Exploring - Assets, ships and kittings

Hey people!

I've been thinking of exploring the Milky Way for a while. Don't know in what direction, but I'll figure it out when I get there... Hopefully to Sag A. ;)

First things first.
I'm guessing the ASP is the main priority to get for exploring. That leads me to assets. ASP is roughly 6 mill cr. I'm currently standing at a total of 20 million cr.
Will that be enough for kitting the ASP for exploring AND the insurance?
Or is the Type 6 a good budget vessel to use when exploring?

What do I do when I get to a new system? I scan it with my sensors or do I use some other device to scan a planet?


Also, when exploring, is this a good guide to follow?
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For a basic intro to exploration look for Cmdr Nutter's guide here in the forum it is an excellent peice of work and will help you move from novice to seasoned veteran in short order.

My own advice is take it slow and in steps, there are plenty of inside human but unexplored systems to get your methods practiced before you head out into the deep.
 
This is a simple but effective Asp setup for exploring, should allow for decent exploring plus ins. Yes it is a good guide.

When you jump into new system (throttle down while in jump) target Sun it will start the surface scan, Assign your system scanner to a keybind or joystick button and hold it down till completes. It will reveal, depending on class all or some of the objects in that system. If you want to scan a planet, just target it, fly to it and depending on mass it will auto scan once you are close enough as long as you have it targeted and your ship is aimed at it.

http://www.edshipyard.com/#/L=60g,0Wg,2-4s8S7_6u6u8S6k,52W0MWmpV2jw2UI
 
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20 million should get you an Asp with a A-grade FSD and all the scanners you need... but if you don't want to shell out so much, both the Type 6 and the Cobra can be made into competent exploration ships.
As to where to go, and what to scan.. the big chart you have there is good when it comes estimate the value of a system, but I say one should try to scan the intire system, or none of it. If it has several valuable looking worlds, I like to take the time to scan the useless rocks and ice balls as well.. but opinions on this vary quite a bit.

Going towards the center and Sagittarious A* is nice and spectacular, but getting there takes time. Totally worth it though, sky full of blue stars, all bright and full of light.. then once you reach Sgr A*.. a sky full of messed up. :)
There is also plenty of high-value things in there.
 
Hey Insomnia, I know people associate exploring with ASP, those 20million will likely buy you the all the gear you need to start exploring. However if you are willing to accept a jump range 6 light years shorter, you could buy a T6 and gear it completely for 5million, the ASP is 6 + 10-11 in upgrades. You could drop the shields actually and still get a very good exploring ship (30.59 ly jump range) The cons for the T6 is its fuel tank (you have a 16t capacity only)

http://www.edshipyard.com/#/L=60W,,2-5K6u6Q3w4s3w6k,50ompV7Q42jw2UI
 
I wish people would stop repeating this. Do ships actually build heat differently with same components? Can you link proof? Don't repeat rumors.

I can't link proof but I know from personal experience with the Hauler Cobra T-6 Asp and Python that in full exploration mode (All D except FSD and power supply if able to utilise a lower grade to make additional weight saving) the T-6 has the worst heat profile.

From Deep space minimum temp to full hyperspace jump it climbs to around 65 (from memory so may be slightly out) whereas the Asp climbs to 53.

If you then look at heat dissipation speed or how soon after scooping can you jump, a common requirement when exploring in my current Asp I can actually initiate jump before the scoop disengages. I have never attempted this in a T-6 as the disengagement temperature was too high but I suggest you may want to be sure of having funds for re-buying if you wish to undertake to test it yourself.

As that aside with a proper understanding of how the ship flys and reacts with respect to the essential jobs needed to achieve exploration it can be a useful explorer but in my opinion there are better cheaper options.
 
I can't link proof but I know from personal experience with the Hauler Cobra T-6 Asp and Python that in full exploration mode (All D except FSD and power supply if able to utilise a lower grade to make additional weight saving) the T-6 has the worst heat profile.

From Deep space minimum temp to full hyperspace jump it climbs to around 65 (from memory so may be slightly out) whereas the Asp climbs to 53.

If you then look at heat dissipation speed or how soon after scooping can you jump, a common requirement when exploring in my current Asp I can actually initiate jump before the scoop disengages. I have never attempted this in a T-6 as the disengagement temperature was too high but I suggest you may want to be sure of having funds for re-buying if you wish to undertake to test it yourself.

As that aside with a proper understanding of how the ship flys and reacts with respect to the essential jobs needed to achieve exploration it can be a useful explorer but in my opinion there are better cheaper options.

Ok, but you can't look at temperatures right before hyperjump for a proper comparison -- the T6 turns slower in supercruise (maneuverability of 3 vs 6 for the asp, hauler, and python), so it might be slower moving away from the star just for that reason. If slower, will get more heat due to proximity to star, not due to ship itself.

A proper test for "how hot a ship runs" is looking at temperature in vacuum (17% for the asp for me, will check T6 later).
 
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Ok, but you can't look at temperatures right before hyperjump for a proper comparison -- the T6 turns slower in supercruise (maneuverability of 3 vs 6 for the asp, hauler, and python), so it might be slower moving away from the star just for that reason. If slower, will get more heat due to proximity to star, not due to ship itself.

A proper test for "how hot a ship runs" is looking at temperature in vacuum (17% for the asp for me, will check T6 later).

I have to disagree there with the bit highlighted in red as the practical application is far more important than any "perfect world" test. That for me was the break point in not using a particular ship just as using a python for exploration is fine till you get the repair bill (well over 600K for a 1250 ly run).

Tests can be good indicators but real usage in-game is the important thing for me.
 
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I agree that behavior in practice is what's important, but you should correctly identify what the problem is!

If the problem is T6 maneuverability, not how hot it runs, then explorers should care a lot more about ship maneuverability than they currently do. I even made a thread about this, asking people how they trade off maneuverability vs jump range, and most said thy don't care about the former at all.
 
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Thanks everyone who has replied here! :) I'm currently looking at the ASP but it's gonna get expensive... Reading the guide by CMDR Nutter. :)
 
Hauler is perfectly viable option for exploration. I've been out there with my hauler from january and it's working fine. The cockpit was obstructing for screenshot purposes but it doesn't really matter after the debug camera came into fray :)
 
If you look at how much your temperature goes up when jumping it's MUCH higher with a type 6. It really needs a more efficient C or even B power plant, rather than a D, to prevent it overheating if you don't wait a bit before jumping.
 
Hi, you can go exploring in any ship but I can certainly recommend the Cobra if you wanted to save some credits. I'm currently out and about (only about 600LY or so from Sol at the moment) in a Cobra and it's a great ship I think. I would also say the Adder (my previous ship) would have been good for exploring but I just didn't like the lack of view from the cockpit (I had this ship pre-debug camera). My current ship spec is this: http://www.edshipyard.com/#/L=602,mpW0Wg0Wg,2-4s6u6Q5K5K5K6k,0MW4-47Re0JE2jw2US

but I also asked a very similar question on this forum post and had some great responses: https://forums.frontier.co.uk/showthread.php?t=144034

My spec changed a bit from the original post on there but the bulk of it was the same.

I get approx 15% temperature increase when engaging the FSD on the cobra and have found that after scooping it's best letting heat get down to about the 40% mark before engaging the FSD. I changed my 4D Power Plant for a 3A one which helped with heat efficiency and also took a bit of weight off too. Perhaps not ideal swapping to a lower class but I couldn't afford a 4A and a 4B had a lower heat efficiency rating than the 3A so that's why I plucked for it. It's working ok for me so far.

Fly safe on your exploration!
 
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I agree that behavior in practice is what's important, but you should correctly identify what the problem is!

If the problem is T6 maneuverability, not how hot it runs, then explorers should care a lot more about ship maneuverability than they currently do. I even made a thread about this, asking people how they trade off maneuverability vs jump range, and most said thy don't care about the former at all.

I understand your point but the issue isn't maneuverability vs jump range but rather heat management. By heat management I mean what do you need to do in order to avoid overheating and with the T-6 that entails many options such as using lower heat rated models at the cost of mass or managing you flight practices which will cost time and I am sure there are others. The bottom line is for me that there are far better ships for this particular job that cost significantly less so if I can afford the T-6 I can afford something better, seems like a no brainer to me
 
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