Greetings,
I've been thinking about something since I started testing the game for myself. It mostly ends with me in pieces (and occasionally with others).
The explosions however could use some spicing up in my opinion. There's no air in space (but there's an air-'n-space museum), both the fireballs and the shrapnel should spread much faster over a much wider area. I believe there's no reason to be conservative here - ramp it up. As an example how to do so, I can suggest the Mythbuster's experiment of "firing a gun in a vacuum" slow-motion video to start off. The explosion gets thinner on the inside, but spreads WAY larger.
Also, shrapnel should cause damage. I was rather surprised when I was nearly directly behind the Anaconda and managed to blow it up, only to escape unharmed despite low shields. An explosion would send tens of thousands of pieces into space, partly with very high velocity. Being in the direct vincinity or trying to fly thothough a debris field should be relatable to flying through a dust ring of a planet (which said Anaconda did in one of my tries...yeah...was a fun quick resolve of the mission!). Of course for game programming reasons you can't track all the little pieces until they hit a counterforce, but maybe there should be an area around any ship, the size depending on the ship's type (and loadout, the stronger the core etc.), maybe with layers, where damage should be dealt when it explodes.
I've been thinking about something since I started testing the game for myself. It mostly ends with me in pieces (and occasionally with others).
The explosions however could use some spicing up in my opinion. There's no air in space (but there's an air-'n-space museum), both the fireballs and the shrapnel should spread much faster over a much wider area. I believe there's no reason to be conservative here - ramp it up. As an example how to do so, I can suggest the Mythbuster's experiment of "firing a gun in a vacuum" slow-motion video to start off. The explosion gets thinner on the inside, but spreads WAY larger.
Also, shrapnel should cause damage. I was rather surprised when I was nearly directly behind the Anaconda and managed to blow it up, only to escape unharmed despite low shields. An explosion would send tens of thousands of pieces into space, partly with very high velocity. Being in the direct vincinity or trying to fly thothough a debris field should be relatable to flying through a dust ring of a planet (which said Anaconda did in one of my tries...yeah...was a fun quick resolve of the mission!). Of course for game programming reasons you can't track all the little pieces until they hit a counterforce, but maybe there should be an area around any ship, the size depending on the ship's type (and loadout, the stronger the core etc.), maybe with layers, where damage should be dealt when it explodes.