Exploring in the 2.4 era

I only did the beta for a short time.....the alien CG to get the sticker (don't really know why TBH) and one quick blast at the neutron router (awesomeness).
So...I didn't test/look at the other stuff. Some thoughts/questions.

I believe oxygen can be replenished now. Can that be done 'in real time' like you do for SRV repairs? Does this *potentially* mean that a broken canopy is no longer a death sentence? Assuming the recipe is standard materials, could you land and prospect mats to get you home with a regular synthesis of more oxygen? If Zulu Romeo can make Sag A* with a 100ly route plotter and npcs in nearly every system, tapping synthesis every 5 mins can't be that hard?

Also, if on the fly replenish is possible, is anything other than class D worthwhile anymore? I realise explorers always go D but assumed other professions may choose other options.

Hull repairs....
Did the repair controller have mass? I'm wondering if I can swap shields for a repair limpet. My shields are pretty slim (70 ish iirc) and really only to provide a margin for error on landing. I don't believe the (aggressive) aliens will be much outside the Maia vicinity and if they are, a puny shield won't help much anyways.
 
Yes. Someone has already made the trip to Colonia in beta with a broken canopy/disabled life support. A replenish only requires Iron and Nickel.

Lightweight A grade is certainly worthwhile if you want to give yourself more time locating the next oxygen source as well as making each synthesis last longer.

Yes, the repair controller has mass. Same as others.
 
Please note that you cannot deploy the SRV with a broken canopy.
Are you sure of that? I believe you but I remember reading an account from another pilot who survived for some time in an SRV after his canopy was broken.
Either things have changed, or that story was fiction.

I guess we'll just have to stock up on a ton of Iron and Nickel just in case. I usually have a lot on hand anyway for SRV repairs but you'll never be able to carry enough to get you home from Beagle point.
How likely is it to get a canopy breach while exploring? Probably not from heat damage or emergency drop.
So I guess surface impact is the most likely cause. I have tried to deliberately cause a canopy breach for testing reason and have not been able to do it by repeatedly slamming my canopy against the ground.
 
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Are you sure of that? I believe you but I remember reading an account from another pilot who survived for some time in an SRV after his canopy was broken.
Either things have changed, or that story was fiction.

I guess we'll just have to stock up on a ton of Iron and Nickel just in case. I usually have a lot on hand anyway for SRV repairs but you'll never be able to carry enough to get you home from Beagle point.
How likely is it to get a canopy breach while exploring? Probably not from heat damage or emergency drop.
So I guess surface impact is the most likely cause. I have tried to deliberately cause a canopy breach for testing reason and have not been able to do it by repeatedly slamming my canopy against the ground.

I cannot say that I tested this. I read a reply to a thread discussing the relevant synthesis recipe for oxygen, where someone claimed they had tested trying to deploy the srv with a broken canopy in beta. The question was whether one could deploy the srv, dismiss the ship, gather materials for oxygen replenish, recall the ship -- and whether the ship uses oxygen when in orbit.

As for how likely it is to break the canopy it depends on how one flies. I've seen a video where someone in an AspX smashed onto a canyon wall and broke his canopy but that is an extreme case.
 
I wonder how Oxygen is produced from Iron and Nickel... :S

I mean, I undestand that E: D has to work with available mats to create some game mechanic here, still this is a bit odd. ;)

Someone hasnt been awake when they teached chemistry at Pilots Federation Elementary school... :D
 
I wonder how Oxygen is produced from Iron and Nickel... :S

I mean, I undestand that E: D has to work with available mats to create some game mechanic here, still this is a bit odd. ;)

There's a thread on it with many possible explanations: https://forums.frontier.co.uk/showt...ckle-make-oxygen?highlight=oxygen+iron+nickel

I would personally prefer to use mined liquid oxygen, because otherwise it means your synthesis module is a rudimentary life support that can recycle or extract oxygen (and not sophisticated enough to do it with a larger variety of resources).
 
Just got a vive, and was thinking of going exploring, is it worth waiting for 2.4? What additional kit will be available?
 
There was one thing that I forgot to test before the beta was over: what about the new deep space salvage stuff? Various stuff from wreckages that are sold via a new contact. Did anyone try those to see if they might be worth picking up now?

@ Biggbudd: I'd say go for it now. Sure, the route planner's max distance will increase from 1k ly to 20k ly, but we've been all over the galaxy with the former. We also did well without life support synthesis or repair limpets. So basically, the new kit(s) are good, but not mandatory at all.
 
There was one thing that I forgot to test before the beta was over: what about the new deep space salvage stuff? Various stuff from wreckages that are sold via a new contact. Did anyone try those to see if they might be worth picking up now?

@ Biggbudd: I'd say go for it now. Sure, the route planner's max distance will increase from 1k ly to 20k ly, but we've been all over the galaxy with the former. We also did well without life support synthesis or repair limpets. So basically, the new kit(s) are good, but not mandatory at all.
I tried out some of the new salvage content during the beta and the prices seemed to be about the same as now (where I know what these are). The main thing to note is that the Data Survey Caches cannot be turned in to the Salvage and Rescue Contact. I think you must need a Science and Research Contact for these but I didn't find any (other than the system with the Beta Structure, although I could have tried a High-Tech system). IIRC the Data Survey Caches were legal salvage, so could be sold on the commodities market even in the absence of a Science and Research Contact.
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Given the increased risk of interdiction when carrying cargo, I still don't think these items are worth picking up if you're in a min-maxed exploration ship, as such ships tend to be a bit fragile - you're risking a lot for very little. An armed explorer, fine, if you think you can handle the interdictions - you'll probably get more from the bounties than the cargo, though! The way the mechanic has been implemented makes me think it might make it easier for there to be salvage CGs in future, or to monitor the amounts turned in, generally, to be potentially used in storyline developments. We'll have to wait and see what use is made of it in due course...
 
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