Difficult to use effectively.
To detect things using a "ping" like radar or sonar you have to transmit and then wait for the return of reflected energy.
For example, if you jumped into the Sol system and did your ping you would be waiting for 39400 seconds for the echo to return from Pluto. That's 11 hours in real time.
I agree (and am impressed) with your taking my 'Sonar Ping' suggestion quite literally.
To be clear, I meant the mechanic to be the same as, or likened to. (Notice in your scanner / radar field, you get the occasional 'ping' radiating out inferring a 'sonar-like' operation).
But keeping it to 'Game Lore'. Maybe it's a sub-space / FTL ping.
The scanners use a SuperCruise ping, with much higher 'speed' cap than ships. Yes?
Yeah, what he said!
And to be fair, maybe it should take a few seconds to return the objects to your scanners. That could give additional queues to those (to my suggestion) 'ghosted' pings outside your current Discovery Scanner Range.
i.e. the longer the 'Ghost' takes to come back, the farther away you get an idea it is. Plus, you use other queues, like the 'plane' of the detected planets rings to help you narrow down what direction and distance you should go before setting off another Scan.
Fighting, Trading, and Mining has some tedium, but also have rewards.
I'm also of the mind that the 'Surface Scanners' should operate like the 'Kill Warrant Scanners', however, I also feel to be effective, they need to take up internal slots (I see that logic). Right now using the same mechanic used to 'identify a ship' to 'perform a detailed surface scan' feels... Wrong..
Personally, I'd like to get close to the planet and circle it to perform a scan 'Kinda like the Fuel Scoop operation', that adds a little more risk, and a little more time consumed. Or maybe possibly even a consumable drone, to scan the planet, buy you get a SUPER HUGE REWARD. Or maybe even 'Claim' the planet, for BONUS ELITE CRED!
Escpecially if you're doing missions for 'Mining Factions' or 'Planetary Terraforming' companies..
I'm not wanting to add more tedium, but just a deeper mechanic for a career-style in Elite: Dangerous, while expanding it's lore and technology.
But maybe an advanced technology based on modern principles.. I wonder if we can use the current Comet Studying approach to affect the discoveries in game.
