deal for my Asp, but kind of painful for my Anaconda (which is mainly just used as a Colonia transport ship anyways).

I was going to try out the G5 Dirty on my Anaconda, but I'm already about 4,000 ly from Maia heading far from the Bubble and totally forgot to test out the G5 dirty on it.

Just curious what others use and like, especially if you have tried out both for Anaconda's.

(For the record, I have dirty on all my other ships, both combat and non-combat)...

I go clean mods myself, grade one, and reroll until I get a secondary reduction to power draw. I want a cool running ship while exploring, and a clean-1 with reduced power draw helps with that. Sulfur is very easy to find, so I can get a good roll without much effort.
 
So big DD thrusters likely require bigger power plants and distributors, which increases weight, which reduces FSD range, which is counter to the core objectives of most exploration loadouts. Since the thursters add no objective value, it is hardly worth the trade off.

That's really all you need to know.

None of the stuff about heat, such as it is, should really be the primary consideration for an explorer.

It's all about weight.
EVERY drive mod' either increases power consumption and, thus, requires a better PP, or it increases weight directly.
Simplest choice is to not bother modding thrusters at all.

IIRC, my AspX explorer is running a 2A PP and 4D thrusters to minimise weight and modding the thrusters would require a bigger PP and put a noticeable dent in the jump-range.
 

Deleted member 38366

D
I run Grade 5 Clean Drives on all my standard Exploration Ships.
In the past, that paid off nicely in many hot situations already, although it's really not a mandatory thing.

...faster than default Drives but not as hot as Dirty Drives in unfavorable situations. They indeed don't do magic though.

IMHO by far the largest difference would be on an Exploration Beluga, that thing just very easily overheats.
 
oh dear, so many veterans so many explorers and still confused about clean drives after this has been done to death several times... Clean drives do not help you scooping or anything in SC. They generate marginally less heat when boosting vs dirty drives, a benefit only for silent running PvP. Explorers do absolutely need dirty drives for the bubble bit. Being able to outboost an interdictor's fsd interrupter/ion disrupter/yuri grom will save your data. Even if you come home in solo, dirty drive 5 plus low weight ion disrupter mines will stop an NPC elite anaconda dead (and a few noob PvPers if ultra-adrenaline returns are your thing)
 

verminstar

Banned
That's really all you need to know.

None of the stuff about heat, such as it is, should really be the primary consideration for an explorer.

It's all about weight.
EVERY drive mod' either increases power consumption and, thus, requires a better PP, or it increases weight directly.
Simplest choice is to not bother modding thrusters at all.

IIRC, my AspX explorer is running a 2A PP and 4D thrusters to minimise weight and modding the thrusters would require a bigger PP and put a noticeable dent in the jump-range.

Pretty much this ^

I went with the option of simply not bothering because the percieved gains simply arent enough to justify the time spent doing it in the first place...unless of course ye enjoy spending time in the bubble as an explorer which I dont personally, and make sure I spend as little time as humanly possible in it. Which is another way of saying I literally couldnt be bothered with the engineers at all, although to be fair I do have other modifications on other modules...all low level grade 3 stuff which I already had.

The thrusters however...as an explorer, the only reason I have a thruster fitted at all is because I have to have one so its the lightest thruster one can find that can actually work on the ship...fer me that was a compromise of sorts as the ship is a type 9 and heat management is a fairly major concern fer me as it is. Fer any exploration ship with a sub 20ly range, saving a few grams on thrusters really does make an impact. As such, modding them is sorta pointless because there are no real benefits if it doesnt cut weight. Thats from the perspective of setting up a ship fer range without using the engineers to put one of their voodoo spells on the fsd to offset any setup compromises entirely. So while it is very easy to ignore engineers entirely, the reality is it wont make life any easier by doing so but then some of us get off on impossible challenges...like flying sidewinders to BP just fer kicks.

Ok so technically there are some benefits, but from my point of view which is subjective at best, they just werent worth the hassle. I see it like I used to see full suspension bikes over hardtail bikes...it allowed one to make mistakes and ride faster and still be less skilled than the hardtail rider. An old mountain biking analogy which actually makes a lotta sense when ye think about it ^
 
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