As noted, Nav computer assumes FULL tank for plotting. If you add more tanks, this drops the per-jump range down.
So if you want maximum per-jump range then actually go
smaller tanks, not more of them. A lot of ships you can run with a half size tank and cover distance faster.
Reason? Faster to fill tank and with new routine used for system entry, "surfing" to top up, for the 10-15 seconds or so it takes to transit a star can be enough to fully tank up without needing a Godzilla scoop. So you can turn and burn and cover more distance in the same time period.
Given the longer witchspace time, less jumps with more scooping is actually faster, than occasional pit stops with endless jumping.
Either way, if you want to expedite travel, go a smaller tank and route using KGB FOAM or OBAFGKM for great success. I see so many explorers take extra tanks and I wonder how many more hours they spend transiting between points. I prefer to travel light and maximise my time doing things that don't involve 5 minutes at a star waiting for a refill.
