I wish exploration was something akin the long dark in space : scraping by to keep going 
Lack of gameplay and cohesive game design.
Everything feels like a repetition of the same task because all gameplay can be summarized as pointing the ship/srv at the target, waiting for the eggtimer to ring, and pressing a button. Literally every activity in Elite is a slight variant of this mechanics.
Everything feels bolted on and mechanics feel disconnected from one another because there is no competent game design and a general lack of vision.
Here you go, all problems of Elite in a nutshell, exploration included.
I don't know what game you've been playing. If it's Elite Dangerous, then you need to see a professional counselor to work on your disconnect from reality. Either that or ease up on the drugs. Bolted on with the mechanics disconnected from one another? No competent game design? They've got the Newtonian flight model nailed. Don't believe me? Disable flight assist.
I wish exploration was something akin the long dark in space : scraping by to keep going![]()
Let me take this opportunity to post the same ideas I've been posting every time this issue manages to get on the forums past all the zealots and moderators who can tolerate absolutely no criticism of the game whatsoever.
The forums need clear and specific examples of exactly what features explorers/settlers want to see in the game and how they will work.
They've got the Newtonian flight model nailed. Don't believe me? Disable flight assist.
I checked your posting history, but had to give up reading after the first 50 posts. Every single one of them is overwhelmingly critical of FDev and/or the game.
Why do you spend so much time and effort posting about (and, presumably, playing) a game you so obviously dislike? How long will the rest of us on these forums be required to put up with your relentless negativity before you finally find something you enjoy? What are you hoping to achieve?
It wouldn't be so bad if some of your posts were actually positive in some way. But I'm pretty sure not a single one is.
Maybe it's time to give it (and us) a rest?
Agree but PLEASE NO MORE AUTOMATED GAMEPLAY, we have a stupid honk and wait still to scan.
We need actual things to do!
Disable flight assist and park yourself next to a star. Do you fall into it? No? Sir Isaac would be spinning in his grave.
Do you think you're going to get what you imagined by constantly whining about it?I want the game I paid for. That's mostly the reason: that I want was promised to early backers and buyers.
Not close enough. Go to a 1G landable planet and tell me that 'parking' 4 or 5 km up and turning off flight assist doesn't cause you to fall toward the surface. Tell me that and I'll know you're lying.
Not close enough? LOL. So, you believe that the suns gravity, which is able to hold the earth in orbit at a distance of some 90 million miles at a speed of 30km/s, is not strong enough to capture your spaceship, travelling at a speed of 0m/s at a distance of 500,000 kilometres? I have no idea where you get your scientific knowledge from, but you might want to make efforts to improve it if you're going to continue to debate physics with people.
Edit: Please, don't bother responding. I remember you now, you're the one who thinks a LASER beam would stop at 3km in real life. You're clearly trolling me, nobody could be that ignorant.
Are there any games where exploring is actually fun? In pretty much all the space and sailing games I've played, exploring was pretty much what it is in this game.