Disclaimer: I play in Horizons
Request: Remove the fade out of the jump lines from first stage jumps
Premise: I am piloting an 80.08 LY capable Anaconda. If I enact a Premium FSD Boost, the jump web doesn't make it to the stars more than my normal distance away, leaving me with manually manipulating the map to extrapolate the location of the star.
The map should provide completed viable jump lines, regardless of distance. After all, Fleet Carriers can jump 500 LY and the system is capable of creating a course 20,000 LY long.
Request: Remove the fade out of the jump lines from first stage jumps
Premise: I am piloting an 80.08 LY capable Anaconda. If I enact a Premium FSD Boost, the jump web doesn't make it to the stars more than my normal distance away, leaving me with manually manipulating the map to extrapolate the location of the star.
The map should provide completed viable jump lines, regardless of distance. After all, Fleet Carriers can jump 500 LY and the system is capable of creating a course 20,000 LY long.