Extreme procedural generation

Just imagine if procedural generation of planetary surfaces was like this
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I hate to think what sort of rig you would need to do it on the fly though :eek:
 
Just imagine if procedural generation of planetary surfaces was like this
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I hate to think what sort of rig you would need to do it on the fly though :eek:

The procedural generation in Elite and most games that use it isn't on the fly. It's used to create a large mass of content, that is then selectively curated and tweaked to get the desired result.
-Edit- And then everyone just gets the data generated do they don't have to reprocess the whole thing. -edit-
For example, they could use math to plot out Earth's topography procedurally to get it "close enough" and then go in with some personal detail to make sure that certain landmarks are there, the same they did with the stars in the night sky: Have math generate what should be there based off of known equations and then make sure the most :"mportant" (known) ones are as they should.

That vid was nice, but it was simply fractals, which are already used in most planetary landmass generation algorithms. The nice thing about them though is that in essence, you can go on forever in detail.

The easy part is to make stunning vistas on alien worlds, the hard part is to have something to do on them besides ohh and aww/
 
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Or how about the I-Novae engine?
[video=youtube;a6a69dMLb_k]https://www.youtube.com/watch?v=a6a69dMLb_k[/video]

FD probably would never license this, so lets hope they can engineer something similar.
 
The procedural generation in Elite and most games that use it isn't on the fly. It's used to create a large mass of content, that is then selectively curated and tweaked to get the desired result.
-Edit- And then everyone just gets the data generated do they don't have to reprocess the whole thing. -edit-
For example, they could use math to plot out Earth's topography procedurally to get it "close enough" and then go in with some personal detail to make sure that certain landmarks are there, the same they did with the stars in the night sky: Have math generate what should be there based off of known equations and then make sure the most :"mportant" (known) ones are as they should.

That vid was nice, but it was simply fractals, which are already used in most planetary landmass generation algorithms. The nice thing about them though is that in essence, you can go on forever in detail.

The easy part is to make stunning vistas on alien worlds, the hard part is to have something to do on them besides ohh and aww/

And of course for many of (us); ohh and aww is almost enough...
 
The procedural generation in Elite and most games that use it isn't on the fly. It's used to create a large mass of content, that is then selectively curated and tweaked to get the desired result.
-Edit- And then everyone just gets the data generated do they don't have to reprocess the whole thing.
You think there is enough storage to store all generated content for the entire universe that is reportedly rather big? I bet they will use a mix of some pre-defined setup (i.e. to have Earth continents look like they should) and then add purely generated content when you "zoom in".
 
Here's one. Procedural landscape and music in 4k (yes, 4 kilobytes), all realtime.

[video=youtube;rCHX8QU3cLI]https://www.youtube.com/watch?v=rCHX8QU3cLI[/video]
 
Or how about the I-Novae engine?
FD probably would never license this, so lets hope they can engineer something similar.
I hope they can do significantly better. I'm fine with the game not having planetary flight, but if you're going to do it, do it right or don't bother.
 
Cant wait to land in to billions of empty planets over and over for no reason till my brain gets cancer ohh wait i can do that already in space engine in elite i was looking for a game.
 
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zarch1.jpg

I want it to look like that please.
 
A classic one now, the "old" I-Novae video tech.
[video=youtube;fO7XhaTGDYg]https://www.youtube.com/watch?v=fO7XhaTGDYg[/video]
 
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