Realistically, or scientifically, given the ship is flying at non-relativistic speeds, the only way for the pilot to see anything understandeable would be for the ship to project a holographic representation of the system right on the cockpit glass.
It would be coll if, as we enter SC, we first see the same "witchspace" tunnel as during a system jump, but the ship quickly boots up the holographic image, with all the UI-triangles-flickering we all love. "All" it would take would be an additional shader on the ship's cockpit glass
I think that'd give a lot of depth to the immersion and coolness of Elite.
Otherwise, even if we were to see stellar objects, their positions and orbits would need to move in completely absurd ways : at 2000c, photons you percieve at one second come from the position the planet/star had half-an-hour before what you see next second (assuming you're going towards something, of course). Flying in SC while actually seeing stuff should at least come with a weird "rewind" effect that would make course correcting super weird - or super interesting, your choice. And that's the least complex, most likely to be wrong interpretation of what we might see.
Actually, now that I think of it, I'd really like to see that, be it only to have a ballet of planets and stars to witness as I fly through, with the added difficulty of needing to predict the position of planets on arrival from their time-accelerated movement. It would indeed add something to do in SC.
But failing that, a projection of where all the system's bodies really are would be the most logical way for a spacefaring species to allow their pilots to easily navigate a solar system.