Why do the target canisters lose health over a short period of time and explode? is this a bug? because it's very annoying especially after;
1. waiting for the allotted time to go find the NPC. (not that bad i can mix other missions in with it)
2. flying all the way out to 100k ls spot (some places are far thats fine)
3. spending too many hatch breakers to get the damn guy to drop what I'm looking for ( can't there be some sort of priority for missions items?)
4.got some with my collectors then ran out of limpets so had to manual scoop then as i get to the last one it explodes and I fail it's like, GUYS! come on, I love the game but this just silly.
I could understand having timeouts on items to avoid clutter or something but do mission items have to have that?
Can they not be exempt?
1. waiting for the allotted time to go find the NPC. (not that bad i can mix other missions in with it)
2. flying all the way out to 100k ls spot (some places are far thats fine)
3. spending too many hatch breakers to get the damn guy to drop what I'm looking for ( can't there be some sort of priority for missions items?)
4.got some with my collectors then ran out of limpets so had to manual scoop then as i get to the last one it explodes and I fail it's like, GUYS! come on, I love the game but this just silly.
I could understand having timeouts on items to avoid clutter or something but do mission items have to have that?
Can they not be exempt?