Since switching from 2D to VR (CV1) I've only encountered motion induced nausea whist driving the SRV. This nausea is quickly induced by the unrealistic instant changes in motion, i.e. non fluid 'choppy' changes in direction, the primary culprits are;
1). The quick back-and-forward motion when the SRV Hand-Brake is applied or released.
2). The unrealistic instantaneous stop or acceleration from a low speed longitudinal motion.
3). The instantaneous changes in lateral direction at low speeds.
4). The twitching of the wheels when a lateral direction change is initiated at very low speeds or when at rest.
1). The strange "elastic band" movement which occurs every time the Hand-brake is activated is easily evident in 2D, it might look cool in 2D but in VR it is a nausea inducing motion.
All of the above is interpreted by the brain similarly to low frame rate or a jittery display which in VR is known to induce nausea.
Please SMOOTHEN SRV motion by removing sudden unrealistic/choppy changes in direction, make SRV motion more fluid/realistic so that the brain can accept it and not command my stomach to throw its contents onto my lap.
I've resorted to doing SRV activity in 2D and the rest of the game in VR, I have no motion induced nausea in other game activities in VR.
1). The quick back-and-forward motion when the SRV Hand-Brake is applied or released.
2). The unrealistic instantaneous stop or acceleration from a low speed longitudinal motion.
3). The instantaneous changes in lateral direction at low speeds.
4). The twitching of the wheels when a lateral direction change is initiated at very low speeds or when at rest.
1). The strange "elastic band" movement which occurs every time the Hand-brake is activated is easily evident in 2D, it might look cool in 2D but in VR it is a nausea inducing motion.
All of the above is interpreted by the brain similarly to low frame rate or a jittery display which in VR is known to induce nausea.
Please SMOOTHEN SRV motion by removing sudden unrealistic/choppy changes in direction, make SRV motion more fluid/realistic so that the brain can accept it and not command my stomach to throw its contents onto my lap.
I've resorted to doing SRV activity in 2D and the rest of the game in VR, I have no motion induced nausea in other game activities in VR.
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