Jump ranges compared over a few ships
83.46 LY, Anaconda,
https://s.orbis.zone/26xk
75.18 LY, Diamondback Explorer,
https://s.orbis.zone/26xi
73.64 LY, Krait Phantom,
https://s.orbis.zone/26xh
71.92 LY, Asp Explorer,
https://s.orbis.zone/26xg
69.76 LY, Orca,
https://s.orbis.zone/26xf
64.41 LY, Krait Mk II,
https://s.orbis.zone/26xl
60.22 LY, Beluga,
https://s.orbis.zone/26xm
These pretty useless builds, as they are all about getting the biggest jump range out of these ships. Engineering is only about making them lighter. Jump range is with full tank
I added the Krait Mk II and Beluga as these can have SLF and have better views from their cockpits, This is also why I added the Orca, for the cockpit view.
But these are pretty useless except in extreme cases, and exploration is most of the time NOT about travelling from point A to point B the fastest. However, if you are building a Colonia Taxi or something like that, then jump range do start to matter, but for pure exploration, it is about how many system scanned, not how many systems you have skipped...
And if Beluga had got all the slots unlocked before I set out on my own journey across the galaxy to Beagle Point and beyond, I would have used that instead of the Anaconda. For the better cockpit, and that I would have been able to bring with me basically all the same stuff.