Exploration is, without any question, the most time intensive activity there is. As for credit investment, my Asp cost just over 13m credits to fit out for exploration, and after two months of exploring I'm still nowhere near paying that off. I made that money in a week of trading in Open without any noticable risk, and with far lower costs per credit earned than all my time exploring.
Exploration is also the highest-stakes activity too. If you die to an unlucky interdiction when your stripped-down, 100% wear & tear ship hobbles back to civilisation with whatever hull/module attrition it's accrued along the way, you don't just lose your rebuy costs, you don't just lose one run's worth of cargo, you lose your entire income for days or weeks PLUS a sizeable portion of the income from your last days- or weeks-long trip in rebuy costs.
To put it in perspective, there was a guy on these forums yesterday talking about how he made 3.5m credits in one hour simply by trading luxury goods in-system. That's twice as much as you can make in a week of exploring. To add a little more perspective to that, it took more than an hour just to sell the data I gathered in that week.
And here's the thing, explorers are traders and bounty hunters too (we have to be or we can't be explorers) and we probably know the comparative costs and risk of exploration vs bounty hunting vs trading better than anyone else.
I don't think anyone necessarily wants exploration to match the profit of trading, but it would be nice to make as much over a week's exploration as a trader can make in an hour.
Does that seem unreasonable?
Exactly my point. +1 to you brave Sir.
Those who have never explored do not know the risks.
The numbers I have proposed (although they may well need tweaking) reflect not only the
time and
effort, but also the
risk.
Now, I've been playing Galaxy Truck Simulator (trading) for a few weeks and the highest risk I have encountered is the risk of accidentally hitting boost while in a station. That's as bad as it gets, and can also be avoided by leaving your landing gear down. I can't remember the last time I was interdicted. I have NEVER been interdicted and nto managed to escape, after submitting, without any damage whatsoever - and I run without shields. Exiting the letterbox with an on-coming Eagle is more risky than an interdiction. And the damage to my T7 from those (frequent) escapades are paid for by the profit of one of my 232 tons of cargo.
Exploring IS high risk. If you think it isn't, run 500 ly out and back and do nothing other than refuel at stars, and see what state your ship is in when you get home. If you get interdicted on your way back.....then you'll know about risk. Try doing that with data from hours and hours of play.
Frankly, I am unlikely to ever explore unless a) I'm already elite in trading and combat, or b) they implement this (or similar) revamp to exploration.
I do not think it is unreasonable.
And, in accordance with many suggestions that
do not detrimentally affect anyone's play and improve it for ALL of us, I struggle to understand why anyone would not be in favour.