I am looking to begin exploring... What path would you take/have you taken to maximize the experience, both in terms of bodies explored and sights seen? What specific techniques maximize the trip? Thanks ahead of time for any insights.
I am looking to begin exploring... What path would you take/have you taken to maximize the experience, both in terms of bodies explored and sights seen? What specific techniques maximize the trip? Thanks ahead of time for any insights.
Aim for the galactic center, the systems get closer together the further in you go so it costs less fuel per jump. additionally, Get a DSS to scan bodies for profit. Upgrade you disco scanner(space elvis am I right) as soon as you can! Suggested ships, Cobra MKIII, Adder (from hearsay, never actually flown it), and I hear that you can decently kit a hauler if your willing to drop the dough to pay for upgrades. Thrusters, and FSD upgrades should be your secondary priority behind a decent fuel scoop and a scanner. Upgrading your sensors is your 2nd lowest priority. Your lowest priority should be weapons and combat kit.
Thanks for the post. I was also thinking about going "up" to the "ceiling" of the Milky Way disc, and proceeding inward from there...thoughts?
I am looking to begin exploring... What path would you take/have you taken to maximize the experience, both in terms of bodies explored and sights seen? What specific techniques maximize the trip? Thanks ahead of time for any insights.
Thanks for the post. I was also thinking about going "up" to the "ceiling" of the Milky Way disc, and proceeding inward from there...thoughts?
I did that, it's pretty cool to see one side of space completely dark. If you can't jump > 30 LY, you will have trouble approaching the edge. Even at 32 LY in an Asp, there were some stars I couldn't reach, and you have to check the star types carefully so you can refuel and not get stranded.
Here's a few "straight down" from the core pics:
If you do decide go upwards, then your top priority should be jump range, as the lower density of stars will be the limiting factor in how close to the 'edge' you can actually get. If I remember right, the ships that can get up around 35ly per jump are the Anaconda and the Asp. The Type-6 also gets over 30ly, for a lot less cash, but I wouldn't recommend it unless you like watching sparks fly, as that ship runs really hot.
I've just started my own exploration, following the well trodden path into the core. I decided to go with a much shorter jump range (only ~25.5ly) in exchange for the wide open views given by the Clipper. I'm regretting the decision slightly - it means I'll end up having to make several hundred more jumps. The ship runs really cool though, it's nice being able to spool up the FSD at 100% heat, before the fuel scoop even closes
Also... Buy the biggest class fuel scoop that you can fit, of the best grade you can afford, it will save you a lot of time if you're planning a long (distance) trip. I thought maybe my 7B was a bit absurd (it cost more than the Clipper did in the first place...), but scooping up fuel at 1 ton per second means more time exploring and less time watching timers.
EDIT: More tips:
On the galaxy nav screen, choose to colour the stars by class, then hide all the types you're less interested in. This saves a lot of time whenever you want to make sure that you're not about to run out of fuel. It's also useful if you want to check if any of the really rare star types are in your vicinity (although I think this trick will only highlight them if they're the primary.)
If you still have space after getting the modules you really need (i.e. even after fitting a repair module or two), consider a cargo rack(!) By having some cargo capacity, you can 'trick' the route finder into plotting 'fastest' routes that don't get too close to your maximum range (max range jumps are much more expensive.) This can be helpfully if you're trying to cover a lot of distance very quickly (more jumps per tank = decreased chance of running low enough that you have to manually plot a jump to a scoopable star.)
EDIT: @Andargor - those pics are pretty awesome. I'm surprised that the core is that bright. I'm definitely going to have to try this, if I make it to the core in good condition.
Sell as many cargo racks as you can to increase jump distance
Not sure what you're getting at with this one: the racks themselves don't weigh anything, do they?