Extend the x3 materials rule to missions rewards

I'm not sure why they didn't include missions for x3 mats despite the fact mat rewards are random and missions also require time to complete. But 1 mat for mission completion is poor. I would even forgo the cash reward for more mats instead.
 
I'm not sure why they didn't include missions for x3 mats despite the fact mat rewards are random and missions also require time to complete. But 1 mat for mission completion is poor. I would even forgo the cash reward for more mats instead.

Mission rewards are guaranteed. Finding stuff on your own is always RNG.
 
Umm, nope. If the mission says 'Datamined Wake Exceptions' thats exactly what you are going to get, before you put any time or effort into it. And presumably that certainty is why its only one.

Yes, but which missions end up in the list is random. Both are random. You cant force a 'datamined wake exception' mission to spawn.
 
Missions are random, rewards are random, systems are random, cargo and materials are random. The only thing that is certain is they wont have what you are looking for.

That's because the game knows. It always knows. I can't even wear my tinfoil hat because it makes my TrackIR go crazy.

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Erm mission rewards are also RNG. Because it is RNG what type of mission spawns and what reward it has.

This. Mission rewards have just as much RNG involved as finding them floating around. Missions should reward 3.
 
Apart from feeling just unfair, what confounds the issue is that a few items are mission-reward only, Exquisite Focus Crystals chiefly among them. If you do any blueprint with such a material or commodity, that will always be your bottleneck, and quite a tough one.
 
+1 (No, x3)

I am in favour of anything - absolutely anything - that reduces the time-2-mod.

However, concerning this particular example, I especially agree because the current position concerning Exquisite Focus Crystals and Cracked Industrial Firmware seems absurd even by RNGineering standards.
 
I always figured it was because you know what reward you are getting, plus there's cash involved too. However getting the right mission to spawn is a bit tiresome. You will obviously need the right kind of economy, but still it can take a while. For most materials I just go and hunt for them instead of cycling the mission board, the game's more fun that way.
 
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I'm not sure why they didn't include missions for x3 mats despite the fact mat rewards are random and missions also require time to complete. But 1 mat for mission completion is poor. I would even forgo the cash reward for more mats instead.

Will we just install a magic tree in the game for you altogether.
 
Will we just install a magic tree in the game for you altogether.

I wasn't going to reply to this due to the ignorance you display. I'm pretty sure many people would forgo the pitiful cash rewards for most missions for an increase in mat number. But I would rather they just gave 3 mats like in the rest of the game.
 
I always figured it was because you know what reward you are getting, plus there's cash involved too.

I was under the impression it is not x3 in missions due to technical reasons - i.e. it might have taken much longer to implement that change than the flat x3 on materials from drops, ship scans etc.
 
I think it's fine as is.

I've fully engineered 3 of the largest ships in the game (cutter, corvette, python) and 3/4 of the way done with a 4th (Conda). Mats drop in enough supply IMO. What I don't like, however, is feeling like I have to spam mission boards and do the relog dance just to get a decent number of mats.
 
I'm not sure why they didn't include missions for x3 mats despite the fact mat rewards are random and missions also require time to complete. But 1 mat for mission completion is poor. I would even forgo the cash reward for more mats instead.

Either that or add in a barter screen/thingy to allow to pick what you need, instead of re-log to get the usefull stuff.
 
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