Eye Candy Suggestion: SuperCruise PLASMA BUBBLE Around Our Ship? YES PLEASE!

The only thing missing for me in SC is the glowing Plasma Bubble Surrounding our ship! How come I can't see it out the front of the cockpit windows, and when viewing the ship with the external cameras?

All the other ships out here in SC have glowing plasma surrounding them. Thats why they all look like cute little shooting stars/comets. :D

I WANT MY PLASMA BUBBLE!

Please Frontier.... "Make It So!"
[yesnod]
 

Lestat

Banned
You might want to stick to white for font color. The only thing I can see is the two faces.
 
The only thing missing for me in SC is the glowing Plasma Bubble Surrounding our ship! How come I can't see it out the front of the cockpit windows, and when viewing the ship with the external cameras?

All the other ships out here in SC have glowing plasma surrounding them. Thats why they all look like cute little shooting stars/comets. :D

I WANT MY PLASMA BUBBLE!

Please Frontier.... "Make It So!" [yesnod]

There. Readable. Lol

I'd love to be able to see "something" in supercruise. Other ships show up looking like comets, but when I look behind me using the camera, nothing.
 
The only thing missing for me in SC is the glowing Plasma Bubble Surrounding our ship! How come I can't see it out the front of the cockpit windows, and when viewing the ship with the external cameras?

All the other ships out here in SC have glowing plasma surrounding them. Thats why they all look like cute little shooting stars/comets. :D

I WANT MY PLASMA BUBBLE!

Please Frontier.... "Make It So!"
[yesnod]

I think that would interfere with piloting too much. It wouldn't be fun in the long run to have your view obscured all the time by a plasma bubble.
All the other ships out here in SC have glowing plasma surrounding them.
I wonder if that is true. Perhaps we are only seeing the effects of the FSD trail.
Perhaps laws of relativity dictate that only an outside observer can see the effects, or something like that.

What I would like to see in supercruise is a different HUD configuration. SOmething along the lines of what we get when we approach a planet.
Of course the changes should be appropriate and useful. I want also more 'piloty' things to do in supercruise, more influence on how my ship reacts.
I made a proposal about this elsewhere.
 
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I think that would interfere with piloting too much. It wouldn't be fun in the long run to have your view obscured all the time by a plasma bubble.

I wonder if that is true. Perhaps we are only seeing the effects of the FSD trail.
Perhaps laws of relativity dictate that only an outside observer can see the effects, or something like that.

What I would like to see in supercruise is a different HUD configuration. SOmething along the lines of what we get when we approach a planet.
Of course the changes should be appropriate and useful. I want also more 'piloty' things to do in supercruise, more influence on how my ship reacts.
I made a proposal about this elsewhere.

Realistically, or scientifically, given the ship is flying at non-relativistic speeds, the only way for the pilot to see anything understandeable would be for the ship to project a holographic representation of the system right on the cockpit glass.

It would be coll if, as we enter SC, we first see the same "witchspace" tunnel as during a system jump, but the ship quickly boots up the holographic image, with all the UI-triangles-flickering we all love. "All" it would take would be an additional shader on the ship's cockpit glass

I think that'd give a lot of depth to the immersion and coolness of Elite.

Otherwise, even if we were to see stellar objects, their positions and orbits would need to move in completely absurd ways : at 2000c, photons you percieve at one second come from the position the planet/star had half-an-hour before what you see next second (assuming you're going towards something, of course). Flying in SC while actually seeing stuff should at least come with a weird "rewind" effect that would make course correcting super weird - or super interesting, your choice. And that's the least complex, most likely to be wrong interpretation of what we might see.

Actually, now that I think of it, I'd really like to see that, be it only to have a ballet of planets and stars to witness as I fly through, with the added difficulty of needing to predict the position of planets on arrival from their time-accelerated movement. It would indeed add something to do in SC.

But failing that, a projection of where all the system's bodies really are would be the most logical way for a spacefaring species to allow their pilots to easily navigate a solar system.
 
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Realistically, or scientifically, given the ship is flying at non-relativistic speeds, the only way for the pilot to see anything understandeable would be for the ship to project a holographic representation of the system right on the cockpit glass.

It would be coll if, as we enter SC, we first see the same "witchspace" tunnel as during a system jump, but the ship quickly boots up the holographic image, with all the UI-triangles-flickering we all love. "All" it would take would be an additional shader on the ship's cockpit glass

I think that'd give a lot of depth to the immersion and coolness of Elite.

Otherwise, even if we were to see stellar objects, their positions and orbits would need to move in completely absurd ways : at 2000c, photons you percieve at one second come from the position the planet/star had half-an-hour before what you see next second (assuming you're going towards something, of course). Flying in SC while actually seeing stuff should at least come with a weird "rewind" effect that would make course correcting super weird - or super interesting, your choice. And that's the least complex, most likely to be wrong interpretation of what we might see.

Actually, now that I think of it, I'd really like to see that, be it only to have a ballet of planets and stars to witness as I fly through, with the added difficulty of needing to predict the position of planets on arrival from their time-accelerated movement. It would indeed add something to do in SC.

But failing that, a projection of where all the system's bodies really are would be the most logical way for a spacefaring species to allow their pilots to easily navigate a solar system.
Most interesting suggestion post I have read all year. If I said that once before (I think I did), well, this tops it.

I don't know how practical or fun it would be, but the time distortion due to light speed issue you bring up sounds interesting and could have some potential. As we get closer to a body and slow down, we would get the most accurate visual info, but even at speeds like .5c there could be visual artefacts.

As you say the projection of predicted planetary body placement is a game-lore explanation even for what we have today.

When the wind-screen is shattered the HUD goes away and takes most of the info we need with it. And on second thought, that doesn't really seem consistent to the game display logic, since in the vanity camera and VR headsets the HUD holograms are clearly floating in front of the windows and not tied to them. Maybe they require air to display.
 
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