explorers - share repair data after a long trip here

i'm looking for data on durability of moduls, e.g. the percent a modul needs repair after a long trip. i guess a lot of explorers just head back to the bubble for the community goal. please share your repair here, before pressing repair all!

we do know, that a class B powerplant has "more hitpoints" than a class A in combat. i couldn't find any data, how different moduls of different classes take classical explorer damage: heat and emergency drop.

do 4D thrusters take more, less or the same dame damage as 3A thrusters? is a 2A powerplant closer to malfunction than a 3A?

any data will help to answer this question, but really helpfull would be the full list:

type of ship
hull-damage
(and hulltype, if not lightweight)
powerplant
, class and rating (can't be repaired by amu), damage

thrusters, frameshiftdrive, life-support, fuelscoop, scanners - class and rating, damage (because they are essential for exploration)

if you mind typing, share your repair screen :)

i will collect and analyze all data and provide a spreadsheet to this forum.

sharing is caring!
 
I'm not sure you'll get anything useful out of this - the amount of damage you take (typically heat and falling out of SC, when exploring) depends on how hot you get and for how long, or how fast you're travelling when you "hit" something, as well as the module class...

I have noticed that either the advanced discovery or the detailed surface scanner (can't remember which) doesn't seem to take any damage whatever you do!
 
I returned from my last big journey with:
88% hull (no canopy issues)
89% Power Plant
AFMU used to keep FSD and Thrusters at 100%
All other modules took damage at the same rate from emergency stops at black holes and neutron stars (5x total for the trip).

Repairs were only about 30,000Cr for my Exploration Asp.

0% integrity however cost me 1.3MCr to repair.
 
I returned from my last big journey with:
88% hull (no canopy issues)
89% Power Plant
AFMU used to keep FSD and Thrusters at 100%
All other modules took damage at the same rate from emergency stops at black holes and neutron stars (5x total for the trip).

Repairs were only about 30,000Cr for my Exploration Asp.

0% integrity however cost me 1.3MCr to repair.

O% integrity on my Asp cost me 36k cr only.
 
I'm not sure you'll get anything useful out of this - the amount of damage you take (typically heat and falling out of SC, when exploring) depends on how hot you get and for how long, or how fast you're travelling when you "hit" something, as well as the module class...

I have noticed that either the advanced discovery or the detailed surface scanner (can't remember which) doesn't seem to take any damage whatever you do!

I typically carry at least one repair kit too, which I'll use to keep everything I can at 100% and save on repair bills :)

- i'll try to use the powerplant and the hull for scaling, because they can't be repaired by an auto repair unit

- it will maybe not allow to understand the proper mechanics (damage depending on how fast, how long, ...), but, with a lot of damage events adding up in each case and over all cases, i think it will allow to give a clear tendency
 
PP dont take heat damage, even when it is so hot it damages the hull, only Crash damage. Strange but true, I took out a Adder and did Silent Running experiments till it nearly popped.
So comparing Hull, PP and Canopy and expecting to be able to judge anything is rather spurious, as they all take different amounts of damage from different types of accident (Crash, Slight Overheat, Major Overheat)
 
PP dont take heat damage, even when it is so hot it damages the hull, only Crash damage. Strange but true, I took out a Adder and did Silent Running experiments till it nearly popped.
So comparing Hull, PP and Canopy and expecting to be able to judge anything is rather spurious, as they all take different amounts of damage from different types of accident (Crash, Slight Overheat, Major Overheat)

interesting info and thanx for sharing! maybe it is time to do some proper testing :-D anyways, i think, if a dozend cmdr share their data here, coming back from long trips, it will tell us a tendency, because the number of single damage events counting together will outnumber the difference of damage. beside that, if you go out for exploration you don't plan for (a special type of) damage (difference to combat).
 
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