Extra fuel question for reaching far limits

Hello everyone!

I'm currently planning a trip to visit the largest known stars and then I want to experience the isolation of reaching the furthest points away from the core. I also want to visit the core and climb upwards as far as I can to see a birds eye view.

I have 2 ships I can use. a 52ly AspX or a 61ly 'Conda. (not a DBX guy, I'm too attached to fast scooping)

I know I don't have to tell you all how far each ship can go on a full standard tank. My question is about extra fuel. I do NOT use neutron star boosts but I can farm plenty of FSD injection materials. Would it be worth it to bring extra fuel tanks in my 'Conda for reaching the outskirts? Would that be helpful or will the KGBFOAM work just fine for reaching the outer limits of the galaxy?

Thank you in advance :)
 
Hello everyone!

I'm currently planning a trip to visit the largest known stars and then I want to experience the isolation of reaching the furthest points away from the core. I also want to visit the core and climb upwards as far as I can to see a birds eye view.

I have 2 ships I can use. a 52ly AspX or a 61ly 'Conda. (not a DBX guy, I'm too attached to fast scooping)

I know I don't have to tell you all how far each ship can go on a full standard tank. My question is about extra fuel. I do NOT use neutron star boosts but I can farm plenty of FSD injection materials. Would it be worth it to bring extra fuel tanks in my 'Conda for reaching the outskirts? Would that be helpful or will the KGBFOAM work just fine for reaching the outer limits of the galaxy?

Thank you in advance :)

For the extreme edges at the rim, you can use less than the standard tank size, provided you are careful with the scoopables. I have 18T in my Anaconda and I am currently at the very edge of the galaxy. See this thread.

For the top and bottom I have it good authority (Allitnil) that you are going to run to many unscoopables so having extra fuel may be a good idea. But someone else can answer that in more detail.
 
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For the rim, you definitely don't want extra fuel tanks. It is a total myth that there are large numbers of non-scoopable stars there. Indeed, it is quite the opposite and you are very hard pressed to find any main stars that aren't K, G, F and A. There are the very occasional T-Tauri, neutron and class L but they amount to maybe 0.5% of the total. Slightly in from the very edge you can also come across a few small, but dense, patches of brown dwarfs but these are only a few tens of LY across and can either be bypassed or there are scoopables among them. Actually, the biggest risk from non-scoopables at the edge is that they are so rare that it is easy to get into the habit of assuming that they are all scoopable. Not fun if you forget to check and jump to a T-Tauri on fumes!

What you really want is the minimum amount of fuel tanks that is practical. That makes the galmap much easier to use since the route plotter and (importantly for the edge) spider web always assumes full tanks. 2 jumps worth is sufficient and I like to add an extra 2T just for luck ;). Probably not really necessary these days, but before we could filter the galmap for scoopables it did make the journey to the edge easier. Even so you'll end up spending most of the time with less than a full tank because the extra range means less jumponium needed.

nb: this advice applies to a long range ship such as your Conda where the "edge" is the very edge. For shorter ranges, the "edge" is going to be some distance from the "very edge" and the distribution of stars will be different with more non-scoopables (but the majority will still be scoopable).
 
That is great info! (thank you for the other thread link).

Sincerely appreciate the information. You guys/gals always willing to share your experience and knowledge is what makes this community so amazing. :)
 
Yup, the edges seems to be designed to not have non-scoopable stars. It's also a bit poorly designed as there really aren't many extremely distant stars out there, considering what our jump range is today. There just aren't any stars further apart than 100-120 LY's. Going to distant stars on the roof/bottom of the galaxy is different. There it does sometimes help to have fuel for a couple extra jumps.
I wonder if it's possible for Frontier to extend the galaxy outwards? Let's ignore the permanentness of the galaxy a bit and make it a bit more challenging? They could add some more variation to the RNG of everything (size and shape wise) while they're at it.
 
I wonder if it's possible for Frontier to extend the galaxy outwards?

It's an interesting question, and it's hard to say. It depends on how their procgen works. Normally it's very difficult to change a procgen system without it changing absolutely everything, since pulling even just one additional value from the number generator can throw all of the subsequent values off.

Having said that, sometimes it's just a matter of layering the rules, or using two sets of rules depending on coordinate locations.

If they add anything though, I'd rather see the galactic halo added, rather than extending the rim. They probably don't want the map to be as "tall" as it is wide, but even a squished halo would be kinda cool.
 
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It's an interesting question, and it's hard to say. It depends on how their procgen works. Normally it's very difficult to change a procgen system without it changing absolutely everything, since pulling even just one additional value from the number generator can throw all of the subsequent values off.

Having said that, sometimes it's just a matter of layering the rules, or using two sets of rules depending on coordinate locations.

If they add anything though, I'd rather see the galactic halo added, rather than extending the rim. They probably don't want the map to be as "tall" as it is wide, but even a squished halo would be kinda cool.

And even better would be setting the LMC into motion, and letting us explore it in the fog of discovery.
 
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